|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.02 17:55:00 -
[1] - Quote
Hey guys,
My idea for a future equipment type, the "Inertial Capacitor", would be a tacticians best friend. Essentially the exact opposite of the Inertia Dampener, the Inertial Capacitor would use similar technology to create an momentary inter-spacial disturbance that would fling its user at high speed in whatever direction it is pointed.
Essentially you would take out the device, hold down R1 until it is charged, and then when you release the button there would be a small burst of blue energy that fires to towards your reticle. This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls. This could of course be balanced by adjusting stats such as cost, range, charge time, cool-down time, resource requirements, etc. as to avoid making it overpowered.
...So? What do you think?? Feel free to add your own suggestions to this as well |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.02 17:55:00 -
[2] - Quote
Further details:
I whipped up a picture of what this device looked like when I was first picturing it (though it could look like all kinds of things and still work fine)
http://community.us.playstation.com/t5/image/serverpage/image-id/89187i0AA384D1A8931EE4/image-size/original/is-moderation-mode/true?px=-1&v=mpbl-1
This is what it could look like in first person view. The center ring would spin rapidly as you charge it up, pouring glowing streams of energy into a plasma-like ball of sci-fy energy that grows bigger with time until it is fully charged. Then when the device is fired it would unleash a small explosion of inertia-dampener-like energy, somehow manipulating or altering the laws of physics and even space itself for a brief moment that sends the user hurtling through the air in the direction the device was aimed. |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.02 20:28:00 -
[3] - Quote
Maken Tosch wrote:To be honest, even though this seems like fun, I would recommend setting it up to avoid making it one of those abuse-prone tools.
1. There should be a charge time of 1.5-2 seconds for all tiers (Standard, Advanced, and Prototype)
2. Jump distance should increase and noise level should lower as you progress from Standard to Prototype. Perhaps introduce a covert inertial capacitor at level 5 with a proficiency prerequisite that has no noise emitting from it.
3. Trajectory should be ballistic, not controlled mid-flight.
...Actually, this is very much like the way that I pictured it. Kudos! And good idea with the covert version, I hadn't thought of that!
I agree, it should be completely uncontrolled in-air, much more like firing yourself our of a cannon than like a jetpack.
|
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.02 22:34:00 -
[4] - Quote
Severado Syn wrote:While it definitely sounds fun I'm not sure it wouldn't break the game. Perhaps if it had a crazy long charge time as not to be abused.
I agree. I think this is kind of in line with the forge gun, in that the charge-up time would be what determines if this is over-powered. I mean the forge gun works well due to it's charge-up time, but it too must have sounded overpowered when someone said "let's add this HUGE gun that fires blasts of lightning that can destroy an entire vehicle in one hit!"
Balancing is always key |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.03 17:48:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI- GÇÅ@KAGEHOSHI1 @CCP_CmdrWang @CCP_Frame @CCP_Praetorian came across this really fun and useful #Dust514 equipment idea, give it a look http://tinyurl.com/ahxgwyv6h Atli Mar GÇÅ@CCP_Praetorian @KAGEHOSHI1 @ccp_cmdrwang @ccp_frame that is a good idea.
They saw this?? COOL! thanks for telling me man, I don't follow twitter so I wouldn't have seen it otherwise |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.03 17:57:00 -
[6] - Quote
amarrian victorian wrote:already to many snipers in the game, this would just make people want to use them more I would think
The main thing this would help snipers do is get to their perches easier, which they can already do pretty well right now, albeit a few seconds to minute slower as they wander around the building looking for a ladder.
On the contrary, this would probably actually make ANTI-snipering easier, as there would be a better alternative to sniping back at him when an assault carrying this equipment could just leap up there and shoot the sucker in the face while he fumbles with his big clunky sniper rifle
So while this would help snipers, along with everyone else, it might actually reduce the sniper problem |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.03 20:02:00 -
[7] - Quote
Also, how does the name for this sound? Can you guys think of any cooler names for this? |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.04 00:47:00 -
[8] - Quote
I whipped up a picture of what this device looked like when I was first picturing it (though it could look like all kinds of things and still work fine)
http://community.us.playstation.com/t5/image/serverpage/image-id/89187i0AA384D1A8931EE4/image-size/original/is-moderation-mode/true?px=-1&v=mpbl-1
This is what it could look like in first person view. The center ring would spin rapidly as you charge it up, pouring glowing streams of energy into a plasma-like ball of sci-fy energy that grows bigger with time until it is fully charged. Then when the device is fired it would unleash a small explosion of inertia-dampener-like energy, somehow manipulating or altering the laws of physics and even space itself for a brief moment that sends the user hurtling through the air in the direction the device was aimed.
