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Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.01.29 18:39:00 -
[1] - Quote
Movement. I've said this and stressed it multiple times, but Movement needs an overhaul or some major tweaking.
http://m.youtube.com/watch?v=k3SdzUgXDUs
This is one of the better Youtubers out there, and his major griped is movement. Yes, there is a "heavy ness" and CCP wants to put "weight" into things, but it feels forced and unnecesarry. If you played the Replication build, movements were faster, more fluid and natural. When you got a kill it felt like you actually achieved something and that was the unique movement Dust needed. Yes, we are wearing armor, and it is possible to make it feel better using modules, but the current scheme feels punishing. Many of the better players have resorted to Scout suits just because they feel right and fast and natural. This is the one major thing missing from Dust that makes it feel "generic" and dated when it actually isn't Although Replication had it's flaws, the movement and "quickness" of the game made me overlook all that. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.29 19:15:00 -
[2] - Quote
It's the only fluid suit, if you'd been in earlier builds you would know that other suits could feel weighty and "powerful" without the forced sluggishness. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.29 19:20:00 -
[3] - Quote
Arramakaian Eka wrote:Icy Tiger wrote:It's the only fluid suit, if you'd been in earlier builds you would know that other suits could feel weighty and "powerful" without the forced sluggishness. Not sure which build you're talking about, but I've been here since August. Granted, I've been playing Scout only for quite a while, so I'll check the other suits to see if I agree. Sorry, I meant replication, the build before e3. This build had increased strafing movement and overall quicker movement. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.29 20:14:00 -
[4] - Quote
Scheneighnay McBob wrote:Remember why they changed it after replication? It was unnatural- not to mention all the people complaining about shotgun scouts. It was changed cause people were crying about others using skill and tactics to bat them instead of relying on equipment. I could use militia to kill a proto just by taking advantage of terrain and using strafe aim tactics.
Finally, it was fun. But Eve players who can't use controllers for **** whined and killed it. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.29 20:46:00 -
[5] - Quote
Ranger SnakeBlood wrote:It was nerfed because it came to the attension of CCP that 90% of the fights at CQC (of which were most fights because hit detection was actually worse at range) turned into a big dance off of unloading clip after clip, guess what that didnt make people who knew how to strafe at a slight advantage it made us un hitable i can recall multiple time running into a group of 6 people and winning because no one could hit me and i was using a assualt suit i tested out the scout to which i found i could make a average player waste all his ammo trying to hit me if i just strafe and jump without trying to shoot back,
People need to realise what we have now is a far sight better than the old movement that kitten would have turned any potential player off, i agree it needs a slight buff but i also would say the game need a hip fire clustering decrease, acceleration. Some people look back at that with fond memories i have no idea why the game felt to flighty to feel like my failure on positioning ment notting if i could just move the left stick left right left jump right left to get the upper hand again.
As much as i liked the old skirmish mode the rest of that build was not as good as people say And they fixed hit detection. Now what? |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.30 16:49:00 -
[6] - Quote
Zyrus Amalomyn wrote:All these suits except the scout dropsuit, are basically mini tanks.... and you people want to CODfy them? Stop bringing CoD up when you have no clue what you're talking about. In the Replication build, and prior builds, suits had higher movement and jump speeds, there was more flexibility, and it was overall more fluid and fun. Then, they changed all that in an attempt to "fix" hit detection. |
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