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pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.29 16:48:00 -
[1] - Quote
I've been thinking ( i know i probably shouldent) but it would seem logical that in the time era that we are in that the dropships and tanks would have some sort of missile defense system possibly a mod that we could skill into. as it stands Dropships and tanks have only 1 line of defense against the oncoming swarms and thats brace for impact and repair. iv pondered on a few ideas.
1) if the swarms are heat sensing, then some form of acctive deployable decoy or chaff modd would be cool.
2) if the swarms are locking on to the electricall field of the vehicle, then some sort of acctive anti sensor/lock on mod
3) this applys to both electrical field and any other type of lock on, A mod that has some sort of anti missile gatiling gun ( only for missiles not troops or vehicles ) this would have to be an acctive mod
these are only a few thoughts and off course from the possible mods iv mentiond would all have to be acctive mods and have sufficient cool down times for balance and fairness otherwise the swarm launcher would become redundant. These acctive mods would rely on the skill of the driver being able to acctivate them whilst in the thick of a heavy fire fight or hot landing zone. Constructive critisism welcome. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.29 17:36:00 -
[2] - Quote
Dose no one think this is a good idea ???? |
Geth Massredux
ZionTCD Legacy Rising
63
|
Posted - 2013.01.29 17:46:00 -
[3] - Quote
pegasis prime wrote:Dose no one think this is a good idea ???? Yea ofcourse I would definitely spend over 100.000 skill points into swarm launcher deflectors. Ps I already started a similar thread but I was basic. You went into more detail.
But +1 |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.29 17:52:00 -
[4] - Quote
Geth Massredux wrote:pegasis prime wrote:Dose no one think this is a good idea ???? Yea ofcourse I would definitely spend over 100.000 skill points into swarm launcher deflectors. Ps I already started a similar thread but I was basic. You went into more detail. But +1
sorry didnt see your thread or i would have posted there, swarms are the bain of my piloting abilities . well almost . it would defo be somethiing awesome to have some sort of swarm defense . |
Alexi Loken
Caldari Strategic Solutions
7
|
Posted - 2013.01.29 17:56:00 -
[5] - Quote
I am sure CCP is still working out how EWAR will work in DUST considering it is a huge part of EVE, it would a little silly if they did not, I don't want to be a nay sayer against suggestions and feedback but a lot of the things that people suggest are most likely being worked on or are on some sort of list, I encourage DUST players the thumb through the EVElopedia and see the tech that is available to capsuleers that will most likely be adapted and available to us in the future. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.29 18:11:00 -
[6] - Quote
Alexi Loken wrote:I am sure CCP is still working out how EWAR will work in DUST considering it is a huge part of EVE, it would a little silly if they did not, I don't want to be a nay sayer against suggestions and feedback but a lot of the things that people suggest are most likely being worked on or are on some sort of list, I encourage DUST players the thumb through the EVElopedia and see the tech that is available to capsuleers that will most likely be adapted and available to us in the future.
You are most probably correct that any thing we can think of they will be working on it, but us asking for requests or giving feedback will let the devs know that they are on the right track i.e. what we acctually want from the game. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.29 18:26:00 -
[7] - Quote
I have no problem with this, provided there is a counter- say a target painter or something that can overcome it.
That way, a lone Swarmer could be defeated by countermeasures, but a Swarmer with help from a Forward Observer would not be. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.29 18:30:00 -
[8] - Quote
Vaerana Myshtana wrote:I have no problem with this, provided there is a counter- say a target painter or something that can overcome it.
That way, a lone Swarmer could be defeated by countermeasures, but a Swarmer with help from a Forward Observer would not be.
I would support this if the paining device took the place of the main wepon and forced swarms and painters to work as a team. |
Raxsus Lannister
Tritan-Industries Legacy Rising
11
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Posted - 2013.01.29 18:41:00 -
[9] - Quote
pegasis prime wrote:Vaerana Myshtana wrote:I have no problem with this, provided there is a counter- say a target painter or something that can overcome it.
That way, a lone Swarmer could be defeated by countermeasures, but a Swarmer with help from a Forward Observer would not be. I would support this if the paining device took the place of the main wepon and forced swarms and painters to work as a team.
You just wanna make swarms extinct don't you? |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.29 18:47:00 -
[10] - Quote
hell no i love using them as well as evading them, i never said anything about making them extinct all the sugestions i put forward were in aid of defence against them, and i also mentiond how to make it fair . |
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Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.01.29 19:40:00 -
[11] - Quote
pegasis prime wrote:Vaerana Myshtana wrote:I have no problem with this, provided there is a counter- say a target painter or something that can overcome it.
