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Fox Gaden
DUST University Ivy League
163
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Posted - 2013.02.05 15:29:00 -
[1] - Quote
I am one of those people who bought a PS3 to play Dust. I have never played on a consul before and have not played a FPS since 1993.
In the last two days I have had several matches where I faced skilled FPS players. The experience was impressive/daunting/scarey but most of all very humbling. (For instance, in my only Corp battle to date we went up against What The French. WTF was certainly my reaction to meeting them in battle. LOL)
A good player with an assault rifle can kill me at their maximum range in the time it takes me to line up a shot with a sniper rifle. And I sport an assault suit with upgraded shield and armour skills, not one of those paper scout suits.
I use cover, and study tactics. I try to play this game smart. But non of that matters when it takes 3 seconds to line up a shot and I am playing against people who can line up their shot as fast as they can move their weapon.
On the up side, I am way better with the controllers than I was when I started about a week before Open Bata. So I think what I need is just practice, practice, Practice! Luckily my wife is going to be away for the next 3 weeks on training.
Now, the points I want to make (all be they random and divers):
- This game does require skill, the kind you canGÇÖt buy in a book using ISK. I know, because I donGÇÖt have it. (Yet?)
- I am an expert at dying, yet I have not encountered a weapon yet that I thought was overpowered. I have been able to figure out how to deal with each one I have encountered... in theory. In practice a girl-scout with a sling shot could probably take me in a straight up fire fight, but I did not make this thread to cry for a nerf to slingshots.
- I have encountered players who are worse than I am. I sure hope they donGÇÖt post nerf threads.
- The frustration of being killed 5 times in a row by the same guy with a laser riffle all goes away when you come over a hill with a sniper rifle and see laser riffle guy standing with his back to you. Give me 10 seconds to aim and even I can get a head shot.
- Finally, as horrible as I am, I have been thoroughly enjoying this game and the people in it. I would like to tip my hat to the skilled FPS players that I have faced in battle and who have shown me a level of skill I can aspire to.
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Fox Gaden
DUST University Ivy League
163
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Posted - 2013.02.05 17:55:00 -
[2] - Quote
OMG! The they like me! They really like me!
I was really debating posting this topic. I was not sure if anyone would be interested in my problems. (challenges?, Issues?) I am glad, and a little overwhelmed, that so many appreciate my approach to this game.
I am still running the starter militia assault suits. With the defence skills I have trained they give me enough hit points to survive a few hits while I duck for cover. It wonGÇÖt stop a head shot, but if they get a head shot it probably means I was standing still too long.
I want to learn to survive in a militia setup. I donGÇÖt want to develop bad habits that a more expensive suit might let me get away with. When I manage to get a K/D ratio of 1.0 or above several games in a row, then I will feel satisfied enough with my performance to start spending ISK on gear.
- When I started I died regularly to snipers. Now I run in Zigs and Zags, listen for the his of passing sniper shots, and pay attention to fields of fire. If I take damage and I donGÇÖt know where it came from I move, and I donGÇÖt stop moving until I find new cover. I scan the horizon, check my six, and look for snipers.
-Then I was dying a lot to HMG heavies. I came to realize that most red dots that appeared on my radar at a distance where usually heavies (big sig), so I try to avoid them. I also learned that if you get caught in the open by a heavy, donGÇÖt think, just run for cover. It turns out that those movies where the star runs across a field with a mini gun nipping the dirt at their heals are not all that unrealistic after all. Their slow turning speed means that if your run perpendicular to their field of fire enough of those bullets may miss to allow you to reach cover and live to fight another day.
- Then I was dying a lot to my own grandads... (Nerf Walls! lol) That was embarrassing. But I think I have the hang of it now.
- Laser riffles cause me problems because the time I take to aim gives them the time they need to heat up to full damage and then swing their beam into me. Until my proficiency at aiming improves I am limited to firing from the hip while strafing at short range with my assault riffle or picking them off with my sniper riffle while they are looking the other way.
- I have not actually run up against very many mas drivers. Seems like carful use of cover, and not letting yourself get pinned down would be my approach.
