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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Mical Angelo
 Pink Fluffy Bounty Hunterz
 RISE of LEGION
 
 2
 
 
      | Posted - 2013.01.30 02:31:00 -
          [1] - Quote 
 Does this game take into account bullet speed, because I have yet to kill someone sniping by way of leading the target. Either standing still or running, if my crosshair is on the target when I pull the trigger I get a hit. Should I just assume that the bullets are extremely fast and travel cross map instantaneously?
 
 I've never used a mass driver, but is this the same situation? I remember getting shot down in a fast dropship plenty of times by those. Maybe I was just flying to easy for em if not.
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        |  0 Try Harder
 Pink Fluffy Bounty Hunterz
 RISE of LEGION
 
 114
 
 
      | Posted - 2013.01.30 02:54:00 -
          [2] - Quote 
 Sniper shots travel faster than the speed of light.
 
 Mass drivers are completely different.
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        |  Ten-Sidhe
 Osmon Surveillance
 Caldari State
 
 414
 
 
      | Posted - 2013.01.30 03:51:00 -
          [3] - Quote 
 Sniper rifles are hit scan at moment, so they have no travel time or drop. Sometimes you need to lead target due to lag.
 
 The snipers are small rail guns. The projectiles fly fast enough bullet drop would be less then dispersion if they did full physics simulation. The travel time would matter still at long range, but be a fraction of a modern sniper rifle. This is why I have suggested they add travel time but no arc/wind effect for the sniper. The sniper rifle is still hitscan, but ccp will probably change it at some point.
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        |  mollerz
 s1ck3r Corp
 
 71
 
 
      | Posted - 2013.01.30 04:20:00 -
          [4] - Quote 
 The bullet is an instant hit. In a sense, you lead to a point.. the point exactly where your target will be by the time you pull the trigger. Do not aim high as it will travel in an exact strait line. FYI, that's why people will know exactly where to hunt you down.
 
 Once you get the hang of it you'll be knocking scouts out mid leap.
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        |  Vaerana Myshtana
 ScIdama
 Endless Renaissance
 
 198
 
 
      | Posted - 2013.01.30 04:38:00 -
          [5] - Quote 
 In essence, CCP is taking a short cut with the instant hits because modern railguns with similar barrel lengths are already hitting velocities in excess of 3km/s using far heavier projectiles than a Sniper Rifle would use. Assuming a reasonable progression in technology and a 10g projectile, speeds of 5, 6, or even 10km/s are not unreasonable.
 
 At a velocity of 5km/s (the low end), the bullet drop at the maximum effective range (1km) would be about 0.25 meters.
 
 At a velocity of 10km/s, the bullet drop would be about 0.05 meters.
 
 Of course, a sprinting Scout travels at 7.8m/s, so he could travel laterally about 0.78 to 1.56 meters during the flight time (at maximum range).
 
 So, in theory, CCP should make you lead JUST in front of a sprinting Scout at maximum range. At closer ranges, less than about 500m, it would be almost pointless to worry about it.
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        |  Grisamentum
 Immobile Infantry
 
 1
 
 
      | Posted - 2013.01.30 04:49:00 -
          [6] - Quote 
 
 Vaerana Myshtana wrote:In essence, CCP is taking a short cut with the instant hits because modern railguns with similar barrel lengths are already hitting velocities in excess of 3km/s using far heavier projectiles than a Sniper Rifle would use. Assuming a reasonable progression in technology and a 10g projectile, speeds of 5, 6, or even 10km/s are not unreasonable.
 At a velocity of 5km/s (the low end), the bullet drop at the maximum effective range (1km) would be about 0.25 meters.
 
 At a velocity of 10km/s, the bullet drop would be about 0.05 meters.
 
 Of course, a sprinting Scout travels at 7.8m/s, so he could travel laterally about 0.78 to 1.56 meters during the flight time (at maximum range).
 
 So, in theory, CCP should make you lead JUST in front of a sprinting Scout at maximum range. At closer ranges, less than about 500m, it would be almost pointless to worry about it.
 
 You're forgetting the optimum range of the sniper rifle. Right now it's ~500m. Not to mention that on most maps it would be pretty difficult to find a target more than 500m away. Finally, the game flavor text tells us that the sniper rifles have a max range of 2.5km (not that that's relevant).
 
 Adjusting sniper rifles to account for travel time of the projectile would be completely pointless - we just don't operate at ranges where it would matter, nor would you reliably be able to hit anything more than 500m away anyway.
 
 If you want to worry about realism, try and figure out how a projectile of any significant mass, hitting something at 5-10km/s, apparently has no stopping power at all!
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        |  mollerz
 s1ck3r Corp
 
 71
 
 
      | Posted - 2013.01.30 09:05:00 -
          [7] - Quote 
 Would there even be anything left but a puddle of something hit with a 10g projectile at 10km/s?
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        |  Vaerana Myshtana
 ScIdama
 Endless Renaissance
 
 198
 
 
      | Posted - 2013.01.30 15:06:00 -
          [8] - Quote 
 
 mollerz wrote:Would there even be anything left but a puddle of something hit with a 10g projectile at 10km/s?   
 Although, as I think about it, the projectile would probably be more like 30-50g for stability reasons- less wind influence, etc.
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        |  ChromeBreaker
 SVER True Blood
 Unclaimed.
 
