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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.06 14:55:00 -
[1] - Quote
Oh god the comparison to a real life helicopter argument again.
Seriously guys, speaking as someone who used to do Air Rescue - a helicopter is about the most finicky thing in the world you'll ever be in.. It can survive all sorts of abuse in all the right areas but if just one blade on the tail rotor nicks a light post you can kiss your ass goodbye.
Hell, bouncing on the ground from landing too hard can wreak all sorts of havoc.
http://www.youtube.com/watch?v=O4crX3MgNcU
And then you have to think - these poor bastards don't have parachutes or inertia dampeners, so once something bad DOES happen the only thing you can honestly do is hope the Pilot is a miracle worker. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.07 05:44:00 -
[2] - Quote
Lmfao, blaming the Forge Gun on the Dropships low survivability.
ITS A TRANSPORT SHIP
You think a Blackhawk suddenly sprouts some sort of countermeasure against a tank's canister charge? Hell no, it just falls apart and everyone inside (provided they were lucky enough to survive the giant ball bearings) just falls to their death.
Forge Gun weaponry is straight skill and it's a specialist weapon. That guy had to invest SP into Heavy's and Forge Guns in order to use a half-decent one that's capable of doing that sort of destruction, just like you had to invest SP into your half-decent Dropship.
I can't wait to see all the rage against the Plasma Cannon when scouts are running around skill-shotting the dropships to death. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.07 09:17:00 -
[3] - Quote
Nguruthos IX wrote:Aeon Amadi wrote:Lmfao, blaming the Forge Gun on the Dropships low survivability.
ITS A TRANSPORT SHIP
You think a Blackhawk suddenly sprouts some sort of countermeasure against a tank's canister charge? Hell no, it just falls apart and everyone inside (provided they were lucky enough to survive the giant ball bearings) just falls to their death.
Forge Gun weaponry is straight skill and it's a specialist weapon. That guy had to invest SP into Heavy's and Forge Guns in order to use a half-decent one that's capable of doing that sort of destruction, just like you had to invest SP into your half-decent Dropship.
I can't wait to see all the rage against the Plasma Cannon when scouts are running around skill-shotting the dropships to death. Sorry I stopped reading when you tried to import IRL logic into a video game. Video games are fantasy. And MMOs generally make balance decisions based on what is fair not what emulates reality. I mean we're talking about a game set in space with warpgates, clones and, "transferring consciousness" at the moment of death. Which from a scientific perspective is honestly about the stupidest sci-fi excuse to justify respawning in a game. It's not balanced if as pointed out in this thread some guy on the ground can easily 1shot the most expensive loadout dropship from across the map with no warning or recourse. Dropships don't need to be tanks, but forge guns don't need to be death-star lasers either. If we're going to make Dust 514 based on reality and current military technology then how about the moment your character dies. It's dead, loses everything and you start over. Oh wait, its a game. That would be no fun, and to be fun games have to be balanced.
Go back and read my post instead of being an uneducated imbecile. The Dropship can be killed by a Railgun and Blaster just as easily as it could be killed by a Forge Gunner; in fact, the Forge Gunner is a lot more susceptible to return fire if your side gunners are worth a damn; which I can only imagine you're basing your experience of pub games.
The problem isn't Forge Guns, it's the Dropships. They'll explode just by touching something that looks at it funny and being as the Forge Gun takes some skill to use (just like it takes you some skill to fly the dropship) the only variable taken into account was that you were making the Dropship an easy target.
The Golden Rule of New Eden: Always always ALWAYS stay in motion.
Also, read into the Eve Online lore on clone tech - just makes you look bad when you spout of some ignorant **** like that.
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.08 06:28:00 -
[4] - Quote
Nguruthos IX wrote:Aeon Amadi wrote:Nguruthos IX wrote:Aeon Amadi wrote:Lmfao, blaming the Forge Gun on the Dropships low survivability.
ITS A TRANSPORT SHIP
You think a Blackhawk suddenly sprouts some sort of countermeasure against a tank's canister charge? Hell no, it just falls apart and everyone inside (provided they were lucky enough to survive the giant ball bearings) just falls to their death.
