|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.31 11:00:00 -
[1] - Quote
Was going to make a thread about this but I saw that there already is one..
As a Heavy, I can usually say: "Yep. GEK." when I die by an assault rifle before I even see the kill message on the top right. It's almost always what kills me.
Not saying it's OP, but I am saying that it might need to be dialed down a bit if it's taking down Heavies before a Heavy Machine Gun can kill them.
Not sure why, but the GEK will almost -always- win against a Heavy Machine Gun regardless of range unless the heavy magically gets the jump on the Assault suit.
Figure since we're trying to balance and standardize everything we might as well put this gun in line with everything else. If all of the "best" players use a GEK, it's not the player it's the gun - and with the way the playerboards look at the end of the match(es) it's not far off to say that the GEK was the reason they landed top 5. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.31 16:01:00 -
[2] - Quote
Travi Zyg wrote:i just recently specd into AR, but im running a scout type 2 atm working towards a non-shotgun, stealth/speed hybrid build. i use AR because im comfortable with it and it suits my play style. I enjoy it for what it is and not because someone said "this is awesomeeee" or "GEK=instant win". Feels like middle school sometimes when people are influenced by something like " ohh , make this build, all the cool good players are doing it". Ill have to agree with some people here in saying that things are pretty decently balanced atm. Fact is imho, the gun doesnt kill, the person wielding it does. you can have the best gun in the game but if you dont have a steady hand or an understanding of how its meant to function or your just not comfortable with it, then thats your bad. Getting killed by something like the GEK all the time doesnt mean its OP regardless of the % of players using it. You dont know what those people are specd out with, for all you know they could be super specd in just AR/weaponry/sharpshooter, therefore shredding any unsuspecting players in a matter of seconds. Ive only been on this forum for close to 2 weeks and its already annoying seeing so many people blaming their skill short-comings and lack of strategy on the weapons in the game...i get there has been and still will be times when things are DEF. OP or UP but this is definetely not one of those times.
Travi out.
Doesn't matter what they're specced with - the observation is that the majority of those who make top slots use the GEK. It's a common factor among all of them, rather than say the Type-II Assault Suit or the Type-I Scout suit.
Seriously, I'm not saying that it needs a nerf but take a step back and look at the kill-feed. You'll notice a lot of familiar names at the end of the match if you put two and two together. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.01 06:28:00 -
[3] - Quote
(copied from another thread)
Base (no damage increasing skills/mods)
GEK DPS: 406.25 MH-82 HMG: 554.40
I'm not saying that the GEK is over-powered, or that Assault Rifles in general are overpowered - but after taking a good hard look at the math here I think it's safe to say that a Heavy Machine Gunner should be able to take down an Assault suit with a GEK fairly easily. Unfortunately, due to mass constraints - it's far easier for the Heavy to get gunned down simply because he can't move out of the way of the incoming rounds where as the Assault suit can.
The numbers only get weirder as you start tying in skills like Weaponry and the weapons' specific proficiencies, the DPS on the HMG always comes out higher but I've seen some scary **** come from people with a GEK.
If I were going to say anything I'd say dial the rate of fire down a bit - 12.5 rounds a second is about standard for a modern assault rifle but when it comes to in game statistics the damage gets pretty high.
Why do I say the damage is high? Well, let me explain:
The GEK has 60 rounds in the magazine, so given that it's rate of fire is 750rpm that equates to about 4.8 seconds of continuous fire.
That equals out to a grand total of 1,950 damage by the time you empty the magazine, and that's without any skills attached. Your standard Assault Suit only has 300 HP, total and your standard Heavy suit has about 750. So it's safe to say that one magazine from the GEK can go a -long- way in terms of firepower.
Now, I know that no-one is a perfect shot and even more are beneath DMR accuracy, but when you only need a FIFTH of the magazine to hammer through a completely new player's Assault suit - **** can get a bit outlandish.
CONCLUSION
As I said, I don't think that the GEK is overpowered but at the moment there's really nothing that can compete with it bar the HMG, which is a specialization weapon. You can only use it if you're a Heavy at which rate you're taking a major hit to your speed in order to use the damned thing.
So what makes the GEK powerful, Aeon? It's versatility. Any suit can use it and it's ******* effective at what it does - requiring very little skill (SP skill, not player skill) to utilize and in the hands of a seasoned FPS veteran it is very powerful.
So what do we do about it?
