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Author |
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suzisage
Mercenaries on Demand
18
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Posted - 2013.02.06 15:10:00 -
[1] - Quote
In Ambush, what if a team kills just enough enemy clones so that they will win when the time ends, and then stop spawning in and wait?
It's a rather underhanded strategy, I know. But is this possible? |
Makuta Miserix
Better Hide R Die
33
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Posted - 2013.02.06 15:16:00 -
[2] - Quote
It shouldn't. There is an auto-kick feature last I checked. I had the good luck to learn this the hard way.
But negating the auto-kick, yes it would work. (Unless there is some hidden factor) I have seen similar strategy's in other games that use the same idea. For example in Starhawk there is a nasty tactic: Capture a flag, then have your entire team camp in your base to defend the flag so that the other team can't get a flag in. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.02.06 15:22:00 -
[3] - Quote
Makuta Miserix wrote:It shouldn't. There is an auto-kick feature last I checked. I had the good luck to learn this the hard way.
I'm pretty sure the auto-kick is if the player is inactive for a few minutes. But if you're just, say, accessing the marketplace while in the spawn menu, I'm pretty sure you won't be kicked.
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develsgun
Phyrexian Engineering Legacy Rising
19
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Posted - 2013.02.06 15:28:00 -
[4] - Quote
This would have to be very close to the clock for no one to get kicked so close that bytime the last guy dies the first wouldve been kicked or the game has ended so this is impossible.
As for the capture the flag stdategy of getting enough points to win then fortifying urs that completely ligit no shady gameplaye no underhanded strategy. Though same principal technacally as theno spawning u have still spawned and still fighting giving the other team a chance though slim as ur focusing on defence. If ccp ever gets a form of ctf I will use this strategy even if its majority snipers |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
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Posted - 2013.02.06 16:27:00 -
[5] - Quote
Between my self and 3 other tritan members we had 117 kills at the end of a skirmish match |
Reimus Klinsman
BetaMax.
320
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Posted - 2013.02.06 16:56:00 -
[6] - Quote
On 12 v 12 you'd have to have over a 12 clone lead about 2 minutes before the end of the game due to autokick (It happens in market place last I checked too)... And with such a large lead you'd probably win whether you fought or not. |
fred orpaul
Tritan-Industries Legacy Rising
212
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Posted - 2013.02.06 17:01:00 -
[7] - Quote
Makuta Miserix wrote:It shouldn't. There is an auto-kick feature last I checked. I had the good luck to learn this the hard way.
But negating the auto-kick, yes it would work. (Unless there is some hidden factor) I have seen similar strategy's in other games that use the same idea. For example in Starhawk there is a nasty tactic: Capture a flag, then have your entire team camp in your base to defend the flag so that the other team can't get a flag in. sounds like bad map design to me, I mean what do you expect. |
fred orpaul
Tritan-Industries Legacy Rising
212
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Posted - 2013.02.06 17:08:00 -
[8] - Quote
develsgun wrote:This would have to be very close to the clock for no one to get kicked so close that bytime the last guy dies the first wouldve been kicked or the game has ended so this is impossible.
As for the capture the flag stdategy of getting enough points to win then fortifying urs that completely ligit no shady gameplaye no underhanded strategy. Though same principal technacally as theno spawning u have still spawned and still fighting giving the other team a chance though slim as ur focusing on defence. If ccp ever gets a form of ctf I will use this strategy even if its majority snipers
HEY!!! CCP!! If you do CTF make sure not to design the bases to be too defensible, or you end up with garbage like this. If any thing the attacking team should have a slight advantage since they have to hoof across the map, or make it too big to defend the whole thing either or. |
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