Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.02.04 19:45:00 -
[1] - Quote
Lunamaria Hawkeye wrote:Yeah capacitors is a good idea. Right now we have cooldown timers and the overheat on turrets to prevent nonstop spam and implement some sort of balance for vehicle modules. I believe adding cap would solve the issue better. Of course I am a huge fan of giving this game as high a skill cap as possible, and doing this would obviously increase the learning curve for new players, which could be bad.
Imo, the pros of higher skill cap gameplay, along with the possibility for new vehicle counters and new roles, outweigh the con of maybe scaring off new players. I would like to see more EWAR in general in this game to the point where it becomes a viable independent role/playstyle, much like it is in EVE.
I have a problem with leaving the control of my dropship's cap in the hands of the gunners...
Y0UR NAME HERE wrote:Takahiro Kashuken wrote:I want it
I want to perma run my adaptive invuls We should be able too, these are simple things that should perma run as long as you have cap and are not neuted out just like eve. Your sacrificing a slot for something that runs 10 seconds then cools for 30 sec that in eve eats minimal amount of cap and stays on permanently This also leads to new tanking styles, Intense burst rep tanks, Better remote rep, Better logistics, Ammo will eat cap, depending on race.
On this note, I wish it was viable to do anything other than buffer tank my DS. It's got 4000 in shield (plus what the booster can pump out) and it's going to have 5K once I skill into the shields a little more, but I wish I could passive tank it effectively rather than just relying on the buffer and then sitting with my tail between my engines behind a building while I wait for it to come back. |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.02.04 20:13:00 -
[2] - Quote
Y0UR NAME HERE wrote:As far as the gunners go, I posted that missiles do not take cap, use blasters for dedicated gunners, also gunner turrets are small therefore would take lil' to no cap as well.
Eh, I'm still not quite convinced..
On another note, I think it would be interesting if your vehicle lost power when your cap is dry. I think it would be hilarious if there was an infantry module that drained cap, and you could just pull dropships out of the sky if they couldn't get away in time, or make tanks just sit dead in the water (err... Dust...). |