|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Booby Tuesdays
THE DOLLARS
13
|
Posted - 2013.02.03 21:01:00 -
[1] - Quote
Hmmm... I'll have to pay close attention to this. I have quite a few SP dumped into armor repair. I use the enhanced module on my Logi Type 1 suit, and it seems to repair faster than before, but maybe I'm just not paying close enough attention. Is there a stat that lists your armor repair rate somewhere? |
Booby Tuesdays
THE DOLLARS
13
|
Posted - 2013.02.03 21:39:00 -
[2] - Quote
Yep, you're right. Mine just says 3.00 for armor repair rate, when it should be at almost 4 when you add my extra 12% repair rate. Lame. Guess I won't be adding any more SP into this category until we get a straight answer. Good catch, thanks for pointing this out. |
Booby Tuesdays
THE DOLLARS
13
|
Posted - 2013.02.04 22:57:00 -
[3] - Quote
What are the odds we can get a Dev to comment on this? Even if it's just to confirm that they are aware of the potential issue/non issue? I'm wondering if this is similar to the fact that I should be getting way more damage from my sidearm due to skill upgrades, but all that is listed is 1.05% damage increase from my 5% damage module. |
Booby Tuesdays
THE DOLLARS
13
|
Posted - 2013.02.06 18:05:00 -
[4] - Quote
Sylwester Dziewiecki wrote:
Way to test: get a heavy mk1 suit, get very hurt, watch the numbers increment as you regen. The problem is that Dust does not add value if it is less than half. Skill description tells us:
Armor Repair Systems - Basic understanding of repair systems. Unlocks ability to use armor repair modules. +3% armor repair rate per level (So if we have this skill on lvl5 it's add +15% to armor repair rate)
Example: If we have this skill at lvl5, and we are using Enhanced Armour Repairer module(3AP/sec.) - it should be fixing 3.45 AP/sec. but it does not, because the value of 0.45 is lower than half. So this value is rounded by a game to the nearest whole numbers with is 3.0AP/sec. Important thing is that even if we would have two identical modules that add in total 6AP/sec. and 6.90AP/sec. with skill on lvl5 - game keep see them as 2 individual, and add 2x 3.45 with is 2x 3.0.
This problem occurs only in modules that "add little value", which gained the % from the skill is less than half of it - that's why vehicle modules works fine.
Thanks for the input! If this is the reason to the ryhme, then I can't help but feel a bit bamboozled. This is probably the same reason for not seeing a damage increase on weapons as well... |
|
|
|