That way, a lone Swarmer could be defeated by countermeasures, but a Swarmer with help from a Forward Observer would not be. I would support this if the paining device took the place of the main wepon and forced swarms and painters to work as a team.
This is a bad idea taking away a primary weapon so that someone can at one time kill that one derpship with that one module that stops the swarms from working.
No one would use it because the then have only a sidearm. also Logis would never even think about it despite being the ubiquitous support class in the game.
I say make it equipment it has no purpose other than pointing out the dropship and equipment is much easier to justify than taking away a primary.
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pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.29 19:44:00 -
[12] - Quote
Val'herik Dorn wrote:pegasis prime wrote:Vaerana Myshtana wrote:I have no problem with this, provided there is a counter- say a target painter or something that can overcome it.
That way, a lone Swarmer could be defeated by countermeasures, but a Swarmer with help from a Forward Observer would not be. I would support this if the paining device took the place of the main wepon and forced swarms and painters to work as a team. This is a bad idea taking away a primary weapon so that someone can at one time kill that one derpship with that one module that stops the swarms from working. No one would use it because the then have only a sidearm. also Logis would never even think about it despite being the ubiquitous support class in the game. I say make it equipment it has no purpose other than pointing out the dropship and equipment is much easier to justify than taking away a primary.
I f you think about it not only would it be good for dropships but any target vehicle/turret /instalation that happes to be on the map . this could lead the way for swarms or other such wepons being used as strategic artillery. ps i never said anythig about logies carrying them. |
Salt Dog 76
Red Star.
7
|
Posted - 2013.01.29 20:03:00 -
[13] - Quote
pegasis prime wrote:I've been thinking ( i know i probably shouldent) but it would seem logical that in the time era that we are in that the dropships and tanks would have some sort of missile defense system possibly a mod that we could skill into. as it stands Dropships and tanks have only 1 line of defense against the oncoming swarms and thats brace for impact and repair. iv pondered on a few ideas.
1) if the swarms are heat sensing, then some form of acctive deployable decoy or chaff modd would be cool.
2) if the swarms are locking on to the electricall field of the vehicle, then some sort of acctive anti sensor/lock on mod
3) this applys to both electrical field and any other type of lock on, A mod that has some sort of anti missile gatiling gun ( only for missiles not troops or vehicles ) this would have to be an acctive mod
these are only a few thoughts and off course from the possible mods iv mentiond would all have to be acctive mods and have sufficient cool down times for balance and fairness otherwise the swarm launcher would become redundant. These acctive mods would rely on the skill of the driver being able to acctivate them whilst in the thick of a heavy fire fight or hot landing zone. Constructive critisism welcome.
+1 But what to do about all them militia forgers. How about get rid of the militia forge gun. HMMMM |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.29 20:15:00 -
[14] - Quote
Salt Dog 76 wrote:pegasis prime wrote:I've been thinking ( i know i probably shouldent) but it would seem logical that in the time era that we are in that the dropships and tanks would have some sort of missile defense system possibly a mod that we could skill into. as it stands Dropships and tanks have only 1 line of defense against the oncoming swarms and thats brace for impact and repair. iv pondered on a few ideas.
1) if the swarms are heat sensing, then some form of acctive deployable decoy or chaff modd would be cool.
2) if the swarms are locking on to the electricall field of the vehicle, then some sort of acctive anti sensor/lock on mod
3) this applys to both electrical field and any other type of lock on, A mod that has some sort of anti missile gatiling gun ( only for missiles not troops or vehicles ) this would have to be an acctive mod
these are only a few thoughts and off course from the possible mods iv mentiond would all have to be acctive mods and have sufficient cool down times for balance and fairness otherwise the swarm launcher would become redundant. These acctive mods would rely on the skill of the driver being able to acctivate them whilst in the thick of a heavy fire fight or hot landing zone. Constructive critisism welcome. +1 But what to do about all them militia forgers. How about get rid of the militia forge gun. HMMMM
I love the forge gun espessially the 9k or assault models, they are more of a threat than the mallitia , hears why - the mallitia forge is normally run by newberries or "ammiture " or weekend heavys. it acctually takes a bit of skill to take down a dropship with a forge gun and the minute they start firing in the air they are a target for my guners , most folks who have taken shots at me witj there forges have been up on a high point right where my gunners can see them. but those pesky swarmers fire at me from all sorts of places. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.29 20:20:00 -
[15] - Quote
thats cool i just think a player should have to spec into AV to use it. AV dont need any militia gear IMO. I did or do like the SL flare post tho. And its been posted many times B4.... I was saying maybe a counter for forge gun shots maybe. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.29 20:22:00 -
[16] - Quote
I was a tanker last build and everyplayer in the game dont need AV. Just the one's who spec into it would be cool. The minute u bring out a tank everyone brings out AV and that sucks IMO. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.29 20:40:00 -
[17] - Quote
YourDeadAgain76 wrote:I was a tanker last build and everyplayer in the game dont need AV. Just the one's who spec into it would be cool. The minute u bring out a tank everyone brings out AV and that sucks IMO.
