Jathniel
G I A N T
39
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Posted - 2013.02.25 13:03:00 -
[1] - Quote
137H4RGIC wrote:Primarily, I am a tank pilot. I love driving me tanks. And in the map where there's mountains everywhere and rock formations in the middle (Not sure what it's called) One of two things are happening on that map. Sniper Swarm Launchers/Forge Guns or Snipers. Rarely will I ever see a heavy or an assault, or a logi for that matter.
Different maps call for different class compisitions. Naturally you will be strong on one map, and weak in another. I've noticed that in Installation maps, my tank is a lot stronger as it has more cover to hide in and bank around. Snipers naturally have a much more difficult time on those maps. In open terrain maps with lots of visibility, those maps will favor the classes that rely on range. Such as snipers.
In short, Tanks get Hate because they are OP in some maps where CQC is called for, why? Because they're nearly impossible to kill at CQ. They kill you (usually) faster before you can do anything about it.
Snipers get hate because they are OP in some maps where Long range combat is called for, why? Because they're so far away that your AR, HMG, or SMG won't reach them, and you're at the mercy of their scopes. In short? All classes are working as intended. Having been playing a Sniper class the past few days, I feel that this insight is unbiased and largely true for any class that benefits from certain maps.
The most intelligent post in this entire thread, imo as a humble sniper.
Corineus Albion wrote:In short; "I didn't pick the gun with the longest range, so everyone should be forced into my engagement range! It's just not fair!"
Probably, the funniest post in this entire thread, imo as a humble sniper.
It is simply not fun to get sniped, ever. For many people it's maddening. As it should be. It's especially not fun to get sniped by a sniper that's behind the red line of a team, YOU are red lining. "How dare I get killed while I keep this entire team pinned! Anyone that kills me from a place I can't reach with my AR is a damned coward! Sniper is a coward's weapon! You're a *****!" Someone was redlining an enemy team, and was getting sniped. It's that person's own damned fault for exposing themselves by approaching the enemy red line in the first place. Simply put, someone red lined everyone. They thought they were hot ****, until a sniper blew their brains out, and because they didn't believe it was an equal opportunity engagement; they ask CCP to fix something that isn't broken to have it better tailored to them.
Before, an enemy could run right under your MCC, or wait right outside your base. There was almost no defending red zone. Now, the red zone allows a competent team the space necessary to mount a significant counter attack. Snipers from within the red zone can help clear the nearest objective, shoot enemy AV that may try to destroy incoming RDV carrying armor and vehicles, and fire on infantry stupid enough to be running around exposed along the red line. This makes redline sniping a legitimate tactic. If that redline sniper has gone 15-0 or 30-0 in a match and had a good line-of-fire on an objective, whether his team was pinned or not, then he had a successful game. If on the other hand, he is low on kills (like 2), then he isn't being an asset to his team, and should rethink his strategy. Yet you don't find snipers asking CCP for personal red-lines to make sure you guys don't get close. Suck it up.
Thank you, CCP. For a red line that allows a defending team a chance.
Y0UR NAME HERE wrote:Livith Kai wrote:GoD-NoVa wrote:i say if they are in the redline, they wont get any points till they leave So then what about when all the points are in control of the enemy? They are at the border of the redline camping your team? A sniper will get no points for trying to help get out of that situation? Doesn't sound like a good idea to me. game should simply end, have a timer countdown from the start of you being redlined, say 5 minutes. If you can't capture an objective in that amount of time, end the game.
How does a game timer address the issue of points that GoD-NoVa raised? Every member of a team deserves to get their war points for participation, and especially for trying to resist a red line suppression.
Okay forget it. There's too much vitriol here to get any reasonable dialog going. if the situation is in reverse, and your team has too many snipers, and no objectives are getting captured, that's not something CCP can do anything about. That's entirely because those people enjoy sniping. Completely replacing hitscan snipers with ballistic snipers won't change that, you will simply open a whole new can of worms and demands if you introduce that to the game. You will STILL get plenty of baby noob snipers, except now, they all can't hit anything. Which won't be any different than it is NOW, when you get a whole team of snipers, and you hear their gunfire, but none of them are getting kills.
I'm not against ballistics. All I'm saying is that removing the railgun-hitscan snipers, and replacing them entirely with ballistic snipers will by no means fix the issues you're trying to address, and you're simply going to make more yourself more grief.
Fighting a sniper in real life, is not supposed to be an equal opportunity engagement. It's not fair for YOU at long-range, but it's definitely not fair for the sniper at close-range. But this is a game, and with the current hitscan system, an equal opportunity against sniper's at long range actually exists. You too, can pick up a sniper rifle and counter snipe into a red zone. Isn't game balance what you are concerned about? |