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Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2013.02.02 02:24:00 -
[1] - Quote
Dropsuit Command:
Dropsuit Command: Base skill for operating dropsuits. Unlocks Assault suits at lvl.1, Scout and Logistics at lvl.2, Heavy at lvl.3 and access to specific suit specializations at lvl.5. -5% to scan profile per level.
Caldari Assault dropsuits: Skill at operating Caldari Assault dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Amarr Heavy dropsuits: Skill at operating Amarr Heavy dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Gallente Scout dropsuits: Skill at operating Gallente Scout dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Minmatar Logistics dropsuits: Skill at operating Minmatar Logistics dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Core Electronics-
Circuitry: Basic understanding of circuitry. Unlocks ability to use drop uplinks and electronics modules. +5% bonus to dropsuit and vehicle CPU output per level.
CPU Upgades: Basic understanding of CPU upgrades. Unlocks ability to use CPU upgrade modules.
Drop uplink Deployment: Skill at drop uplink deployment. Unlocks access to standard drop uplinks at lvl.1; advanced at lvl.3; prototype at lvl.5.
Long Range Scanning: Basic understanding of scanning. Unlocks ability to use range amplifier modules. +5% bonus to dropsuit scan radius per level.
Nanocircuitry: Skill and knowledge of nanocircuitry and its use in the operation of advanced technology. Unlocks access to nanohives and nanite injectors. 5% reduction to CPU usage of modules that require the nanocircuitry skill per level.
Profile Analysis: Basic understanding of scan profiles. Unlocks ability to use precision enhancer modules. -5% dropsuit scan precision per level.
Profile Dampening: Basic understanding of scan profiles. Unlocks the ability to use profile dampener modules.-5% dropsuit scan profile per level.
Sessor Upgrades: Basic understanding of scanning and sensors. 5% reduction to CPU usage of scanning and sensor modules per level.
Systems Hacking: Basic understanding of hacking. Unlocks ability to use codebreaker modules. +5% bonus to hacking speed per level.
Core Engineering-
Combat Engineering: Basic understanding of combat engineering. +5% to dropsuit and vehicle maximum powergrid output per level.
Powergrid Upgrades: Basic understanding of powergrid systems. Unlocks ability to use powergrid modules. 5% reduction to CPU usage of modules that require the powergrid upgrade skill per level.
Shield Adaptation: Basic understanding of shield adaptation. Unlocks ability to use shield resistance amplifier modules. 3% reduction to CPU usage of shield resistance amplifier modules per level.
Shield Adaptation: Basic understanding of shield adaptation. Unlocks ability to use shield resistance amplifier modules. 3% reduction to CPU usage of shield resistance amplifier modules per level.
Shield Boost Systems: Base skill for shield booster operation. Unlocks ability to use shield booster modules. +3% to dropsuit and vehicle shield recharge rate per level.
Shield Control: Skill at managing shields systems. +5% to dropsuit and vehicle maximum shield.
Shield Enhancement: Basic understanding of shield enhancment. Unlocks ability to use upper-tier shield enhancers e.g. shield extenders and shield rechargers. 3% reduction to CPU usage of shield enhancer modules per level.
Shield Transportation: Basic understanding of shield transporters. Unlocks ability to use remote shield transporter modules.
Core Mechanics-
Armor Adaptation: Basic understanding of armor adaptation. Unlocks ability to use armor hardener modules. 3% reduction to CPU usage of armor hardener modules per level.
Armor Repair Systems: Basic understanding of repair systems. Unlocks ability to use armor repair modules. +3% armor repair rate per level.
Armor Upgrades: Basic understanding of armor upgrades. Unlocks ability to use upper-tier armor modules. 3% reduction to PG usage of armor upgrade modules per level.
Field Mechanics: Basic understanding of armor upgrades. Unlocks ability to use upper-tier armor modules. 3% reduction to PG usage of armor upgrade modules per level.
Remote Repair Systems: Basic understanding of remote armor repair systems. Unlocks ability to use remote repair modules and equipment.
Weaponry- Weapon Upgrades-
Heavy Weapon Capacity: Skill at heavy weapon ammunition management. +5% heavy weapons maximum ammunition capacity per level.
Heavy Weapon Capacity Proficiency: Advanced skill at heavy weapon ammunition management. +3% maximum ammunition capacity of heavy weapons per level.
Heavy Weapon Rapid Reload: Skill at rapidly reloading heavy weapons. +3% bonus to heavy weapon reload speed per level.
Heavy Weapon Rapid Reload Proficiency: Advanced skill at rapidly reloading heavy weapons. +2% bonus to heavy weapon reload speed per level.
Heavy Weapon Sharpshooter: Skill at heavy weapon marksmanship. +5% heavy weapon maximum effective range per level.
Heavy Weapon Sharpshooting Proficiency: Advanced skill at heavy weapon marksmanship. +3% heavy weapons maximum effective range per level.
Heavy Weapon Upgrade: Skill at heavy weapon resource management. 5% reduction to heavy weapon CPU usage per level.
Heavy Weapon Upgrade Proficiency: Advanced skill at heavy weapon resource management. 3% reduction to heavy weapon CPU usage per level. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2013.02.02 02:24:00 -
[2] - Quote
Light Weapon Capacity: Skill at Light weapon ammunition management. +5% Light weapons maximum ammunition capacity per level.
