Sylwester Dziewiecki
BetaMax.
33
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Posted - 2013.02.05 20:40:00 -
[1] - Quote
Torr Wrath wrote:Discovered a bug where the armor repair system skill does not increase the amount of armor regained on a dropsuit with any of the following on any suit yet tested:
Basic Armor Repairer Militia Armour Repairer Enhanced Armour Repairer
At level 3 of the skill you should be gaining an extra 9% repaired per second from these modules (unless its vehicle modules only, in which case that should be specified and not made as the prerequisite skill for the dropsuit modules.
As it stands the basic and militia armour repairs give exactly 2 HP/second, as the item specified but with no increase from the skill (which should take it to 2.18 HP/second) And the Enhanced Armour repair gives 3 HP/second (where the skill at level 3 should take it to 3.27 HP/second) I spend a lot of time in a heavy suit, so it is easy to watch your health regen with one of these modules. Every 3-5 ticks (depending) you should see the armour regen an extra point, as your health doesnt show decimals, but this doesnt occur.
The increased value also does not show up in the dropsuit fitting window for any classification of suit I currently hjave tested. (skinweave assault, dragonfly, skinwave heavy, Heavy Mark I, Heavy Mark II.
I remember this skill working earlier in beta, but it does not seem to be working now.
Way to test: get a heavy mk1 suit, get very hurt, watch the numbers increment as you regen. The problem is that Dust does not add value if it is less than half. Skill description tells us:
Armor Repair Systems - Basic understanding of repair systems. Unlocks ability to use armor repair modules. +3% armor repair rate per level (So if we have this skill on lvl5 it's add +15% to armor repair rate)
Example: If we have this skill at lvl5, and we are using Enhanced Armour Repairer module(3AP/sec.) - it should be fixing 3.45 AP/sec. but it does not, because the value of 0.45 is lower than half. So this value is rounded by a game to the nearest whole numbers with is 3.0AP/sec. Important thing is that even if we would have two identical modules that add in total 6AP/sec. and 6.90AP/sec. with skill on lvl5 - game keep see them as 2 individual, and add 2x 3.45 with is 2x 3.0.
This problem occurs only in modules that "add little value", which gained the % from the skill is less than half of it - that's why vehicle modules works fine. |