I think that this would be a good alternative to jetpacks and jump jets for several reasons:
1) Unlike them, this could be a hand held device like all of the other equipment, and so it would mesh much better with CCP's current customization system and be compatible with all the suits without any modifications to the models or special suit types.
2) It would work in a vacuum
3) It would be incapable of sustained flight (so people couldn't go shotgunning the passengers ourtof dropships and such)
4) Noobs wouldn't be confused by WHY it can fly like they probably would with a jumpjet
5) It would require a certain amount of skill and precision to land where you want without killing yourself
What do think? |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.04 18:00:00 -
[9] - Quote
Added more suggestions for the visual effects and aesthetics below the original post. |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.04 20:34:00 -
[10] - Quote
Galrick M'kron wrote:Arron Rift wrote:Also, how does the name for this sound? Can you guys think of any cooler names for this? How about "Charged Movement System"?
Maybe. I keep thinking of all kinds of names, but none seem to strike that ground of sounding technical yet awesome.
Also, I think EVE has these things that fling ships at high speeds for travel. Anyone know what those are called? |
|
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.05 20:30:00 -
[11] - Quote
Galrick M'kron wrote:Well, since it works by compressing air according to the description: "Pneumatic Jump Drive" (If we add in a little confusing terms to make it sound like a warp drive)
Technically the OP involved it manipulating the laws of physics (inertia, velocity, fabric of space-time, something like that) rather than compressed air. Works essentially the same, but it could be hand-held that way, and more awesome |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.05 22:44:00 -
[12] - Quote
Galrick M'kron wrote:Arron Rift wrote:Galrick M'kron wrote:Well, since it works by compressing air according to the description: "Pneumatic Jump Drive" (If we add in a little confusing terms to make it sound like a warp drive) Technically the OP involved it manipulating the laws of physics (inertia, velocity, fabric of space-time, something like that) rather than compressed air. Works essentially the same, but it could be hand-held that way, and more awesome How about it looks like a jetpack, but when you equip it, you hold the controls in front of you since the system requires precise control to operate?
Even that would cause problems. They'd have to modify all the existing suits to accommodation a jetpack (the logi already has a huge pack full of equipment, so what would they do, wear TWO giant backpacks?). Additionally, you'd either have to wear it all the time, or else they'd have to come up with some explanation for how you pop a jetback out of thin air and slap it on.
On a gameplay note, I don't think CCP wants people floating around. Cover is irrelevant for people who are flying, and the tactical use of cover is the main thing aside from your ability to aim that makes combat require any skill. I think CCP likes people having to bob and weave around cover rather than having everyone just float around, blazing their guns at each other until someone dies...
Overall, I think this may well be a cleaner and more unique way of giving people the vertical mobility that they are looking for without ruining the type of gameplay that CCP is looking for or making them have to rework the customization system.
Besides, aren't spacemen with jetpacks becoming a little cliche? |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.06 07:19:00 -
[13] - Quote
Galrick M'kron wrote:The jetpack thing was just aesthetic... How about it shows up as an energy-field glow around them while they have it equipped?
That's more or less the idea of the OP. Take it out, charge it up, aim it, and release the trigger to release a burst of energy-field glow that flings you into the air! |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.06 19:40:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:I imagine it like a device worn like a vest or backpack, with control tools that extend across the arms to the hands.
I'm sure CCP's design teams would figure out the most awesome asthetics for this idea (they do great stuff). Though assuming that incorporating chest/back items into their customization system would be as complicated as I'm imaging it to be, this concept has the added advantage over jetpacks/jumpjets in that it could be entirely handheld, making it as easy to implement as any other piece of equipment. |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.06 22:38:00 -
[15] - Quote
Galrick M'kron wrote:Now, what about the effects of skills?..
I suggest one to increase the max distance, and one to increase speed (and by extension, ramming damage).
They could also decrease charge-up time, though this may be risky as the charge-up time may be all that keeps this from getting over-powered |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.07 06:58:00 -
[16] - Quote
What variations do you guys think this should have? Here are a few idea i had:
1) I'm thinking that there could be a tactical version that doesn't need to be charged up much to launch, but it has a MUCH shorted range and maybe even a cooldown time afterwards (this would just be for jump onto cars, really short walls, etc.)
