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Ted Cougarjuice
Resheph Interstellar Strategy Gallente Federation
11
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Posted - 2013.02.04 20:58:00 -
[1] - Quote
A red radar blip for enemy-placed Remote Explosives. There's already an icon for friendly explosives.
I see this fitting right in as an infantry low-powered module, with tiers divided within the Sensor Upgrades levels. More valuable Explosives Detectors could pick up placed charges at increased range. This would notify you of their presence more quickly, decreasing the likelihood of you unknowingly happening upon them.
I believe this would be a valuable asset in Skirmish matches in which enemies have placed Remote Explosives on objectives. |
Lorilai Libertas
the Aurum Grinder and Company
20
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Posted - 2013.02.04 21:17:00 -
[2] - Quote
this should be a part of active scanning |
Lillica Corsair
Lost-Legion
0
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Posted - 2013.02.04 22:09:00 -
[3] - Quote
I use both sensors and demolitions. I approve of your idea, but the detection should just be part of sensors. |
Ted Cougarjuice
Resheph Interstellar Strategy Gallente Federation
11
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Posted - 2013.02.04 22:19:00 -
[4] - Quote
I agree with the idea of it being rolled into the sensor. It would just make sense to me to have some sort of detection mechanism. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.02.05 02:22:00 -
[5] - Quote
YES for adding this as a feature for module or equipment.
NO for giving this ability as passive to anyone.
(know not what OP suggested but those are my points) |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2013.02.05 02:54:00 -
[6] - Quote
KEROSIINI-TERO wrote:YES for adding this as a feature for module or equipment.
NO for giving this ability as passive to anyone.
(know not what OP suggested but those are my points)
Had we capacitors in the image of Eve online ships, we could definatley start having options regarding passive and active modules, equipment, and weapons. |
Rorian Gray
HavoK Core
12
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Posted - 2013.02.05 03:14:00 -
[7] - Quote
Would also support this if it were implemented as an active scan of some sort. Would further like to see it implemented with a probability of success mechanic. Ie 10% success chance per level in the skill required for active scanning. |
Lonnar
Doomheim
7
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Posted - 2013.02.05 03:26:00 -
[8] - Quote
I'm actually not too sure about this one. The whole point of a remote explosive is to plant it in a place where it will cause the most damage, but still remain relatively hidden from view.
I know I'm going to get flamed for this (probably) but think of the remote explosives in the same way that Claymores work in CoD. You stick it on the ground, and leave it there. If someone walks by it, it trips and explodes, more often than not, killing the unwary passerby. If you do happen upon a Claymore, and it's not yours or an allys, you can shoot it to set it off without harm. But that's the tricky part. They're somewhat hard to see, and most people hide them right next to the entrance of a doorway by the wall.
Now I know that the Claymore is more of a proximity bomb than a remote explosive, but it works on the same concept I find. You set it up in a spot that people won't be able to see very well, then wait around for someone to pass by, and blow it up in their face. If you're not watching, and the enemy takes a look around and spots your explosive, he should be allowed the ability to disarm it in some way or another.
Of course, there's always the option of taking your explosive and sticking it to the back of an enemy tank ... that's always fun to do. |
Ted Cougarjuice
Resheph Interstellar Strategy Gallente Federation
11
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Posted - 2013.02.05 03:58:00 -
[9] - Quote
I completely understand that point. It works much the same ways with the Claymores and C4 in Battlefield 3. But I'm also coming from that perspective when I'm playing an objective on BF3, cooking down the clock to capture a flag or arming an objective and all of a sudden I explode. On a lot of maps, I choose to run with extra grenades so I can use (waste) them destroying some camper's C4 so I can access an objective. I sacrifice a squad spec (see: dropsuit module) for this "ability." I think some players would find this sensor helpful and make the tradeoff of using it as opposed to using a different module- and I think this would preserve game balance. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.02.05 05:17:00 -
[10] - Quote
afaik, Assault has the ability to detect explosives. Flux grenade can be used to destroy them and other devices according to description, if I read it correctly. |
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