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56 truth
Algintal Core Gallente Federation
73
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Posted - 2013.01.30 05:16:00 -
[1] - Quote
again not the greatist title and when i tried it i was posablely not close enought to do sh*t but it seems to be lacking in some thing but i cant put my finger on it or say what it is i know it grande luncher of sorts but dosent feel like such (again im not the best judge in all this) what do you guys think? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.01.30 05:17:00 -
[2] - Quote
Your using it wrong. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
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Posted - 2013.01.30 05:18:00 -
[3] - Quote
No they are fine tbh, get to exo (lvl3) and its good. 3 hit kill most but a heavy with splash, and 1-2 hit kill anytjing non heavy (can 2 hit kill a heavy actually but weaker ones).
The breach and assault MDs are kind of pointless variations, i think one of them can be used as an anti vehicle but the other is actually pointless.
This is coming from a dedicated MD user who has put up high numbers
Edit: Exception as people get better gear, just as a rule of thumb 3 shots kill most at this time with splash at this time. Some people its a bit more, but use flux grenades with MDs and you will be able to easily kill people because assaults are shield heavy for most part |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.01.30 05:20:00 -
[4] - Quote
Mass drivers are great weapons. I can hit with them at quite some range. IT can be hard but that's why I like the assault version personally, its splash range is much higher and makes getting in more hits at range easy. For those with better aim or want to do more mid range/close up combat go with the breach mass driver.
I've gotten great kills at 90metters plus |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
199
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Posted - 2013.01.30 05:21:00 -
[5] - Quote
this is a first, something is underpowered? Where am I? This can't be the dust forums. |
56 truth
Algintal Core Gallente Federation
73
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Posted - 2013.01.30 05:31:00 -
[6] - Quote
Dr Debo Galaxy wrote:this is a first, something is underpowered? Where am I? This can't be the dust forums. *pinch* well it is and unlike most fourm rats i do try thing out first befor i cast my judgement
"Wicked phenomenon, yes? But, you know, itGÇÖs not any more "evil" than, sayGǪ fire. It all depends on your point of view. Try to get a better understanding of things before you make your judgement. Let's move out now, it's not safe here." |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.01.30 05:32:00 -
[7] - Quote
Just you, take some time to practice with it, I can kill just as good with it as a shotgun. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
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Posted - 2013.01.30 05:39:00 -
[8] - Quote
Just You |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2013.01.30 06:04:00 -
[9] - Quote
Sleepy Zan wrote:Your using it wrong. This pretty much, it could wreck before the ammo count increase per mag and with it, it's overkill coming from veteran users |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.01.30 07:07:00 -
[10] - Quote
56 truth wrote:again not the greatist title and when i tried it i was posablely not close enought to do sh*t but it seems to be lacking in some thing but i cant put my finger on it or say what it is i know it grande luncher of sorts but dosent feel like such (again im not the best judge in all this) what do you guys think?
I think I know what you mean you can't hit behind cover or on roof tops, they dont feel like the artillery piece the should be, you cant lob your shots because they fly too straight. On that note ccp has already mentioned adding an mortar mode for them that should help bridge the gap with out making them op, while at the same time prevent them from losing that great range.
that said an adjustable timer would be bad ass too, but not practical or important. althougt maybe a hold the fire button and you get a timer for the lenght you hold it I don't know like I sadi not important. |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2013.01.30 07:16:00 -
[11] - Quote
They are fine. We take less damage from grenades due to our armour. Unprotected humans would be shredded 10m or more away from a impact. But we can take a few to the head with a good fit and skills. Our suits have more armour then most modern armoured vehicles. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.30 07:31:00 -
[12] - Quote
try it again after leveling md operatoin, weaponry, and possibly prof. with higher splash damage range increased and a complex dmg mod or 2 md is a wapon of mass murder... i love it when they (red dot) group together |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.30 07:52:00 -
[13] - Quote
I have l1 in MD operation, and I do quite well when I pull it out - like all non-AR-HMG guns, it is situational. The weapon does quite well as CQC - because frankly, the self-damage effect is broken (exact same problem with the Swarm Launcher back when it dumbfired) The real trick isn't to aim at the target, but to aim to it, and keep shooting - the splash damage adds up quickly. And if you have a height advantage, then the MD becomes a great enemy suppression weapon. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.30 08:10:00 -
[14] - Quote
Zat Earthshatter wrote:I have l1 in MD operation, and I do quite well when I pull it out - like all non-AR-HMG guns, it is situational. The weapon does quite well as CQC - because frankly, the self-damage effect is broken (exact same problem with the Swarm Launcher back when it dumbfired) The real trick isn't to aim at the target, but to aim to it, and keep shooting - the splash damage adds up quickly. And if you have a height advantage, then the MD becomes a great enemy suppression weapon.