Forge Gun weaponry is straight skill and it's a specialist weapon. That guy had to invest SP into Heavy's and Forge Guns in order to use a half-decent one that's capable of doing that sort of destruction, just like you had to invest SP into your half-decent Dropship.
I can't wait to see all the rage against the Plasma Cannon when scouts are running around skill-shotting the dropships to death. Sorry I stopped reading when you tried to import IRL logic into a video game. Video games are fantasy. And MMOs generally make balance decisions based on what is fair not what emulates reality. I mean we're talking about a game set in space with warpgates, clones and, "transferring consciousness" at the moment of death. Which from a scientific perspective is honestly about the stupidest sci-fi excuse to justify respawning in a game. It's not balanced if as pointed out in this thread some guy on the ground can easily 1shot the most expensive loadout dropship from across the map with no warning or recourse. Dropships don't need to be tanks, but forge guns don't need to be death-star lasers either. If we're going to make Dust 514 based on reality and current military technology then how about the moment your character dies. It's dead, loses everything and you start over. Oh wait, its a game. That would be no fun, and to be fun games have to be balanced. Go back and read my post instead of being an uneducated imbecile. The Dropship can be killed by a Railgun and Blaster just as easily as it could be killed by a Forge Gunner; in fact, the Forge Gunner is a lot more susceptible to return fire if your side gunners are worth a damn; which I can only imagine you're basing your experience of pub games. The problem isn't Forge Guns, it's the Dropships. They'll explode just by touching something that looks at it funny and being as the Forge Gun takes some skill to use (just like it takes you some skill to fly the dropship) the only variable taken into account was that you were making the Dropship an easy target. The Golden Rule of New Eden: Always always ALWAYS stay in motion. Also, read into the Eve Online lore on clone tech - just makes you look bad when you spout of some ignorant **** like that. Ahh, and now onto name calling. Again I can't make it past your first sentence, but since I did make it that far I'd recommend you reassess your own intelligence. And sadly since I read the last sentence first I'll just point out that copying and transmitting information, even if you were to construct an atom-by-atom replica of your brain it would not result in immortality. You would, in new Eden- die. Here's a simple experiment. Clone yourself right now as you are living. See your clone? He's alive. Now would you feel ok about dying because your clone is alive? No, because if you died now you're dead but your copy is alive, and who cares that's not You. It's a new person with old memories. Transferring conciseness is bogus. Eve capsule cloning even says it wrecks your grey matter and might fail. Once cloned or not, if your brains fried you're outta here. You're going to say I look bad because I have some grasp of basic physics while on the other hand you profess to believe in magic? Alright. . .
And you did exactly what I thought you were going to and...
"Sorry I stopped reading when you tried to import IRL logic into a video game."
Ah-hah! A hypocrite at his finest. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.08 06:33:00 -
[5] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I'd say a better answer would be a reduction in forge gun range. I wouldn't mind a forge gunner being able to one-shot a dropship if it weren't for the fact that they can do it from the other side of the map.
As it is now, the presence of a single forge gun anywhere on the field prohibits the movement of every enemy vehicle on the map. They're like snipers with big giant targets and explosive rounds.
They tried that once and it was absolutely terrible.
Why?
Swarm Launchers aren't good for long range shots - they don't make it to the target in time to actually hit, giving him plenty of time to fly low and use the terrain as cover (something a lot of dropship pilots should honestly master).
That and the fact that Tanks were seriously powerful a few builds ago and there was no legitimate defense against them due to their speed. You could take off a few chunks of HP with a forge gun but once he sped off to the redline to recover (such is the nature of shield tanks) you couldn't get close enough for the Forge Gun to hit.
Honestly, there's no real solution. I kinda agree that Militia Forge Guns should be removed, if only because they're inexpensive and very powerful - but a better solution would be to reduce the damage on the Militia Forge Gun and leave the rest alone.
EDIT: Reason being is because it prevents specialization into the higher tiers.
The BEST solution would be for vehicle pilots to just have more infantry with them as the Forge Gun is terrible at killing them (unless you're a skill shot) |
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