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Absolute Idiom II
BetaMax.
68
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Posted - 2013.02.01 23:12:00 -
[1] - Quote
Link to interview: http://www.youtube.com/watch?v=ywnlrtj0V8A
I listened to it again and took some notes. Should be easier and quicker to read than listening for an hour.
Cast514 #9 details
Orbital Bombardments Potentially give eve players killmails for the stuff they kill Maybe allow people outside of FW to participate in the OBs Improving in-game tools for finding requests for OB support ahead of time. Larger varieties planned (with more risk for the eve pilots required. i.e. bigger hull required). New OB ideas: missiles that can lock onto larger vehicles AOE weapons that change the map dynamic Leading to Dreadnought nuke-from-orbit strikes, but requires larger game modes to make sense. New ways to earn OBs aside from WPs, possibly (but needs to be unexploitable). Deploy beacons that need to charge up before the larger strikes can be made. Be able to move this target/bomb. Eve players in the skybox (just tags, not models/shadows). Coming with the next MAJOR update. Intention is to let both teams know about impendending strikes. Internal discussions about orbital installations that can provide a benefit without an eve player needing to be there. Related to 'TEST Ion Cannon'? Probably more related to nullsec warfare as this is for when war is being ramped up.
Faction Warfare Not yet finished. Lack of locational awareness for Dust players with their battles; unable to steer ware effort. Solutions being designed. Revamped Starmap coming. Making the battles more fair and accessible. Experimenting with changes coming. Shift away from consentual battle for an isk wager to a something a bit more like a war between all the factions. Eve players to be able to direct where the war effort should be focused. Looking at offering SP outside of Instant Battles! So you can play the hardcore modes fulltime. The design will remain that mercs do not 'sign up' for a faction. But instead they will design rewards that incentivise you to stick with a particular militia and reap the rewards. Unique faction loot possible.
Planetary Conquest Corp owned Districts being implemented right now (lowsec only). Benefits to both dust and merc players. 'Planetary Soveriegnty'. The wealth you wil gain from districts is not yet decided yet. Will be iterated (isk, resources, etc). You'll want dust AND eve players to keep control.
Orbital Artillery Probably coming AFTER planetary conquest, once there is a reason for eve players to hang out above districts. Need to work out how to inform eve player that he is being targetted! Probably a bit like POS guns.
Nullsec and WH space They are thinking about the features for here. The steps they do now are about ironing our the kinks and making stepping stones before they affect nullsec SOV space. Will still be optional with regards to achieving sov. Extend to more mechanics that just sov capture/defense. How about infrastructure that will defend assessts in space. Industry on planets. Bonuses to in-space activities (scanning, ratting etc). Lots of options and possibilities. Always listening to player ideas.
Skill Points Looking at a weekly cap with a rollover (details not actually explained). Will still listen to alternatives if you have them and people have issues. They don't want to incentivise people creating a 1000 chars right now, if the cap is related to birthdate of the char.
Training Mode Not any time soon as it will take a while to do right and they want to develop other aspects of the game first
MCc Once we're in nullsec and having larger battles then the MCCs will be player controllable.
War Barge Will be involved with District Conquest. Intended as a corp assest. In first rollout of district conquest these will be NPC controlled. Later on, will give control to players (probably nullsec)
Secondary market Dust secondary market in development. Once eve and dust players can trade isk, they'll all them to trade items too. Dust in-game trade window probably coming first (inb4 trade window scams).
Corp Hangers Ability for corps to own assets and allows dust players to deploy/refit from there.
Corp Management Roles going to be implemented properly. They are working on a design that does no repeat eve's mistakes.
CREST This is what allows Dust to work. No real details available right now.
Manufacturing/Industry No info available right now. But the long term goal is that players will create the suits/mods/etc.
Next MAJOR release Robustness Accessibility Context of battles improved (revamped starmap) Iterations to FW Planetary Conquest v1 Fixes to spawnpoint problems New dropsuits (factions variants) New weapons (faction variants)
Fully-customisable controls No work has started on this yet, focussing on other problematic UI aspects right now. Intend to start on it SoonTM.
Rouge Drones Playable internally right not, but it's not a main focus. More info coming at fanfest about the roadmap. Intend to not make it an instanced 'horde mode' game, but actual districts being overrun.
Dropsuits Big change to system in the next release/expansion. New roles. Skill and suit progression is changing drastically. Much more closer to eve ship roles (unlock suits and then racial variants). Crusader. Pilot. Covert Ops.
Playercounts 48 players. 24 vehicles. Eventually plan to expanded further and further.
Battlefield Commander Role A layer of the game that will be developed later on, once the pre-requisite layers of the game have been developed. But will fly/move the MCC. Will drop installation and apply objectives.
New Weapons Big set of nova knives Many more racial variants of weapons.
Graphics Still being upgraded. Big stuff for next release, especially for the map textures. News shaders for guns, suits, environments. Improved loading time |
Absolute Idiom II
BetaMax.
68
|
Posted - 2013.02.01 23:12:00 -
[2] - Quote
New planerary types High level plans for lava, gas, ocean planets. Internal cloud city demo created. Not anytime soon, at all.
Map layouts Maps are sewn together from 'recipes' with socket types Sockets can contain different infrastructure. Each district will contain it's own unique 'recipe', so returning to the same district it should look the same each time. Environment shaders, terrain types, etc give more variation across planets/districts. |
Absolute Idiom II
BetaMax.
68
|
Posted - 2013.02.02 01:31:00 -
[3] - Quote
crazy space 1 wrote:I didn't se it but did you mention we'll be able to see eve players in space from the ground? I mean it's just tags but it will be awesome for knowing whos winning the fleet battle in space : )
Yep, eve ships as brackets in the skybox. |
Absolute Idiom II
BetaMax.
68
|
Posted - 2013.02.02 02:36:00 -
[4] - Quote
Add more detail from mine, if you like. |
Absolute Idiom II
BetaMax.
68
|
Posted - 2013.02.02 09:49:00 -
[5] - Quote
Iron Wolf Saber wrote:well named builds are now getting called expansions now. So in technicality Chromosome was an expansion. Uprising will be our next one coming out soon without the TM. they should have the new assault suits at least and everything else planned for it.
Well if that is true, I'm pretty excited for the next build. :DDDDDD |
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