2) You could also go the other way with this, making another variant that has a VERY long range (maybe as much as 200 yards for a prototype) but it has to charge for a good 10-20 seconds before hand, and doesn't ever let you walk while it charges.
3) "Maken Tosch" suggested a covert version that doesn't make any noise, and that could be pretty useful...
How many other types can you guys think of? |
Arron Rift
Commando Perkone Caldari State
75
|
Posted - 2013.03.27 00:25:00 -
[17] - Quote
Faerghail Verticorda wrote:Arron Rift wrote:Also, I think EVE has these things that fling ships at high speeds for travel. Anyone know what those are called? The interstellar ones: Stargate, Jump Bridge, Jump Drive, (Covert) Jump Portal Generator The smaller ones: Acceleration Gate, Warp Drive If you want to go with the EVE nomenclature you probably should name it something along the lines of "Jump Device".
Actually, I just read the latest Dev blog HERE and I noticed that it said at the very end:
"There are quite a few more items on our list as always (one begins with a w) but I think thatGÇÖs all weGÇÖll be revealing for now."
Could that be referring to this if they named it something like "Warp-Drive Unit"?
I sure hope so! :D |
Arron Rift
Commando Perkone Caldari State
76
|
Posted - 2013.03.27 18:32:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:Arron Rift wrote:Faerghail Verticorda wrote:Arron Rift wrote:Also, I think EVE has these things that fling ships at high speeds for travel. Anyone know what those are called? The interstellar ones: Stargate, Jump Bridge, Jump Drive, (Covert) Jump Portal Generator The smaller ones: Acceleration Gate, Warp Drive If you want to go with the EVE nomenclature you probably should name it something along the lines of "Jump Device". Actually, I just read the latest Dev blog HERE and I noticed that it said at the very end: "There are quite a few more items on our list as always (one begins with a w) but I think thatGÇÖs all weGÇÖll be revealing for now." Could that be referring to this if they named it something like "Warp-Drive Unit"? Who else hopes that this might be what they were referring to? I'd guess webifiers.
Maybe, what would those do? |
Arron Rift
Commando Perkone Caldari State
76
|
Posted - 2013.04.06 16:56:00 -
[19] - Quote
MASS DR1V3R wrote:DropKickSuicide wrote:This sounds AWESOME especially for us slow heavys.
Death by infantry impact anyone? Pretty sure heavies have no equipment slot. Boo Hoo. Side note: There definitely needs to be limited uses on this and a charge up time of at least 5 seconds. I would hate to have someone almost dead only to have them jump to safety on a regular basis.
Oh yeah definitely. I was picturing a charge time at or above that of a forge gun, and certain models could even slow/stop you from moving while charging. This would allow plenty of time for you to finish someone off before they jump as they sit there "holding the little red button". |
Arron Rift
Commando Perkone Caldari State
79
|
Posted - 2013.04.10 16:57:00 -
[20] - Quote
Thanks for the bump Wolf :)
I really hope this gets noticed at some point, but I kind of ran out of stuff to say about it :P
Do you think you could ping CCP on twitter about this again? Maybe it would help. |
|
Arron Rift
Commando Perkone Caldari State
80
|
Posted - 2013.04.10 23:05:00 -
[21] - Quote
Daedric Lothar wrote:Arron Rift wrote: This would allow snipers to find creative perches ...So? What do you think?? Feel free to add your own suggestions to this as well This idea sounds like I would keep redlining myself out of the battlezone and end up suiciding all the time. Or knowing my luck I would get hit by a dropship as I flew through the air. +1 Though
We're not necessarily talking about flying 100s of feet. Most versions would probably only toss you 1-4 stories high.
And thanks for the +1, this thread needs as many of those as it can get :) |
Arron Rift
Commando Perkone Caldari State
151
|
Posted - 2013.06.20 16:45:00 -
[22] - Quote
Me too, Wolf, me too ;)
I wish CCP would have some sort of "design a new gadget" contest sometime so that we could get this noticed :D |
Arron Rift
Commando Perkone Caldari State
152
|
Posted - 2013.06.23 19:55:00 -
[23] - Quote
I've heard of some suggestions actually being put into the game (laser rifles, etc) but does anyone know what would have to happen for that? Is there anything more that we can do, or do we just cross our fingers and wait? |
Arron Rift
Commando Perkone Caldari State
182
|
Posted - 2013.09.23 17:57:00 -
[24] - Quote
Ti Joad wrote:Faerghail Verticorda wrote:I support this idea.
