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M4ster Hyde
testrun46788
8
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Posted - 2013.01.29 21:02:00 -
[1] - Quote
Hello forums. I been around for many months with Dust 514 and have recently picked it back up to play once more. It is MUCH better than what it was. Koodos CCP. Some obvious early problems other than the mechanics, were the "Super Soldiers". Guys with no lives, becoming God of the game overnight. Im sure this was on purpose so that we could test all the good stuff.
So lets move on to the BIG PROBLEM with this game: Skill points. Dont get defensive just yet; as a eve player for 6 years, the skill sheet is awesome and a welcome site in a shooter. There are many threads about the problems of the current system, but barely any solutions. Currently CCP is doing daily/weekly sp caps. I think this is wise. BUT eventhough there is a cap, it still doesnt fix the gap between the hard core and casual gamer.
So here is the real question. Whenever this game has gone on for a year, and it is 2014, how is a new player ever hope to catch up? Wont this turn noobies away because they know they are garbage compared to even the casual players with no hope of ever catching up? Or taking forever to do so?
MY SOLUTION: Do a daily cap. BUT allow those who are not at the max sp, to GRIND up to the max sp.
For example: Say the game came out Jan 1st. And the daily cap is 50k sp. Since we start out at 500k sp, at the end of 30 days the new cap would be 2,000,000 sp. The hard core gamers would be getting that daily sp day after day like we are now. So lets say i join in Feb 1st. Im at 500k sp, and many other are at 2m sp. So i would be able to grind sp till i hit that 'max sp' limit. And then i would be on the same playing field. It still took alot of work, and a casual gamer wont grind as often as a hard core gamer. But at least there is incentive.
MAX sp is the way to go. Make the max sp increase by w/e # every day. This allows the daily players to win, and also gives guys who get in the game YEARS later comfort knowing that they can gain ground over time. |
M4ster Hyde
testrun46788
8
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Posted - 2013.01.29 22:34:00 -
[2] - Quote
Squally 160 wrote:Why would a player at this cap ever get a booster then? I understand the idea and like it overall, but it nullifies boosters once you are at the cap.
Something i dont think ccp wants. Unless there is a booster and non booster cap.
If i came in the game a year from now, and the max sp by then would be lets say around... 15m sp. Then i would drop all kinds of aurum for those boosters. The hard core gamers never get aurum. Look at a game like MWO, the hard core gamers never drop real money. The real money comes from casual gamers that dont want to grind as long.
If anything, this would get MORE ppl buying the boosters. |
M4ster Hyde
testrun46788
8
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Posted - 2013.01.29 22:38:00 -
[3] - Quote
Orin the Freak wrote: If you let your playerbase advance too quickly, they are going to be bored and moving on to the next game before you can even get your first big "new build" released.
Are you implying that ppl will want to play a FPS just because of the grind?? No, ppl will play dust because they will want to take planets, run empires, and destroy enemy alliances. DUST 514 isnt at that point yet, but will be soon. This game is a sandbox, so the stories alone will keep it running. Look at EVE ffs, ppl dont keep playing eve just to watch their skill points slowly climb. They play because they can play w/e role they want to do: diplo, FC, market guru. One day soon Dust will be the same. |
M4ster Hyde
testrun46788
8
|
Posted - 2013.01.29 22:51:00 -
[4] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I don't get this obsession with new players "catching up" to older ones. This isn't World of Warcraft, being high level doesn't continually make you more powerful. If you have all Vs with your current fit then no amount of additional SP helps. From there you're just making more fits available. So a new player absolutely can catch up, once they have at least one good fit. Shouldn't take more than a couple months.
Let me take this at a different angle. Whenever you watch Dust 514 trailers or movies, what do you see? A metic crap ton of flying vehicles, tanks, and flashy lights. When you watch the CCP Dust 514 gameplay trailer what do you see? A dude in a tank in a convoy of 5 tanks going up a road blapping turrets and Remote repping coming out of the sky.
Yes, one day this will all happen. But the vets are going to be the ppl flying these while the new bro is stuck training for a decent gun fit for months. And months. While other peeps are flashing toys. EVERY FPS HAS ACCESS TO TOYS. But not Dust.
Tbh, the only reason i play FPS's is to drive tanks. Period. I love it. In dust, it will take me litterly months to get into a good tank. And im cool with that. But i see other dudes in tanks already and i think "man, i have to get on and have to play 15 matches a day or else im not going to keep up". Dust feels like a chore tbh. I would rather play some matches every day, and then do my 10 hours of FPS on the weekends like i normally do.
This way i dont feel punished if im not spending 2-3 hours playing dust on a monday. |
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