I still take damage at point blank,
but more the point the add here is a flux nade.
Flux followed by MD = pain
I even killed three guys at once one time.
Only once though and I think they were all starter fits. |
Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.30 08:57:00 -
[15] - Quote
Zat Earthshatter wrote:I have l1 in MD operation, and I do quite well when I pull it out - like all non-AR-HMG guns, it is situational. The weapon does quite well as CQC - because frankly, the self-damage effect is broken (exact same problem with the Swarm Launcher back when it dumbfired) The real trick isn't to aim at the target, but to aim to it, and keep shooting - the splash damage adds up quickly. And if you have a height advantage, then the MD becomes a great enemy suppression weapon.
This turned into a wall of text sorry but its 3 builds of MD experience(that includes when MD had four rounds to a clip)
self damage works fine, that said unless you can lead perfectly and get at least 1/2 shots on target aim for the feet if you can see their feet you are wrong, UNLESS the have something 1-2 meters behind them then shoot at them/ the object behind them. if they get close aim right behind them(this is why most people think the self damage is broken).
using a MD is all about positioning. never give them a clear shot if you have cover use it to obscure your self while using the splash to get them, you wouldn't believe the number of people i kill without taking damage because I lure them into chasing me around cover. If you don't have cover dodge a lot its hard enough to get a bead on a MD with out the ******* dancing between shots. jumping just before a shot is hella useful, it increases the angle you can miss the ground at their feet significantly in CQC, allows for the occasional head shot while guaranteeing a hit and makes you harder to hit(Ive teo hit assaults doing this).
People will often say that high grounds is best for a MD, and this is an acceptable rule of thumb but not complete, really any position that makes the ground around their feet take up more of your screen is the best. Are you on a long hill? most people would assume being above them is better, ITS NOT if you can do it easily get below them, on a steep enough hill you can aim for their knees or chest and still be garentied splash while increasing the likelihood of getting a body shot. on top of a building is great but if they hug the walls you have to expose your self to hit them and dance on the edge which is hard to do. Instead if there is no one else to shoot jump down and lead a shot at their chest if you miss you hit the wall and still get the splash.
Take your time with your shots the MD round upsets their aim like a MF. Missing a round will get you hit more then taking an extra second to get your aim right. Its really easy to just spam grenades in a heated fight but I have died far more to missed grenades then to taking to long too get a shot off.
I encourage you to use the MD long range as often as you have a good shot once you get use to the arc of a mass driver its one of the most deadly ranged weapons out there, even before you become an eagle eye with the MD you can use your first shot for ranging.
Shield DO NOT TAKE FULL DAMAGE from mass driver rounds(another reason people think self damage is broken) use this to your advantage. Also carry flux grenades not normal with your MD even the most badass tank melts in 3 rounds of splash, less if they are not heavies, if you strip their shields off. Against proto suits and large groups flux grenades or your best and often only path to victory. Just remember to cook them.
when possible never engage more then one enemy by your self, you kill slower then an AR, with out the the aim kick on every one aiming at you will lose. Try to catch them from behind or stick to the back of pitched battles and help your teammates by chasing enemies out of cover or using your splash to deal 100s of HPs to large groups, this may not net you a lot of kills but will turn a losing or pitched fire fight into a route and will get you one or two kills.
as always fight on your terms ALWAYS. the mass driver is not an aggressive weapon but if you force enemies to fight on your terms you can pull off some pretty ridiculous kills.
reload often and start looking to get more ammo at a clip and a half. If you have five rounds or less actively look for ammo because at best you have two kills left in you and against a smart opponent you're ******.