Although I'd love to see it implemented as a minmatarrian device. Maybe a catapult or a giant rubber band. ;) I'd suggest this equipment be established as a Minmatar deployable device to "compete" against the Amarr Drop Uplink. Upon deployment, the operator sets the trajectory and angle using the interface provided by OP. This way the "Inertial Capacitor" is set up and can be used by anyone on the team. Drop uplinks allow clones to insert tactically using warp technology, while "Inertial Capacitors" allow clones to move across the field rapidly and incredibly recklessly. Personnel simply walk up to the device, hold the "interact" button/key to charge the potential energy/inertia until it reaches maximum then it flings them in the established destination. However this equipment only has a certain amount of charges depending on its meta level and ceases to function once all charges have been depleted. In reverse engineering Amarrian warp technologies, Minmatar engineers developed a method of creating a miniature tear in the continuum that allows instantaneous acceleration by eliminating the time lapse and distance traveled to reach top speeds. This provides a rapid means of traversing terrain by launching personnel through the atmosphere, albeit recklessly.For example, you want to reach a top speed, but in order to reach that speed, one needs to accelerate over a certain distance and for a certain period of time. By travelling through a rift in the time/space continuum, you can travel that distance and time in a relative instant. WOW, that actually sounds pretty cool! It's not quite what I had in mind, but this would still make for a very interesting item in and of itself! Heck, maybe they could add both versions, one the more adaptable version for personal use and the deployable one for team use.
Also, thank you for that great scientific-sounding explanation, I had been looking for something that would make this fit in with the "inertial dampeners" and such, and I think this may be it!
However, as the guy above me pointed out, this could almost become a griefing weapon in this form, as it would be entirely possible for someone to set one up so that it fires their teams right over the enemy wall and into a lava pit! :P I would modify this to say that the unit displays a dotted line of it's firing trajectory on the HUDs of all nearby friendly solders (so they at least know if it's in the direction they want), as well as a requirement that the person who sets it up has to be the first to use it before it will fire anyone else, and that if this person does not survive impact, the unit self-destructs.
The other issue is that this would cause a different balancing, as ANYONE could use this version, even heavies, whereas the "firing yourself only" version would require you to have an open equipment slot. This isn't necessarily a bad thing, but it does open up the possibility for entire squads of heavies to go flying over your walls, rather than one or two scouts/logies wanting to plant drop uplinks.
But seriously, great idea man, I'm glad you added that to this conversation :D |
Arron Rift
Commando Perkone Caldari State
182
|
Posted - 2013.09.23 18:14:00 -
[25] - Quote
I've added Ti Joad's explanation to pt.2 of the original post :D |
Arron Rift
Commando Perkone Caldari State
182
|
Posted - 2013.09.24 21:56:00 -
[26] - Quote
1st Lieutenant Tiberius wrote:Arron Rift wrote:Hey guys, My idea for a future equipment type, the "Inertial Capacitor", would be a tacticians best friend. Essentially the exact opposite of the Inertia Dampener, the Inertial Capacitor would use similar technology to create an momentary inter-spacial disturbance that would fling its user at high speed in whatever direction it is pointed. Essentially you would take out the device, hold down R1 until it is charged, and then when you release the button there would be a small burst of blue energy that fires to towards your reticle. This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls. This could of course be balanced by adjusting stats such as cost, range, charge time, cool-down time, resource requirements, etc. as to avoid making it overpowered. ...So? What do you think?? Feel free to add your own suggestions to this as well It can be balanced by requiring the inertia dampner to survive the reentry that way if you drop right in front of someone you have a few seconds of the inertia recovery animation to get wasted, hopefully will disallow massive blitz drops by attackers and give defenders a counter But then this idea will almost completely change the method of pace setting in this game, might make it too hectic. i for one would like a slower paced dust which would allow more tactical approaches to engagements Well, honestly I think the level of coordination required may solve this itself. If some shotgun-wielding logy is able to find their target, charge the device, launch themselves to they actually land near the target, switch to their shotgun in midair, and shoot the guy, I almost think he deserves the kill :P
Besides, I'm thinking this would mostly be for stealth, infiltration, and sniping purposes anyway, as how many situations would make flinging yourself at the enemy more effective than using an assault rifle? And besides, don't we WANT to see more viable alternatives to the assault rifle once in a while anyway?
