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Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.01.31 21:54:00 -
[1] - Quote
Maybe make it so if you TK 5-7 or so people in one match, you are flagged as a "traitor", and for the rest of the match, both teams see you as red, (and you see both teams as red) and maybe make it so they can only spawn in default/static spawn points? or if you're feeling generous, random spawn points. maybe make it so they can't hack stuff? (preventing them from taking spawn points/emplacements/objectives, but still allowing them to blow them up.)
Traitors would not be able to win the game, possibly not even lose (but that is confusing) However, they could still earn points from killing, they would gain no isk (breach of contract), They would be able to salvage, but they would be marked as traitors until that game ends (or maybe for a pre-determined timeframe, say 30 minutes for first offence, possibly stackable/cumulative?) possibly even have a "times marked as traitor" kind of stat on their player cards (or whatever the dust version of an API will be).
the kicker is, traitors would be blue to other traitors (honor amongst thieves etc) though killing another traitor would still warrant points, and count as a kill. maybe make it interesting and say, kill 10 traitors, you get your spot back on your team, but one more TK turns you back... but thats complicated coding.
I feel this method keeps it fair, while also keeping it rather sandbox. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.01.31 22:13:00 -
[2] - Quote
Sirpidey Adtur wrote:I am personally not a fan of that.
Let's look at it from this perspective. Suppose I'm a wealthy capsuleer hiring mercenaries to take over a rival's factory on surface.
If you go ahead and betray my team like that, You're either malicious, or incompetent. Either way, You're off my team, and my payroll. Why would I continue to activate clones with your conciousness? I'd eject you from Tac-net.
simply dont count clones traitors use? furthermore, I believe betrayal should have a valid impact. just kicking the player is far too carebear. IMO, make high sec NPC contracts FF off, to give newbies/carebears a "safe" place to farm.
edit: Possibly make the traitors have to pay ISK each time they spawn? |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.01.31 22:27:00 -
[3] - Quote
Magpie Raven wrote:I do like the idea but honestly i dont think that CCP will do much to prevent TKing beyond giving the commander a notice. That way its up to the commander to deny access to clones. EVE is is not a nice place
I can only hope you are right. far too many sallies crying for carebear pussification like VTK etc. I hope CCP stands firm here. there HAS to be a risk to not being able to trust your team, otherwise, why not just play another generic FPS? I want the EVE sandbox in my DUST. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.01 02:48:00 -
[4] - Quote
46 views and such little feedback? any questions? comments? srsly, I'd almost be happy to get trolled at this time... |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.02 01:54:00 -
[5] - Quote
well TKers should be allowed to play how they want, even if that means eventually joining games as a red dot to everyone, because your security status is so low. |
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