Lastly not to be an ass hole, but if you can't put your second round on them(deal damage not direct hit), at range, almost every time, by your second day of use, the MD may not be your your weapon.
oh and watch out for ******* blue berries they like to jump in front of your rounds and **** you up with the splash dmg. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.30 08:59:00 -
[16] - Quote
also if you do find your self using MD even 20% of the time its worth spending points into MD operations, that 25% to md explosion radius is HUGE |
Django Quik
R.I.f.t
220
|
Posted - 2013.01.30 10:13:00 -
[17] - Quote
At first I thought this must be trolling thread or a sarcastic title but seriously under powered? Mass drivers? People have been whining that they're OP since the new build started and everybody was running noob tube builds. They are easy to use and easy as pie to kill with - if you aren't mashing people up bad, you're definitely using it wrong. They definitely do not need a buff. |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.01.30 10:25:00 -
[18] - Quote
If you read his thread hes not saying theyre up hes saying they are a little off. Hes not wrong they do a great job for what they are but there is no good weapons for lobbing shots. hopefully the mortar mode that ccp talked about will fill that spot. |
Django Quik
R.I.f.t
220
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Posted - 2013.01.30 11:45:00 -
[19] - Quote
fred orpaul wrote:If you read his thread hes not saying theyre up hes saying they are a little off. Hes not wrong they do a great job for what they are but there is no good weapons for lobbing shots. hopefully the mortar mode that ccp talked about will fill that spot.
Nope - read both the OP's posts and he says nothing like that. All he says is something seems off with them and they're underpowered.
Other people in the thread have raised what you refer to and that is a good discussion and it is true that CCP have mentioned the 'mortar mode' is coming but the OP is vague and to be perfectly frank, wrong. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.01.30 12:15:00 -
[20] - Quote
Your skill level (both SP and actual skill) are probably what's wrong. With time to aim and get set up even with lvl I they can be a devastating weapon but the additional splash radius from leveling the skill with be like night and day when you're in a more frantic combat situation.
In my experience the mass driver is fairly effective right from the start but you need lvl III preferably lvl IV in the skill before they become truly awesome. |
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Jackof All-Trades
Bojo's School of the Trades
78
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Posted - 2013.01.30 12:40:00 -
[21] - Quote
Get to level 3. EXO-5 Mass Driver is one of my favorite weapons in the whole game |
Squally 160
SVER True Blood Unclaimed.
33
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Posted - 2013.01.30 13:50:00 -
[22] - Quote
Even with just level 1 md use, they are far and away my favorite weapons. The amount of shenanigans you can pull off with god md and nade use is amazing. Lead enemies into chokes, where you have a mobility or cover advantage and it can get pretty insane. I love my md and even tho its a situational gun, it works Perfect for my playstyle |
Scoot Medic
ZionTCD Legacy Rising
50
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Posted - 2013.01.30 13:55:00 -
[23] - Quote
Just get to high ground, its better to go for splash damage rather than direct hits, I've only ever tried it out once and that was a while ago, so I dont know if they've changed them or not. |
SMiTTYCO
Internal Error. Negative-Feedback
28
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Posted - 2013.01.30 16:43:00 -
[24] - Quote
The mass driver is far from under powered even at level 1 it only takes 2-3 rounds to kill an assault and 4-5 for heavies. But the mass driver cant do it all if somebody is above you then you're out of luck. I just wish they made different rounds for it. Like HE, incendiary, or smoke. |
Billytook mandrag
Seituoda Taskforce Command Caldari State
2
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Posted - 2013.01.30 16:46:00 -
[25] - Quote
56 truth wrote:again not the greatist title and when i tried it i was posablely not close enought to do sh*t but it seems to be lacking in some thing but i cant put my finger on it or say what it is i know it grande luncher of sorts but dosent feel like such (again im not the best judge in all this) what do you guys think?
