Banjo Hero
BurgezzE.T.F Orion Empire
17
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Posted - 2013.01.30 16:07:00 -
[1] - Quote
Cross Atu wrote: [ . . . ] do what I and several others have suggested and alter the WP awards for actions taken into or out of the redline (in short remove them so that spawn camping the redline isn't a rewarded tactic and we'll start to get more blue dots who know not the make the match tedious by hacking every single enemy spawn point.)
+1 on C.A.'s whole post, not just this snip.
I don't know if I'd previously seen mention of the "Redline?-No-WP-for-you-NEXT!" idea being for _both_ sides. Or maybe I have seen it but just didn't read it closely or whatever (attention to detail FTW!) but either way, I think it's a good idea and worth implementing.
I'm not grief-inclined (I ain't got the gun game for it anyway, hah) but, unskilled lowly logi scrub that I am, even I have done a little bit of spawncampery at CRUs and stuff. I've been at the receiving end of it rather more, I'm sure, but that's okay.
It's part of the game, I think, and it (hopefully) encourages taking a look at the map and thinking about a different approach to the battle. And, of course, I howl and cuss and complain at my squaddies when the first time I spawn in a while with my bestest and shiniest and spendiest gear leads to me eating half a drum of HMG ammo before I can even look around, but I get over it. It's only money, and it's not even real money. Well, most of it isn't, anyway. *NB: I expect that my own pain at this experience is mitigated somewhat by the fact that my "bestest and spendiest" gear is still pretty crappy. ;-) We'll see how I feel about it when I get to the point where I'm using better than first- and second-tier gear.
But, I don't know that we really need the temporary invulnerability at spawn that some (I think including myself at least once) have called for. And, anyway, the topic immediately at hand isn't spawns in general, it's the red line.
I see no real reason the rear spawns shouldn't have some "protection." <- Scare quotes because I don't think they should necessarily be put behind a stack of respawning blaster turrets twelve high (although that might be fun) but I'm definitely cool with the idea of just not actively rewarding with WP or kill-count the folks who camp the red line from either side.
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