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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  PIMP MAC DADDY 2100374163
 A.I.
 
 41
 
 
      | Posted - 2013.02.06 00:07:00 -
          [1] - Quote 
 It makes no sense to use a forge gun anymore. AV grenades have taken over the anti vehicle field. No point in working together with AV grenades when one guy could charge you with one and destroy your tank/Lav Etc. The point is there's no point in using teamwork anymore to take down a tank when one guy with a AV grenade can kill you with no problem. AV grenades probrobly do about 1700 damage. Especialy toward a tank. They should make it where you get one AV grenade. So then it makes sense to pull out a forge again. I'd rather a forge gun kill a tank than one assault running with AV grenades kill it.
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1062
 
 
      | Posted - 2013.02.06 00:13:00 -
          [2] - Quote 
 I think that instead of 1 AV grenade, they need a FUSE
 
 Homing impact grenades are just stupid. take away the impact part and they become grenades again instead of lolboombooms
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        |  PIMP MAC DADDY 2100374163
 A.I.
 
 41
 
 
      | Posted - 2013.02.06 00:14:00 -
          [3] - Quote 
 
 Scheneighnay McBob wrote:I think that instead of 1 AV grenade, they need a FUSE
 Homing impact grenades are just stupid. take away the impact part and they become grenades again instead of lolboombooms
 Agreed
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        |  Samantha Spoor
 Teknomen
 
 24
 
 
      | Posted - 2013.02.06 00:16:00 -
          [4] - Quote 
 You do realize there are plenty of other threads about this.
 
 Blame the other guy for building a bad tank. Also a Forge Gun is used against shield tanks while the AV grenade is better against armor. So pretty much pick your battles really.
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        |  Bojo The Mighty
 Bojo's School of the Trades
 
 434
 
 
      | Posted - 2013.02.06 00:21:00 -
          [5] - Quote 
 It takes more than one AV nade to take down my Methana, just ask Free Healing.
 
 Forges offer the benefit of range. You don't have to get suicide-close to a HAV to use a forge against it.
 
 Teamwork still prevails. A HAV using teamwork will defeat a lone wolf with AV nades.
 
 The homing thing should just have a range tweak. Basically, within less than a meter.
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        |  PIMP MAC DADDY 2100374163
 A.I.
 
 41
 
 
      | Posted - 2013.02.06 00:23:00 -
          [6] - Quote 
 
 Samantha Spoor wrote:You do realize there are plenty of other threads about this.
 Blame the other guy for building a bad tank. Also a Forge Gun is used against shield tanks while the AV grenade is better against armor. So pretty much pick your battles really.
 AV grenades are strong against booth actually, or else it would have stated in its description that its stronger against shields. Forge guns can hit booth and do the same amount of damage. Sheild or not..
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1062
 
 
      | Posted - 2013.02.06 00:24:00 -
          [7] - Quote 
 
 Bojo The Mighty wrote:It takes more than one AV nade to take down my Methana, just ask Free Healing. I know. The problem is, even with the speed of an LAV, the next grenade or two hits you too quickly.
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        |  PIMP MAC DADDY 2100374163
 A.I.
 
 41
 
 
      | Posted - 2013.02.06 00:25:00 -
          [8] - Quote 
 
 Bojo The Mighty wrote:It takes more than one AV nade to take down my Methana, just ask Free Healing.
 Forges offer the benefit of range. You don't have to get suicide-close to a HAV to use a forge against it.
 
 Teamwork still prevails. A HAV using teamwork will defeat a lone wolf with AV nades.
 
 The homing thing should just have a range tweak. Basically, within less than a meter.
 I can agree with you on that but when someone jumps on your tank and or runs around it avoiding your hit range. What can you do?
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        |  Bojo The Mighty
 Bojo's School of the Trades
 
 434
 
 
      | Posted - 2013.02.06 00:28:00 -
          [9] - Quote 
 
 PIMP MAC DADDY 2100374163 wrote:Bojo The Mighty wrote:It takes more than one AV nade to take down my Methana, just ask Free Healing.
 Forges offer the benefit of range. You don't have to get suicide-close to a HAV to use a forge against it.
 
 Teamwork still prevails. A HAV using teamwork will defeat a lone wolf with AV nades.
 
 The homing thing should just have a range tweak. Basically, within less than a meter.
 I can agree with you on that but when someone jumps on your tank and or runs around it avoiding your hit range. What can you do? Gunners.......
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1062
 
 
      | Posted - 2013.02.06 00:29:00 -
          [10] - Quote 
 
 PIMP MAC DADDY 2100374163 wrote:Bojo The Mighty wrote:It takes more than one AV nade to take down my Methana, just ask Free Healing.
 Forges offer the benefit of range. You don't have to get suicide-close to a HAV to use a forge against it.
 