I think that is absurd, I get one shot by the mass driver TONS. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.30 16:52:00 -
[26] - Quote
Billytook mandrag wrote:56 truth wrote:again not the greatist title and when i tried it i was posablely not close enought to do sh*t but it seems to be lacking in some thing but i cant put my finger on it or say what it is i know it grande luncher of sorts but dosent feel like such (again im not the best judge in all this) what do you guys think? I think that is absurd, I get one shot by the mass driver TONS.
I get FLUXED and then one shot by Massholes Tons.
There i fixed it for you. Unless you're a scout getting a direct hit you're not getting one shotted by a MD even with a direct hit without a flux or prior damage of some sort.
Edit- To the OP, I disagree with them being UP but i do understand and agree that the arc of the shots make them less useful as artillery type of weapon.
However thats what makes it balanced, now if CCP adds in "mortar mode" it could take away the disadvantage M.D. have against height and certain hard to reach corners. Also that trajectory is what makes them so efficient in CQC and at range, A good way to compensate is by firing at the top of a jump.
But mortar mode would certainly take away any advantage players have on me with regards to height and that may seriously make it too jack of all trades.
Don't get me wrong as a dedicated and exclusive Masshole i relish at the thought that snipers, LR's and generally any fool dumb enough to fire at me or my squadmates best summed up like this
Ezekiel 25:17 |
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.01.30 16:54:00 -
[27] - Quote
As of right now with everything else the MD suffers from insane hit detection Issues. I can watch rounds pass right through things i should get direct hits on.
The grenades will bounce off of the walls I'm attempting to blow them up on to cause splash damage then land somewhere nowhere near where i was intending. also i was playing the other day launched a round and it just hovered in the air doing nothing. (other team members could see it just floating there)
One thing i think that should be adjusted is the Ammo count. almost every other weapons gets 5 full clips of ammo. Laser carrys 500 rounds AR carries 300 but the MD only gets 18 so only three.
those are my only gripes with it. |
DEADPOOL5241
Imperfects Negative-Feedback
233
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Posted - 2013.01.30 17:12:00 -
[28] - Quote
Billytook mandrag wrote:56 truth wrote:again not the greatist title and when i tried it i was posablely not close enought to do sh*t but it seems to be lacking in some thing but i cant put my finger on it or say what it is i know it grande luncher of sorts but dosent feel like such (again im not the best judge in all this) what do you guys think? I think that is absurd, I get one shot by the mass driver TONS.
Im sorry Billy thats my bad, I have Cyclone Exo-5 and 2 damage mods on it.. It makes pools of dead players.. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.01.30 17:14:00 -
[29] - Quote
DEADPOOL5241 wrote:Billytook mandrag wrote:56 truth wrote:again not the greatist title and when i tried it i was posablely not close enought to do sh*t but it seems to be lacking in some thing but i cant put my finger on it or say what it is i know it grande luncher of sorts but dosent feel like such (again im not the best judge in all this) what do you guys think? I think that is absurd, I get one shot by the mass driver TONS. Im sorry Billy thats my bad, I have Cyclone Exo-5 and 2 damage mods on it.. It makes pools of dead players..
And who taught you the dark ways of the mass driver? At least give the man credit |
Pays 2 Win
Shining Flame Amarr Empire
102
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Posted - 2013.01.30 17:15:00 -
[30] - Quote
DEADPOOL5241 wrote:Billytook mandrag wrote:56 truth wrote:again not the greatist title and when i tried it i was posablely not close enought to do sh*t but it seems to be lacking in some thing but i cant put my finger on it or say what it is i know it grande luncher of sorts but dosent feel like such (again im not the best judge in all this) what do you guys think? I think that is absurd, I get one shot by the mass driver TONS. Im sorry Billy thats my bad, I have Cyclone Exo-5 and 2 damage mods on it.. It makes pools of dead players..
Hence the name Deadpool! Duh!
Jokes aside MDs are AOD. MDs+ Flux Grenades = AOR (Area of ****) |
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