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Hojdar
Villore Sec Ops Gallente Federation
5
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Posted - 2013.02.05 22:37:00 -
[1] - Quote
Considering the hate that sniping has gotten recently for being too easy, I thought I'd make a suggestion to make sniping slightly more difficult without nerfing it too bad.
I propose a "random reset" after firing a shot with a sniper rifle. Currently the aim returns to the point of the shot after the shot has been fired. This should make it more difficult to get the quick second shot off while a skilled sniper still would be able to head shot as usual.
They way the "random reset" would work is a theoretical circle around the aiming dot and after firing a shot the aim would return to a spot within this circle. That would mean a slight distrurbance both vertically and horisontally. The sniper skill which i remember to reduce sway of sniping(?) could be set to reduce the size of the circle slightly making the random reset less of an issue for people who skilled into sniping.
Overall I hope this change would make sniping more challenging, more realistic and hopefully more fun
Any thoughts? |
Hojdar
Villore Sec Ops Gallente Federation
5
|
Posted - 2013.02.06 08:07:00 -
[2] - Quote
So if I hand't named it "random reset" but "larger return area" instead you wouldn't be against it? I must point out that there is no real randomnes in this, there is a defined circle that the aim returns to. Returning to the exact same spot is kind of unrealistic.
You propose realistic balistics which sounds like a complex thing to implement, this on the other hand would be very easy to implement in comparison.
I never proposed a different learning curve for sniping with this, rather just making sniping slightly more difficult, more so for the people who hasn't skilled into sniping making the people who actually skill into sniping feel that it's more worthwhile. |
Hojdar
Villore Sec Ops Gallente Federation
5
|
Posted - 2013.02.06 22:14:00 -
[3] - Quote
I was hoping for atleast a serious discussion about this idea but all I've gotten so far is some flame and a rage post about no nerfs should hit my class. Guess hoping for a good discussion in the forums is like hoping for a kindergarden to have a political debate. And not one post has actually discusses my idea. NOT ONE?!?!
The idea behind this nerf is mostly directed at the militia sniping, which is IMO abit too good for being free. Snipers with actual skills dedicated to sniping shouldn't get hurt as bad by this, if hurt by it at all. Since the after shot sway would decrease with skills invested, only the milita sniper users without points in sniping would feel a difference.
I know I'm asking alot but... please stay on subject. I'm only trying to improve the game with a little idea. It is still beta after all. |
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