There needs to be more weapons implemented that are effective in the same field. SMGs and Shotguns are specialist weapons, particularly. Sniper rifles and Laser rifles just as well, being long range weapons. Mass Drivers can be considered the same as they're more of a support weapon than they are a direct killing tool.
The only other competitor? The Heavy Machine Gun - and it just BARELY tops for a variety of reasons:
GÇó It's a specialist weapon, requiring a Heavy to operate GÇó It's high capacity magazine is the trade off for a VERY slow reload time GÇó It's damage output is favorable but in the shadow of the GEK it performs better in the long run GÇó The above is only assuming that you don't have to reload in the midst of the battle GÇó The heavy's high defense is a trade off for it's slow speed, making it an easy target for the GEK.
So, looking at that, it's understandable why someone would claim the GEK is OP - but the cold hard fact?
It's just so god damned versatile. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.01 10:54:00 -
[4] - Quote
Don Von Hulio wrote:OMFG..... its not OP. Its just the first good Assault rifle you get and now alot people use it, because guess what..... there are alot of Assault users.
Ive seen this type of thread more than enough to know. BF3 forums have these on a daily basis on every weapon, and the stats between all of them are so similar now it just comes down to whoever can use the highest ROF weapon the best.
There will always be that one awesome weapon in each weapon class, and i can assure you the GEK isnt it.
-Shrug- I don't care either way, but as I said previously it might be a bit -too- versatile.. It should be the middle ground between weapons. We'll see what happens when the Scrambler Rifle comes out but for the moment it just does everything a little too well, imo.
Range, damage, fire rate, magazine capacity, accuracy... It's a mainstay weapon, a staple if you will. Which, honestly, when everyone is using it (because it works) and not branching off into different weapon types then there might be a problem.
When a weapon doesn't have any real drawbacks, such as the AR, it gets a little fuzzy.
Shotguns/SMGs are close range Lasers/Sniper Rifles are long range Mass Driver is AoE support Swarm/Forge is anti-tank
The Assault Rifle and the Heavy Machine Gun are the only things that are left and the Assault Rifle does it's job with an exemplary record. The Heavy Machine Gun's drawbacks, of course, are that the user HAS to have a heavy suit and be a slow, easy target (sometimes). It's other drawbacks are that it overheats and it's ridiculously long reload time.
The Assault Rifle doesn't have any drawbacks, it's not even "well-rounded" it's perfect for all engagements. It doesn't have a "favored range" like the Laser Rifle, which does less damages and is harder to utilize at close range. It does roundabouts the same damage until it drops off it's optimal, which is fine.
If ANYTHING should be changed (and I mean minor MINOR ******* changes, not CCP's nerf Mjolnir) it would be the accuracy while moving or perhaps it's magazine count. Netting four-five kills with one magazine is something that a Heavy Machine Gun is supposed to do, and I think they're a little too closely resembling of one another - which puts the users at odds because the Assault Suit is faster and the Heavy has a naturally slower turn speed. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.01 15:25:00 -
[5] - Quote
Don Von Hulio wrote:AR can out shoot HMG at range.
AR can pwn an SMG at close range... I honestly hate the SMG as a side arm.
AR cant shoot as far as a Sniper Rifle, i havent had a laser hit me from so far i couldnt hit them.
AR gets pimp slapped by HMG's in close Quarters.
AR loses to Shotties in CQ.
Scrambler can OHK some people if you got the SP invested, and its a heashot. So it seems the only weapon that needs adjusting imo is the SMG. And im pretty sure its illusion of being under powered is just the shoddy hit detection. I hate using blaster turrets on tanks for the same reason.... shoddy hit detection.
As I've said time and time again - wait until they implement the Scrambler Rifle. Two things are going to happen.
A.) They're not going to program the skills correctly like they did with the Laser Rifle, and make absolutely no mention of ever fixing it and will perpetually be broken so far as anyone can tell.
B.) It's going to be as powerful as the Scrambler Pistol with a higher magazine capacity and everyone is going to ***** about it being overpowered as it would be a surefire competitor to the Assault Rifle. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.02 09:59:00 -
[6] - Quote
Sleepy Zan wrote:Don Von Hulio wrote:AR can pwn an SMG at close range... I honestly hate the SMG as a side arm.
AR cant shoot as far as a Sniper Rifle, i havent had a laser hit me from so far i couldnt hit them. SMGs can outright pwn ARs in close range and the second one is just over exaggerating and should be ignored.
Circumstantial. Number-wise, the Assault Rifle will always win. |
|
|
|