Round3y3
Edimmu Warfighters Gallente Federation
4
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Posted - 2013.01.31 16:13:00 -
[1] - Quote
So I played it for a couple of hours last night, and I had a lot of fun doing it. For a beta I can see the game is going in a good direction, and I have these observations and issues with it:
-I like the vehicle deployment, clone outfitting, and the general logistics system within the game. Keep this concept strong in the game like you do with eve. Try to stay away from equipment magically getting to it's destination.
-WTH is up with the spawn points? I can only ever spawn from the default sp, is this a beta thing? and how is it that on the very first spawn cycle of the match there are enemies in your face already!? That is some bs
-Make the overlays and UI more hi tech. This is purely a visual thing but I think the sighting systems and info displays need to be much more futuristic and evolved in appearance. If any devs read this consider the blend of organics and artifice in the age of technology that is represented in Eve, this would add a nice edge to the game.
-Add color groups for all of the various battle field intel dots on the map. The way it is now there are 5 dozen different shaped blue marks all over the map. Keep the different icon designation but make different color categories for vehicles, turrets, etc.
-Sniping is near pointless against heavily shielded targets. It is so hard to line up a good shot to begin with and even with a fully charged Charge Rifle most targets can take the hit. Even with damage modifiers your precisely aimed shot hardly matters more often than not. Perhaps a damage increase, albeit slight. I would like it if a target hit by a sniper shot had reduced mobility for a short duration after the hit, and if hit while in sprint they would taken out of it as well.
-Give fully customizable controls, this would be great.
- I used the sharpshooter for a while which I am pretty good with. The move is good only if you plan to do nothing but infantry assault if you ask me. The aiming and mobility aspects of the move are great for mid to close range fighting. It's nigh impossible for sniping due to the fact your aim is never 100% stabilized as it is with the ds3. Considering the alternate vehicle controls as well I put the sharpshooter down for this game. As far as improvements to the move, make removeable gun models, and fix the ADS aiming dot. It is very confusing when your view switches to your gun sights that never move with the tiny dot that lets you free aim appear somewhere on the screen. |