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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
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Posted - 2013.02.06 11:28:00 -
[1] - Quote
Maken Tosch wrote: 2. They handle like real-world helicopters. Treat them as such.
Actually they're vector thrust aircraft. They can seem superficially similar to helicopters, but they are not helicopters. Another poster did a really good write-up of dropship physics here.
As far as the actual landing gear issue, I can't empathize. I've never had a problem landing my viper. As long as I hit bottom first on flat terrain, I land safely no matter how hard I hit. I've literally slammed into the ground as hard as I can just to see what would happen. Maybe OP is just not a very good pilot? |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
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Posted - 2013.02.06 11:51:00 -
[2] - Quote
A well-fit dropship can actually have a decent amount of eHP. I have some 2700 eHP on my Viper, as well as an afterburner to keep me out of the way of AV. I can't off the top of my head think of a time that I've lost one to AV, although admittedly I only call in a dropship when I'm bored and want to fool around and see what cool maneuvers I can pull off. Extreme low altitude flight, rapid emergency landings, etc. So most of the enemy team probably doesn't even notice me.
Because, like you said, there's not much benefit to dropships right now. Anyone who can get a lot of kills with dropship guns can get more kills with an AR and it doesn't take 2-3 people and 200k isk. Speaking of which, you're spending too much on your dropship if they're worth 1,000,000 isk, OP.
By any chance are you flying Gallente dropships? I've actually heard complaints of their landing gear before, so that might also be the problem you're having. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.06 18:07:00 -
[3] - Quote
I've heard some people claim they can get forge guns up to 4800 damage per shot. I haven't tested this, but taking their word for it that'd put a Myron into burning damage with one shot. 'Course that's probably also spending 2 or 3 hundred k on a loadout with proto forge guns and complex damage mods.
As long as I have an afterburner I'm not super concerned about anything other than a one-shot. I can turn an afterburner on and GTFO in under a second. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.07 17:36:00 -
[4] - Quote
I'd say a better answer would be a reduction in forge gun range. I wouldn't mind a forge gunner being able to one-shot a dropship if it weren't for the fact that they can do it from the other side of the map.
As it is now, the presence of a single forge gun anywhere on the field prohibits the movement of every enemy vehicle on the map. They're like snipers with big giant targets and explosive rounds. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.07 17:56:00 -
[5] - Quote
Actually as long as you're moving at a constant speed you're a fairly easy target, they just have to lead you. Dropships aren't nimble enough to juke in any meaningful way. Afterburners help a lot with this, of course.
The flaw in your logic is that dropships aren't just troop transports. Some other roles intended to appear for them as development continues include ECM and remote repair. You saw the Gathering Forces trailer, where dropships were cap chaining HAVs? Y'know what you can't do while you're cap chaining a HAV? Be in motion in any meaningful way.
So "you deserved to die for standing still" isn't a super helpful criticism. |
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