 197
 
 
      | Posted - 2013.01.30 15:16:00 -
          [9] - Quote 
 
 Vaerana Myshtana wrote:mollerz wrote:Would there even be anything left but a puddle of something hit with a 10g projectile at 10km/s?   Although, as I think about it, the projectile would probably be more like 30-50g for stability reasons- less wind influence, etc. 
 The projectile would prob leave a very vice hole in one side of whatever it hit (and a much larger hole the otherside).... the shock wave that followed on the other hand would likely rip your torso in half... and the peeps standing next to you too.
 
 Projectile velocities are instant, missiles are not. This is the same as in eve.
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        |  Beren Hurin
 OMNI Endeavors
 
 183
 
 
      | Posted - 2013.01.30 15:17:00 -
          [10] - Quote 
 
 Vaerana Myshtana wrote:mollerz wrote:Would there even be anything left but a puddle of something hit with a 10g projectile at 10km/s?   Although, as I think about it, the projectile would probably be more like 30-50g for stability reasons- less wind influence, etc. 
 LOL! Yeah, I'd like to see the technology that reduces recoil on that thing. A 10g projectile going 10km/s is roughly the same force as a compact car going 100 miles per hour or about ~50 m/s.
 
 A LAV is driving full speed off your shoulder and you can instantly shoot another bullet! Its hitting its target with the same force too. Which goes to show how advanced armor has gotten.
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        |  ChromeBreaker
 SVER True Blood
 Unclaimed.
 
 197
 
 
      | Posted - 2013.01.30 15:21:00 -
          [11] - Quote 
 
 Beren Hurin wrote:Vaerana Myshtana wrote:mollerz wrote:Would there even be anything left but a puddle of something hit with a 10g projectile at 10km/s?   Although, as I think about it, the projectile would probably be more like 30-50g for stability reasons- less wind influence, etc. LOL! Yeah, I'd like to see the technology that reduces recoil on that thing. A 10g projectile going 10km/s is roughly the same force as a compact car going 100 miles per hour or about ~50 m/s.  A LAV is driving full speed off your shoulder and you can instantly shoot another bullet! Its hitting its target with the same force too. Which goes to show how advanced armor has gotten. 
 This is the universe where there are 10km long super weapons, inertial dampeners (see x button when you jump form somewhere high...) and missiles that can turn 90deg round a corner...
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        |  Vaerana Myshtana
 ScIdama
 Endless Renaissance
 
 198
 
 
      | Posted - 2013.01.30 15:46:00 -
          [12] - Quote 
 
 Beren Hurin wrote:Vaerana Myshtana wrote:mollerz wrote:Would there even be anything left but a puddle of something hit with a 10g projectile at 10km/s?   Although, as I think about it, the projectile would probably be more like 30-50g for stability reasons- less wind influence, etc. LOL! Yeah, I'd like to see the technology that reduces recoil on that thing. A 10g projectile going 10km/s is roughly the same force as a compact car going 100 miles per hour or about ~50 m/s.  A LAV is driving full speed off your shoulder and you can instantly shoot another bullet! Its hitting its target with the same force too. Which goes to show how advanced armor has gotten. 
 Hmm...
 
 10g = 0.01kg x 10,000 m/s = 100N
 
 1000kg x 45m/s = 45,000N
 
 So, not really.
 
 Yes, the recoil would be harsh, but as pointed out, we have inertial dampeners. These could easily trigger automatically about 0.2 milliseconds after the projectile leaves the barrel (about 0.0001 seconds on a 1 meter barrel). Given a mass of 4kg for the Sniper Rifle (no stats in front of me), the rifle would have moved backwards at 25m/s a distance of 0.005m (5mm).
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        |  Beren Hurin
 OMNI Endeavors
 
 183
 
 
      | Posted - 2013.01.30 16:14:00 -
          [13] - Quote 
 
 Vaerana Myshtana wrote:Yes, the recoil would be harsh, but as pointed out, we have inertial dampeners. These could easily trigger automatically about 0.2 milliseconds after the projectile leaves the barrel (about 0.0001 seconds on a 1 meter barrel). Given a mass of 4kg for the Sniper Rifle (no stats in front of me), the rifle would have moved backwards at 25m/s a distance of 0.005m (5mm).
 
 Well shoot, you are right, I accidentally my decimals. Grams kilograms what's the difference right!
 
 For the inertial dampeners then, if they can let us hit the ground like they do, they should get a secondary feature (at least on heavies) where you can crouch and engage them and anything that runs into you takes immense damage. They basically neutralize collisions right?
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