- If I have a problem with shotgun scouts, I donGÇÖt know about it. Lets face it. If I get shot in the back of the head with a shotgun I will probably assume it was a sniper who got a head shot. However, I have been trying hard to avoid tunnel vision, even when I am sniping (I use Sniper Riffle and Assault Riffle about equally), so I like to think I am hard to sneak up on. That being said, I did take 6 shots with a sniper rifle at a shotgun scout running toward me across an open field this morning before he got close enough to shoot me in the face. (I consider that an Offence problem more than a Defence problem.)
[Edit: Corrected the reference to K/D ratio.] |
Fox Gaden
DUST University Ivy League
163
|
Posted - 2013.02.05 18:54:00 -
[3] - Quote
Rei Shepard wrote: If its a good sniper, your going to be dead regardless of what you do, if its a bad one and you are facing him while aiming at him and you know he spotted you, or is aiming at you, take a step left or right every second, bad snipers need a couple of seconds to get their aim up, this throws em off but ofcoursr zig zaging works, just dont zig zag in a set pattern.
I know this only too well. Dam those side stepping bastards! And the bunny hopping scouts! REALY! About the only way I can hit them is if I miss and they jump into my bullet.
Rei Shepard wrote:Quote:- I have not actually run up against very many mas drivers. Seems like carful use of cover, and not letting yourself get pinned down would be my approach. they are powering up for 3 seconds, aim for the face when they are at half health 2 seconds into their charge up, they will abandon it and run for nearby cover, pre-toss a nade at the nearest cover first or folow trough with body shots.
This sounds like good advice. You know I am going to die a lot practising that before I manage to pull it off. At this point it might take me 3 seconds to aim for the face, but with practice I can change that.
Rei Shepard wrote:Quote:- If I have a problem with shotgun scouts, I donGÇÖt know about it. Lets face it. If I get shot in the back of the head with a shotgun I will probably assume it was a sniper who got a head shot. However, I have been trying hard to avoid tunnel vision, even when I am sniping (I use Sniper Riffle and Assault Riffle about equally), so I like to think I am hard to sneak up on. That being said, I did take 6 shots with a sniper rifle at a shotgun scout running toward me across an open field this morning before he got close enough to shoot me in the face. (I consider that an Offence problem more than a Defence problem.) If you cant hit him, let him come close, prime a nade and hold it, when he is just at his max shooting distance throw it, swap to secondary if he dodges the nades blast a bit and follow trough, takes some nade prime lessons, but ussually as a sniper you will be at a elevated position so you could just walk backwards and toss the nade at the peak...the peak he will come accross in 1 second.
If I canGÇÖt hit him with 6 shots while he runs across an open field I deserve to get shot in the face. Never the less, that is good advice. I have been working on trying to predict where and when people will come around corners or over hills and have a grande there waiting for them. I am getting better at it, but I need a lot more practice. |
Fox Gaden
DUST University Ivy League
163
|
Posted - 2013.02.05 19:40:00 -
[4] - Quote
Sobriety Denied wrote:with your positive attitude you will progress. it could take a couple months tho for you to develope consistent reactions to seasoned FPS players but it is achievable. much of FPS is played instinctively and from memory, you sorta file each death away as a learning experience until you begin to react automatically because you've already been in that same situation before, and you will learn how to dance your way out of it, it becomes a continuous de ja vu after some time.
there's alot to FPS that can't be explained, but if you run with experienced squads you can see how they react to things. so much of it is knowing how to pick your fights, and most importantly you will develope a six sense for a bad situation; you will be able to "smell" an ambush coming and there fore avoid it. you will gain an eye for a trap, and the various ways a player will bait you into their ball court.. this is something you can learn to do also, to bait players into your comfort zone.
like you mentioned theres other players out there worse than you then you hunt for these players while backing down from the ones you think you will not be able to take. this can only be done by trial and error. if you take each death as a learning experience and not let it frustrate you, you WILL progress. much of FPS is learning to relax at it where it becomes like breathing, you just do it instinctively in the end.
all of us have been where your at at some time and had to pay a heavy death toll to learn basic FPS strategies. dont let it get to you, many ppl will take you on squad if you have the ability to be situationally aware and can stay in formation with the squad and not running around over extending yourself alone.
that sometimes goes farther than some guy going 1 for 1 and not playing well with the rest of the squad even tho your not scoring high your still running with the pack- to many squad leaders this is more important than what your KDR is because your putting out fire and taking bullets, your kind of cannon fodder to some minds but it's also an opportunity for you to get better while having squad mates there to take some of the heat off you; present your enemy with multiple targets and you will have less of a chance of being focused fired.
