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Vir Sigvaldt
RED COLONIAL MARINES Covert Intervention
20
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Posted - 2013.02.03 05:35:00 -
[1] - Quote
Hiya, I've been getting highly agitated about something over the past 48 hours... Militia Assault Rifles. They're free, they're everywhere and they still kill way faster than my SMG in close quarters sometimes. After a while of seeing most of my kills being to Militia Assault Rifles, I began to realize something about the mentality being created by the militia gear.
Militia gear itself isn't the problem. The real problem is that there is no real cost to use them while upgrading is often too expensive to be worth the gain. This doesn't just apply to Militia Assault Rifles, they just stand out to me the most because I try to play anti-vehicle a lot and get screwed over by anyone with a militia assault rifle because I'm stuck with a sidearm and none of them seem to be able to compete with assault rifles (and because I despise assault rifles and their "I win at every range except snipers," but that's a rant for another day.) This problem really applies to all militia items.
The real problem I see with militia gear is that it leaves no strong incentive to improve your gear. It's cheap (or free,) it's often built in to the dropsuits, it's just as good as standard gear and the increased CPU and PG only really matter if you're trying to change the dropsuit and/or are too lazy/cheap to train up the CPU/PG skills to rank three each. Why would you ever want to buy standard gear? And because everyone is using gear that is cheap/free, they have no problem chasing you through your own team to kill you when you put skills and isk into your gear.
Okay, so maybe an enemy running through your own team to kill you is a bit of an exaggeration, but the idea is that because their gear is extremely cheap or even free while still being able to stand toe-to-toe with standard items lets them do really stupid stuff and still manage to pull it off without risking any isk. It also drags a team down when you get players who play recklessly like that.
I thought of a simple change that wouldn't cripple militia gear, but would make the standard gear suddenly a lot more appealing to players. Rather than simply nerf the militia gear to be worse than the standard gear, why not just make militia gear no longer benefit from skills? All those points you put into Assault Rifle Operation? Now you have to buy a standard assault rifle or better for those to kick in. Or at the very least, make this change to items that are built into a fit to encourage them to at least buy the militia items.
What I would see this change doing is make the standard items look more appealing (who buys a standard item when you can use the militia one right now, right?) because of the following reasons: -Now if you've trained into something, you have to invest ISK in the real deal item to gain the benefit of that training. -Gives standard gear an edge over militia gear. -Will encourage less moronic behavior because the players who upgrade will want to protect their investments somewhat and those who don't upgrade will not be as powerful and therefore not able to get away with their stunts as easily.
TL;DR -Militia gear offers no real incentive for improvement to most players as-is. -No cost means they don't care about dying in stupid ways, thus hurting their team. -My solution: Stats you see on the militia gear is what you get, training skills no longer improve militia gear. -Would offer a strong incentive to replace militia items with standard gear or better. -Militia Assault Rifle grunts have a special place in hell waiting for them. This isn't CoD, buy some gear already. |
Vir Sigvaldt
RED COLONIAL MARINES Covert Intervention
20
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Posted - 2013.02.03 14:57:00 -
[2] - Quote
Don Von Hulio wrote:It holds less ammo in the clip. While the Assault Rifle holds 60, the militai variant holds 48 iirc. I think you are just mad you were killed in general. If it was a GEK im sure this would be another "OMG OP thread".
I am trying to address a real problem. I am not so immature that I would post a thread whining about the GEK, as annoying as it can be. I am frustrated that people are playing like a bunch of reckless idiots because they are using free gear that is just as good as the gear I pay for half the time. At least when I kill someone who was using a GEK, it cost them something, there was a risk on their part in using it, but militia/starter gear carries little to no risk. The things I hate the GEK, for the most part, apply to just about every variant of the assault rifle, but that's for another day.
If someone needs more than 48 rounds to land a kill with an assault rifle, they're doing something wrong. Even if they manage to run out of ammo, hiding behind something and reloading is a fairly simple concept and doesn't take very long either.
And like I said, this isn't just about the Militia Assault Rifles or even militia weapons in general. I would like to see militia dropsuits and modules be affected by this change as well. If you want the financial security of your super-cheap and/or free gear, there has to be a significant drawback. That Militia Swarm Launcher, your skills no longer affect not just the splash range but also don't reduce the PG/CPU cost for it or any of your other gear. That militia shield booster on your tank now doesn't lose it's CPU/PG cost by training skills. I'd even settle for the change being applied only to items that are built into a dropsuit instead so they would have to start buying their militia gear at least.
And I know the Assault Rifle should beat the SMG for the most part because it's a sidearm (really frustrating because it seems like anyone who doesn't have an assault rifle on their fit is suddenly at a huge disadvantage,) I was just using an example from my experience. I gave up on the Assault Rifle because I didn't feel like being a grunt and wanted to take on an actual specialist role. Bad example, move along.
The thought behind this is that you buy militia gear to try out an item, then if you want to start using them you start putting skill points into that weapon's skill and start buying the actual weapon when you think you are ready to. |
Vir Sigvaldt
RED COLONIAL MARINES Covert Intervention
20
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Posted - 2013.02.04 01:05:00 -
[3] - Quote
Panther Alpha wrote:What you proposing will unbalance the game allot. How you'll encourage new players to play the game, if they get kill over and over again, and they never kill anything their self ?
It is a reason why the standard gear is how it is ; "To encourage new players to keep playing"
Except that new players haven't put a lot of SP into the skills related to weapons yet, so they wouldn't notice the difference anyways. I never said to nerf the militia gear, into the point of no one being able to kill anything with it just make it so that it doesn't get any better as you train into skills. This would be to create a point where people would go, "Okay, I'm done with militia gear now." instead of staying with it FOREVER like some people do.
This way players will have their militia gear that will do finely while they don't have the skills, but then they'll reach a point where they'll have to start buying gear if they want to see their skills they trained into kick in. |
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