Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.06 02:45:00 -
[1] - Quote
Sniper rifles is a single class of weaponry, so insisting there's a "need" for the ability to kill infantry at close ranges, and also to be able to damage vehicles with this one group of weapons, is probably pushing it. ARs have variety, but they all fall within the same basic parameters, with just their characteristics like ROF, accuracy, and so on being slightly different. A breach AR really isn't tremendously different from a regular AR in what you would be capable of doing with it, however.
Variation to sniper rifles is fine. The races should probably have their particular sniper rifle versions. But adding the ability to do essentially anything with this one weapon group would be pretty unprecedented. If CCP wants to add some kind of weapon that's similar to a forge gun but weaker, being sort of an anti-material gun of sorts, they should add a new skill for it and call it something other than a sniper rifle. Even adding a low sway, mid-range rifle should be a new skill and a new weapon type (I think this is what scrambler rifles are intended to be, by the way).
Anything that deviates significantly from a 600m, anti-infantry gun should be classified as some new weapon type and not simply folded into sniper rifles. Regular sniper rifles, charge rifles, tactical rifles. That's sufficient. Add race variations and weapon mods, and you're done. All the rest should be new categories of gun entirely. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.06 08:01:00 -
[2] - Quote
Jathniel wrote:Why is my request pushing it? ARs and Forges kill infantry and damage vehicles all in the same gun AND they can SNIPE (imho THAT'S pushing it). I'm just asking for variants within the sniper class.
ARs are not seriously anti-vehicle weapons. You'll run out of ammo before you even get close to killing a LAV with an AR.
Forge guns can kill infantry, but it's a lot harder to do. Personally I don't think forge guns ought to be able to just one-shot infantry at all, for the same reason that swarm launchers were nerfed with respect to their anti-infantry ability more than half a year ago.
Your request doesn't make sense with how Dust works currently. All variations of weapons are, as I said, within the same area of operation. Sniper rifles do have variants, in the charge and tactical rifles. But they're all long-range infantry killers. Same deal for every other weapon. All ARs are short/mid-range infantry killers, etc etc. If you want a mid-range semi-auto rifle, I think that's the plan for the scrambler rifle. If you want a long-range anti-armor gun, that could be another class of weaponry. Folding all of this varied capability into a single weapon type, however, would be contrary to how the rest of the game works. |