Light Weapon Capacity Proficiency: Advanced skill at Light weapon ammunition management. +3% maximum ammunition capacity of Light weapons per level.
Light Weapon Rapid Reload: Skill at rapidly reloading Light weapons. +3% bonus to Light weapon reload speed per level.
Light Weapon Rapid Reload Proficiency: Advanced skill at rapidly reloading Light weapons. +2% bonus to Light weapon reload speed per level.
Light Weapon Sharpshooter: Skill at Light weapon marksmanship. +5% Light weapon maximum effective range per level.
Light Weapon Sharpshooting Proficiency: Advanced skill at Light weapon marksmanship. +3% Light weapons maximum effective range per level.
Light Weapon Upgrade: Skill at Light weapon resource management. 5% reduction to Light weapon CPU usage per level.
Light Weapon Upgrade Proficiency: Advanced skill at Light weapon resource management. 3% reduction to Light weapon CPU usage per level.
Sidearm Weapon Capacity: Skill at Sidearm weapon ammunition management. +5% Sidearm weapons maximum ammunition capacity per level.
Sidearm Weapon Capacity Proficiency: Advanced skill at Sidearm weapon ammunition management. +3% maximum ammunition capacity of Sidearm weapons per level.
Sidearm Weapon Rapid Reload: Skill at rapidly reloading Sidearm weapons. +3% bonus to Sidearm weapon reload speed per level.
Sidearm Weapon Rapid Reload Proficiency: Advanced skill at rapidly reloading Sidearm weapons. +2% bonus to Sidearm weapon reload speed per level.
Sidearm Weapon Sharpshooter: Skill at Sidearm weapon marksmanship. +5% Sidearm weapon maximum effective range per level.
Sidearm Weapon Sharpshooting Proficiency: Advanced skill at Sidearm weapon marksmanship. +3% Sidearm weapons maximum effective range per level.
Sidearm Weapon Upgrade: Skill at Sidearm weapon resource management. 5% reduction to Sidearm weapon CPU usage per level.
Sidearm Weapon Upgrade Proficiency: Advanced skill at Sidearm weapon resource management. 3% reduction to Sidearm weapon CPU usage per level
Weaponry- Weapons-
Assault Rifle Operation: Skill at handling assault rifles. 5% bonus to assault rifle dispersion and kick per level.
Assault Rifle Proficiency: Skill at handling assault rifles. +3% assault rifle damage per level.
Demolitions: Skill at handling remote explosives. Unlocks access to remote explosives.
Forge Gun Operation: Skill at handling forge guns. +5% bonus to forge gun charge time per level.
Forge Gun Proficiency: Skill at handling forge guns. +3% forge gun damage per level.
Grenadier: Skill at handling grenades. Unlocks access to standard grenades at lvl.1; advanced at lvl.3; prototype at lvl.5.
Hand to Hand Combat: Skill at basic melee combat. +10% to basic melee damage per level.
Heavy Machine Gun Operation: Skill at handling heavy machine guns. 3% reduction to heavy machine gun heat build up per level.
Heavy Machine Gun Proficiency: Skill at handling heavy machine guns. +3% heavy machine gun damage per level.
Laser Rifle Operation: Skill at handling Laser Rifles. 5% reduction to laser rifle heat build up per level.
Laser Rifle Proficiency: Skill at handling Laser Rifles. +3% laser rifle cool down speed per level.
Mass Driver Operation: Skill at handling mass drivers. +5% mass driver blast radius per level.
Mass Driver Proficiency: Skill at handling mass drivers. +3% mass driver damage per level.
Nova Knife Operation: Skill at handling Nova Knives. +3% nova knife damage per level.
Nova Knife Proficiency: Skill at handling Nova Knives. +3% nova knife damage per level.
Scrambler Pistol Operation: Skill at handling scrambler pistols. +1 scrambler pistol clip size per level.
Scrambler Pistol Proficiency: Skill at handling scrambler pistols.+3% scrambler pistol damage per level.
Shotgun Operation: Skill at handling shotguns. 3% reduction to shotgun spread per level.
Shotgun Proficiency: Skill at handling shotguns. 3% reduction to shotgun rate of fire per level.
Sniper Rifle Operation: Skill at handling sniper rifles. 5% reduction to sniper rifle scope sway per level.
Sniper Rifle Proficiency: Skill at handling sniper rifles. +3% sniper rifle damage per level.
Submachine Gun Operation: Skill at handling submachine guns.5% reduction to submachine gun dispersion and kick per level.
Submachine Gun Proficiency: Skill at handling submachine guns. +3% submachine gun damage per level.
Swarm Launcher Operation: Skill at handling swarm launchers. +5% swarm launcher missile damage radius per level. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2013.02.02 02:24:00 -
[3] - Quote
Swarm Launcher Proficiency: Skill at handling swarm launchers. +3% swarm launcher missile damage per level.
Weaponry: Skill at using handheld weapons. +2% to handheld weapon damage per level.
This is not a complete list of every skill. Only those that affect Infantry. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2013.02.02 02:25:00 -
[4] - Quote
For later uses |
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