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Polish Hammer
Conspiratus Immortalis
300
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Posted - 2013.02.05 23:21:00 -
[1] - Quote
FIRST: If this is a duplicate, please lock and let it die. I tried looking and didn't find any other threads like this one.
So it's pretty obvious that there are a growing population of players that feel the HMG is OP. My question is this: What, in your eyes, makes the HMG OP?
I also made this thread as a "central hub" of sorts for the HMG discussion. I'm curious to see what the opposite end of the barrel thinks.
Please keep the discussion civil. (wishful thinking, I know) |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.05 23:27:00 -
[2] - Quote
Scheneighnay McBob wrote:I'm not sure if it would make it a duplicate, but there was a thread already to vote whether or not HMGs are OP. The votes were by far in favor of saying it's either fine or needs very small tweaks. I saw that thread, which is sort of why I made that little disclaimer first, so that if CCP sees it as a duplicate thread, they could just lock it and let it sink. I hoped for this to be more of a discussion than a voting thing though. *crosses fingers* |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.05 23:54:00 -
[3] - Quote
Bamp |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.06 00:45:00 -
[4] - Quote
Big miku wrote:the way this keeps going, I see HMGs being nerf'd into uselessness with HMGs that have slightly better range than SMGs. Looking forward to learning AR skills then. This is what i'd like to avoid. I don't really feel like there is anything that needs to be done to the HMGs. I get put down enough to balance out the amount people i'm putting down. I play the heavy role like I think it should be played (i.e. tight areas, try not to solo, usually am running with good support, try and get a beat on people who aren't paying attention to me, etc etc). |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.06 01:22:00 -
[5] - Quote
Big miku wrote: It'd be nice if there we're "ranked" match making, so you'd get put up against people around your skill level.
They used to have them, although i'm not sure why they took them out. They separated the matches by the level of gear that you're using. I'd like to see a system like Medal of Honor had where they matched people according to their "skill level" which was accrued as you played and fluctuated as you played better/worse. Those with close to the same skill level as you got paired with you in match. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.06 02:35:00 -
[6] - Quote
Iron Wolf Saber wrote:and decrease the 'effective' range while maintaining current hit range (similar to how lasers are good at long range but suck awful at short)
This I like. As an HMG user, i'd be fine with this. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.07 00:18:00 -
[7] - Quote
KripnawtiQ Prime wrote:Actually just to be 100% fair, the Broadside was broken in an unfair way during Precursor and most of Codex. It did 19.2 dmg (same as the Gaston does now) with a CPU requirement of only 72 (it was in the 70s...don't remember exactly) which was way less than the Boundless. Because it's the Aurum one.....in on similar grounds as the Menhir Armor repper (it's complex and has advanced CPU/PG requirements).
So if people want to pay real money to lose their HMGs, by all means go ahead.... |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.08 00:21:00 -
[8] - Quote
Cross Atu wrote:The HMG is totally over powered... when you engage it head on within it's optimal range, ooo wait the shotgun is OP'ed when you do that too, so's the laser, or the mass driver, and sniper rifles are completely OP when you sit still or move through the open without cover [:roll]
The vast majority of "nerf" threads I've seen on the forums contain little to no actual data or testing information. Hardly ever contain any assessment of the weapon/suit/mods battlefield role and how it's current capability exceeds that intended role and infringes on another. The majority of those threads also lack any first hand experience with the gear in question thus ignoring it's shortcomings or the comparative required investments to skill/buy/field that item. Also frequently glossed over is the fact that both character skills and overall fitting effect the performance of the item in question (weaponry 5 + 4 complex damage mods does make a difference).
Having heard comments such as "militia gear is OP'ed, if I come around the corner point blank into a militia shotgun it'll one shot me" or "we zerged that heavy HMG dead on like five times and he just kept killing our squad" the only think I can think is of course! It's like saying "I stuck my hand in a fire and got burned, it clearly can't be poor choice on my fault so we'd better nerf fire, I'd say make it 20-7-% less powerful, that way it could still heat soup to around room temperature in about 50 minutes but it couldn't burn me so quickly when I stick my hand in the flame."
Don't engage weapons in their optimal rage/context. Don't assume that you should be able to engage everything/everyone head on. Don't ignore the virtues of mobility or the hindrance of it's lack (I've killed more than one HMG user with a scout suit and Nova Knives). And please, please don't QQ on the forums when it turns out your chosen play style/weapon isn't an guaranteed "I Win" button under every battlefield condition.
0.02 ISK Cross I'm ashamed to say that it took me this long to see this comment.....it's....so beautiful.... |
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