Iv been AV strait from the first time i playd and i know what you mean ohj look theres a tank lets all go av i hate the part time heavys |
Vir Sigvaldt
RED COLONIAL MARINES Covert Intervention
20
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Posted - 2013.01.29 20:55:00 -
[18] - Quote
I actually wouldn't mind seeing something like this, maybe a laser anti-missile system (LAMS) like in Mechwarrior 4 or something like this:
Small LAMS -Shoots down two incoming missiles every ten seconds. (One missile can be life or death for a properly fitted LAV)
Medium LAMS -Shoots down three incoming missiles every ten seconds.
Large LAMS -Shoots down five incoming missiles every ten seconds.
PG and CPU costs would scale with the size, these would be active (or passive) items that basically just knock out a few missiles of a volley every little while. |
SickJ
French unchained corporation
48
|
Posted - 2013.01.29 21:03:00 -
[19] - Quote
Alexi Loken wrote:I am sure CCP is still working out how EWAR will work in DUST considering it is a huge part of EVE, it would a little silly if they did not, I don't want to be a nay sayer against suggestions and feedback but a lot of the things that people suggest are most likely being worked on or are on some sort of list, I encourage DUST players the thumb through the EVElopedia and see the tech that is available to capsuleers that will most likely be adapted and available to us in the future. From the DUST 514 wiki: ' Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.'
tl;dr: Swarms are designed to get through countermeasures, so it's a fair bet we'll be seeing them soonGäó. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.29 23:42:00 -
[20] - Quote
it would be cool if we do get some sort of counter measure even if it only stopps a few missiles from the swarm . |
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Herrick Arcos
The Shadow Cavalry Mercenaries
56
|
Posted - 2013.01.30 00:43:00 -
[21] - Quote
I agree that adding countermeasure equipment would be interesting and would add more depth to the tactical experience. However, I also feel countering swarms should be a matter of skill, rather than just flipping a switch. I feel that blasters should be able to destroy swarm missiles. Defending against swarms would be possible but would require a skilled gunner and would take away from the dropships damage output for a short time. Even if the blaster had to be made precisely for that purpose. All in all i feel that there should be some form of defense against mass missile swarms. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
392
|
Posted - 2013.01.30 07:43:00 -
[22] - Quote
Why not just have chaff? The dropship can launch it just like it would be activating a module.
There should a limited amount and/or cooldown timer to prevent spam, but it would serve its purpose of defeating homing missiles but leaving dumb-fire forge guns and what have you alone. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.30 08:35:00 -
[23] - Quote
After speaking to my gunners they thought it would be cool if they could shoot the swarms out the air with the blaster , this would awesome and would show the true skills of my gunners ( who are probably the best gunners oi could ask for ). |
Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2013.01.31 03:08:00 -
[24] - Quote
A while back i mentioned an idea like this. Back when people were crying NERF SWARMS! The problem was that people could hit tanks and dropships from across the map. My idea was some kind of gun that fires every couple seconds. Every time it shoots it can take out a missile from the swarm. This way it would cut down on across the map swarming. It would force swarm launcher users to get at least within medium range for them to do damage. It would also encourage them to skill into better launchers. The idea to totally block swarm launchers in my opinion is totally impractical and unneeded |
PT SD
Subdreddit Test Alliance Please Ignore
125
|
Posted - 2013.01.31 03:23:00 -
[25] - Quote
For dropships maybe, but he'll no for tanks and LAVs. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.31 15:37:00 -
[26] - Quote
Bump |
charlesnette dalari
Creative Killers
159
|
Posted - 2013.01.31 18:53:00 -
[27] - Quote
this is on the "roadmap" dont have the specific thread handy but CCP has mentioned in the past few builds back that they would be adding countermeasures to dropships at some point. |
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