 Teamwork still prevails. A HAV using teamwork will defeat a lone wolf with AV nades.
 
 The homing thing should just have a range tweak. Basically, within less than a meter.
 I can agree with you on that but when someone jumps on your tank and or runs around it avoiding your hit range. What can you do? Then they should be able to destroy your tank, since you obviously didn't use teamwork to protect it
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        |  mikegunnz
 Pink Fluffy Bounty Hunterz
 RISE of LEGION
 
 425
 
 
      | Posted - 2013.02.06 00:37:00 -
          [11] - Quote 
 The only thing that needs to be changed, is perhaps reducing the carry amount down to 2. Other than that, AV nades are fine. You have to be dangerously close to use them, and they are only marginally effective. Good against weaker tanks (takes 3-4 to destroy a base militia tank) , but they aren't that great against strong tanks. (have chucked 6-7 at a madrugar and it still had a substantial amount of armor left)
 
 As it is, they force tankers to play smart... not just bulldoze smack down the middle of the opposition (assuming opposition has AV weapons)
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        |  KEROSIINI-TERO
 Seraphim Initiative.
 CRONOS.
 
 248
 
 
      | Posted - 2013.02.06 01:00:00 -
          [12] - Quote 
 The time when single AV grenade man can't handle a tank is VERY near, I bet the best current tanks with 2,5M SP onto them cannot be taken down with AV grenades.
 
 Then forgers will be the solution. In addition, they can control areas. That's an ability AV grenades can't do.
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        |  Bojo The Mighty
 Bojo's School of the Trades
 
 434
 
 
      | Posted - 2013.02.06 01:32:00 -
          [13] - Quote 
 The horse is dead guys quit beating it.
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1062
 
 
      | Posted - 2013.02.06 02:11:00 -
          [14] - Quote 
 
 Bojo The Mighty wrote:The horse is dead guys quit beating it. Everyone seems to be concerned with HMGs, but there's more to the game than infantry. AV/vehicle issues need some love.
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        |  Django Quik
 R.I.f.t
 
 220
 
 
      | Posted - 2013.02.06 02:24:00 -
          [15] - Quote 
 There's nothing wrong with AV vs Tanks. People just need to start skilling up in the right things and stop thinking tanks made of paper should be strong enough to plough through fields of infantry all throwing AV nades at them.
 
 That said, I do agree that the homing range on AV nades needs to be drastically reduced, to the point that they are pretty much throwable sticky bombs. The damage though, is just about right - even the most cruddy militia tank with no fittings and a terrible driver can take 2 and still limp away intact, a well fitted militia tank can take well over 4 and non-militia tanks are virtually impossible to take out with AV nades alone (someone's even posed a paying challenge to solo a non-militia tank with AV nades!).
 
 Oh and for the person saying AV nades do the same to shields as armour - you're wrong. AV nades are explosive damage, which means they get a large buff against armour compared to against shields.
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        |  Altina McAlterson
 TRUE TEA BAGGERS
 
 363
 
 
      | Posted - 2013.02.06 03:57:00 -
          [16] - Quote 
 
 PIMP MAC DADDY 2100374163 wrote:Samantha Spoor wrote:You do realize there are plenty of other threads about this.
 Blame the other guy for building a bad tank. Also a Forge Gun is used against shield tanks while the AV grenade is better against armor. So pretty much pick your battles really.
 AV grenades are strong against booth actually, or else it would have stated in its description that its stronger against shields. Forge guns can hit booth and do the same amount of damage. Sheild or not.. Grenades do explosive damage which is not as effective against shields. Forge Guns do equal damage to both.
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        |  Don Von Hulio
 UnReaL.
 
 90
 
 
      | Posted - 2013.02.06 03:58:00 -
          [17] - Quote 
 ...There already is Packed AV that has a shorter seek range. It takes 3 of them to destroy a standard tank with standard fits. OP l2p.... you are making those who do well in tanks look like whiny babies.
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        |  ugg reset
 ZionTCD
 Legacy Rising
 
 234
 
 
      | Posted - 2013.02.06 05:38:00 -
          [18] - Quote 
 
 PIMP MAC DADDY 2100374163 wrote:Bojo The Mighty wrote:It takes more than one AV nade to take down my Methana, just ask Free Healing.
 Forges offer the benefit of range. You don't have to get suicide-close to a HAV to use a forge against it.
 
 Teamwork still prevails. A HAV using teamwork will defeat a lone wolf with AV nades.
 
 The homing thing should just have a range tweak. Basically, within less than a meter.
 I can agree with you on that but when someone jumps on your tank and or runs around it avoiding your hit range. What can you do? 
 Hop out and shoot the SOB with your -.-
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