What do you guys think? |
Arron Rift
Commando Perkone Caldari State
184
|
Posted - 2013.09.25 21:22:00 -
[27] - Quote
So... Is there any way we could get a comment from CCP on this? It's been here for months and we still don't know if they have even seen it yet :P |
Arron Rift
Commando Perkone Caldari State
186
|
Posted - 2013.09.27 17:40:00 -
[28] - Quote
Maken Tosch wrote:Necromancing much?
Oh who am I to judge? We're probably better off necroing threads rather than posting repeat threads. um, I've never heard that term before, but I'll assume that it mean reviving old threads :P
But to that point, I'm not just doing this out of the blue. I hadn't logged into this website in ages since this game's development was going so slowly, but when I got in I saw in my notifications that this thread had gotten several comments I hadn't responded to.
So anyway, that's why I've suddenly been talking here again, on a thread that's been bouncing around for the better half of a year and many people like, and yet CCP has yet to give any sort of acknowledgement |
Arron Rift
Commando Perkone Caldari State
190
|
Posted - 2013.10.31 21:39:00 -
[29] - Quote
Shotgun Famous wrote:I have thought about this topic so many times...every time I drop from the mcc I wish I could fling myself to the perfect snipe point and get business. ..bravo my good man...bravo! Aw thanks! I needed that :)
I really hope they add it eventually... or at least acknoledge this idea's existence :P |
Arron Rift
Commando Perkone Caldari State
196
|
Posted - 2013.11.03 04:55:00 -
[30] - Quote
Mordecai Sanguine wrote:Arron Rift wrote:Hey guys, My idea for a future equipment type, the "Inertial Capacitor", would be a tacticians best friend. Essentially the exact opposite of the Inertia Dampener, the Inertial Capacitor would use similar technology to create an momentary inter-spacial disturbance that would fling its user at high speed in whatever direction it is pointed. Essentially you would take out the device, hold down R1 until it is charged, and then when you release the button there would be a small burst of blue energy that fires to towards your reticle. This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls. This could of course be balanced by adjusting stats such as cost, range, charge time, cool-down time, resource requirements, etc. as to avoid making it overpowered. ...So? What do you think?? Feel free to add your own suggestions to this as well Yes but it should be impossible to shoot or throw grenades or do anything else during the jump. Yeah, that would probably be true regardless. Even if they didn't block you from switching weapons in flight, I picture it being a lot like when you fly through the air after jumping from a moving dropship, in which case you would have HORRIBLE accuracy anyway aside from a few lucky shots... |
|
Arron Rift
Commando Perkone Caldari State
198
|
Posted - 2013.11.07 06:41:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:Arron Rift wrote:So... Is there any way we could get a comment from CCP on this? It's been here for months and we still don't know if they have even seen it yet :P They've seen it, though I'm guessing they don't like it enough. I remember linking it to CCP Praetorian on twitter, and he said he liked it. I doubt its going to be done, but I still don't want to give up on this. I know, me neither. Any way to get a word on what they DON'T like about it, so we can think of ways to change it?
Perhaps it would be better as a special ability for a suit. |
Arron Rift
Better Hide R Die
205
|
Posted - 2013.12.18 00:34:00 -
[32] - Quote
KAGEHOSHI Horned Wolf wrote:I love this still Me too ;) |
Arron Rift
Better Hide R Die
218
|
Posted - 2014.03.31 18:08:00 -
[33] - Quote
Starfire Revo wrote:Mobius Wyvern wrote:Look, this is one of those very rare examples where the following comes into play:
"It hasn't been done because it shouldn't be done." Why though? It's not like this will allow you to do something that a dropship couldn't do. ^This
it may even help with the camper-sniper problem, since campers are the main ones willing to risk ISK on a dropship just to get to their perch. This would make a cheap-enough solution for those who want to fling themselves up there just to bust their bunker |
Arron Rift
Better Hide R Die
235
|
Posted - 2014.05.03 05:39:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:Still want this so damn much! Me too, but after today's announcement it will probably never happen, at least not in this game
But who knows, maybe someone at CCP will remember this fondly and put it in the new game, assuming it's even still appropriate in that brave new world.
All that aside, I've really had a lot of fun talking with all of you on these forums, and especially in this thread. I appreciate you all supporting my ideas, and if the new game succeeds in being fun maybe I'll lend my oddball imagination to a few threads over there too. It's been a lot of fun, but unless things change there probably won't be much reason to post on this dying game's forums, and so I hope to see you all around, especially you Kagehoski.
Thank you for all your continued support and the many bumps, and if you send me a friend request on PSN (same name as here) I'll be sure to add you ;) |
|
|
|