Jackof All-Trades
Bojo's School of the Trades
78
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Posted - 2013.02.01 11:05:00 -
[1] - Quote
Personally, I think the key to being a good leader is being able to combine these play styles. I always use my speed-maxed scout at the start of each Skirmish match - Rush. As you said, generally mid game there comes the need for a turning point. Some maps will have an easily defensible base with quick access to other bases. In these cases, Boom and Turtle it, whilst carefully moving the rest of your forces out.
Something I often see people do once they've redlined a team is they start turtling on the redline. Understandable, but the wrong approach. There's more to the game than Rushing, Boom, and Turtle, though they are some heavily used strategies. Now, back to the redline. What to do when the team is redlined? Disappear. Full stealth, place remote explosives on the objectives, mount the snipers, place the uplinks. Basically a more subtle, and even more defensive turtling. Obviously, also the easiest to be countered by simply overwhelming a single base at a time, but generally at this stage, the one who is better organized will always win.
e.g. Enemy is redlined, and Mission Commander tells everyone to get on the roofs with snipers and uplinks. He also tells a few to mount AV fits. After a minute or so, Bravo gets hacked. Remote explosive. Scout goes to replace. A few minutes pass. An LAV carrying four mercs come into sight, charging for Objective Charlie. Luckily there were some AV fits. Already time is used up, and this is generally the form of attack from a redline - chaotic and unorganized, coming in waves of small groups.
My point is - if you have the high ground, keep it. Stay there. And if you get redlined, then everyone charges in with one massive Rush/Boom hybrid. Quick and strong, overwhelming whilst still allowing you to remain ahead of enemy defenses. Scouts sent out sneakily in combination with an LAV or two backed up with a tank is a good example. The best example is when they take to the skies however.
Hope someone found that interesting. |
Jackof All-Trades
Bojo's School of the Trades
78
|
Posted - 2013.02.02 22:50:00 -
[2] - Quote
When redlined in public matches, the only return strategy I've ever seen that worked is charging to the furthest base you could with an LAV. This stems from the fact that like I said, no one actually bunkers down and starts camping their own objectives, preferring to sit on the redline and see who can spot the first one (which, don't get me wrong, sometimes works). Two LAV's should confuse everyone enough to sneak a few scouts in, and the extra tank should completely rewrite the mission plan. Dropships are a game changer in this, especially if you have the logistics one to spawn in on. Then you get a good pilot, and you have a moving, moderately safe, drop uplink. For the first few rounds, you'll be dodging forge guns and missiles the best you can, but the more troops you can spawn in, the more they'll go away. Because AV fits SUCK against infantry.
I haven't been in a corp battle myself, still looking for a corp that suits my interests enough to join, but I know my tactics are sound because even though I'm not able to coordinate with a mic, I have been in many situations where I was able to win by showing an example. |