That is why I still ware a starter suit. It teaches me to dance!
Already I am finding that I am aware of cover and fields of fire as I pass through the landscape. I move from cover to cover, checking behind me as I arrive at the next. I am constantly scanning the landscape, looking right and then left while crossing open areas while continuing to move in the same general direction. I even run backwards when approaching a wall that shields me from forward fire so that I can check behind me without stopping. I may have terrible hand eye coordination on the PS3 controller, but I have really good spacial awareness.
At this point most of my deaths occur when I am trying to shoot someone, and often it is my target who kills me. I have shot people in the back and had them turn around in shoot me in the head. I have missed my target with my sniper riffle and had them turn around and kill me with their assault riffle at their max range while I was trying to line up my next shot. As my hand eye coordination improves I will be able to reduce my exposure time while taking my shots.
Some of my most enjoyable matches so far have been following a group of people working as a team and just lagging a little behind with a sniper riffle and picking off the opposition as they fire on the guys I am running with. It seems to be human nature to shoot at the closest threat, so if I have blues ahead of me, I can pick some reds off without being targeted. This also puts me in a good position to spot reds trying to flank us.
The communication part of FPS team play is something I still need to learn about. In EVE there are a lot of communication standards (rules/guidelines) which allow fleets of 10's or 100's of people to communicate effectively in battle. I have a mic, but I am still trying to figure out what information is relevant and how to communicate it. I will announce if a spawn point is being camped, but I am unsure of the short hand and terminology needed to announce the location of an enemy sniper. |
Fox Gaden
DUST University Ivy League
163
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Posted - 2013.02.06 13:17:00 -
[5] - Quote
I tried using the controller/mouse combination last night.
The mouse did give me more precise control of my aim and allowed me to aim more quickly. At mid range I could line up head shots or track moving targets much more easily, and at sniping rang it made it much easier to line up a target.
Unfortunately, the mouse sensitivity was not set as high as I am used to and I could not turn fast enough to track a target in close quarter combat, or to quickly scan the horizon for snipers.
I also found that my left hand did not know what my right hand was doing. I was fine until I started moving, then I kept running into walls and getting lost. I would probably do better if I used a keyboard with the mouse. If I stuck with the controller/mouse combination I would probably get used to it with a bit of practice.
However, one of the things I like most about Dust is the fluid feel of movement using the two sticks on the ergonomically layed out controller. I feel like I have complete control of my movement. I can run in a straight line while looking left, right, or even turning around without altering my direction of travel. My left thumb knows what my right thumb is doing and automatically compensates. The buttons are layed out in a way that I can hit the right button every time. No hitting the wrong key or losing your place on your keyboard.
Also my PS3 is in my living room and I already have enough remotes and controllers laying around without adding a keyboard, and to use one effectively I would probably need to have a flat surface to lay it on. This adds to the clutter in a room I donGÇÖt want to look cluttered. Finally, my PS3 only has 2 USB slots so if I use a mouse and headset I have to shuffle USB connections before and after I play in order to keep my headset and control charged.
I think I would rather just try to get good with the PS3 controller. It seems that with practice I should be able to approach the accuracy of the mouse with it. It is all about stopping your swing at the exact right moment so that you land on your target the first time without having to jerk back and forth to fine toon your aim. If I am going to be playing for a long stretch I might setup my wireless thumb ball mouse on the coffee table beside me so I can reach down and fine-toon the occasional challenging sniper shot. But I donGÇÖt think I want to become dependent on the mouse. |
Fox Gaden
DUST University Ivy League
163
|
Posted - 2013.02.06 13:31:00 -
[6] - Quote
Thanks guys for all the positive responses. It looks like I hit a nerve, in a good way. I just wanted to relate my take on this game and suddenly it seem I have become a role model. I am honoured.
Halador Osiris wrote:Fox Gaden wrote:I have never played on a consul before and have not played a FPS since 1993. Being born in 1992, this comment makes me feel young. It gets worse... I played Pong on an original Pong consol in 1982. |
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