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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Bojo The Mighty
Bojo's School of the Trades
427
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Posted - 2013.02.03 00:40:00 -
[1] - Quote
I'm beginning to miss the Old Manus peak. It was the first map I played, way back when the Starter fits had the appropriate dropsuit with it. Back when the swarms had dumbfire. Back when we had camera scopes.
I'm beginning to miss having objective C up on the balcony and having the other two objectives in close proximity and constant battle.
Anyone else just starting to feel that the old Manus Peak had some points that the new one misses? The new Manus Peak is however a good map. |
Bojo The Mighty
Bojo's School of the Trades
515
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Posted - 2013.03.05 23:08:00 -
[2] - Quote
Some Things About Old Manus:
+Southern Supply Depots were in good places. +It wasn't so easy to dominate the Balcony Objective (my memory fades, someone said B) with an HAV. +Good mix of open areas and obstacles in the "bowl" -Northern Supply depots completely favored the Northern team -South MCC Snipers -South MCC=/= redzone +LAVs could avoid swarms +Intense battles +Legitimate tactics had to be used, running and gunning = death - It was too small for a DS +The building complex under skyscraper was good, like a little village +The Infrastructure to the northwest was good for getting vehicles repaired. + Topography and road systems kept things interesting
'Future' Manus Peak needs:
- Less "dense" installations+infrastructure. Current Manus peak has all infrastructure and installations bunched up at currently B & C and redzones. The Infrastructure needs to be arranged so that it can be between and just outside of Objectives, giving interest to battles and tactics.
- Less field of vision in the bowl. In old Manus Peak, if you stood on the Balcony, you could only see people fighting in the roads. As of now, standing from that same balcony, you can see too much of the action, there aren't enough obstructions to add mystery. I never ask myself in current Manus Peak "What's going on over there?" like I would in old Manus.
- CRUs and Depots need to leave objectives. It's kind of pointless to have two spawn points next to eachother if they're friendly. Sure an enemy can hack it and heat things up at the objective, but then it can be quickly controlled, too quickly. In order to elongate duration of conflicts, perhaps move the CRUs and supply depots further from Objectives so it takes a bit of fighting and tactics to get it back, since resources won't be scrunched closely.
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Bojo The Mighty
Bojo's School of the Trades
531
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Posted - 2013.03.09 00:36:00 -
[3] - Quote
CCP LogicLoop wrote:We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area into a couple of the smaller infrastructure areas along the C row to allow for some more diverse play. What are your mercs feelings and or thoughts about that? http://web.ccpgamescdn.com/dust/img/forums/manuspeak_skirmish.jpg So on the grid, would we be looking at 'Old Manus' Village where C currently is again (E4)? Or is it going to be placed in sector D4?
EDIT: I didn't quite catch the 'Ambush' part to it...but you know what would go great with skirmish.....the ol' village. |
Bojo The Mighty
Bojo's School of the Trades
697
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Posted - 2013.03.26 04:38:00 -
[4] - Quote
Stefan Stahl wrote:There need to be much more interesting things between the objectives in skirmish. Right now the area between the objectives is mostly dead space with the occasional sniper bullet or LAV passing through. I wouldn't say infrastructure equates to interesting things though. We need more Geographical features. Arches, canyons, ravines, riverbeds, etc. |
Bojo The Mighty
Bojo's School of the Trades
712
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Posted - 2013.03.27 04:41:00 -
[5] - Quote
CCP LogicLoop wrote: I have been discussing with the art team and some of the tech people here to try and get us to pull some of this stuff off in future releases. I believe we are capable of doing it. We just need to plan for it and make it happen. I can not guarantee it will happen though. However, I will be pushing for it myself and have been over the past couple of weeks.
At least you're trying! Favorite Dev ^ Right there^ |
Bojo The Mighty
Bojo's School of the Trades
835
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Posted - 2013.04.08 20:38:00 -
[6] - Quote
CCP LogicLoop wrote: I have been discussing with the art team and some of the tech people here to try and get us to pull some of this stuff off in future releases. I believe we are capable of doing it. We just need to plan for it and make it happen. I can not guarantee it will happen though. However, I will be pushing for it myself and have been over the past couple of weeks.
So how probable is it that the geographical update work made/will make it through for Uprising? On a scale of to |
Bojo The Mighty
Bojo's School of the Trades
875
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Posted - 2013.04.10 21:44:00 -
[7] - Quote
CCP LogicLoop wrote:but there are major changes to all the terrains in Uprising. =) Hell yeah! |
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