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Author |
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Rasputin La'Gar
Tritan-Industries Legacy Rising
28
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Posted - 2013.01.29 00:01:00 -
[1] - Quote
Not sure if anyone's talked about it yet but why are deployed clones rendered useless after the reserves run out?? It seriously takes away from what could be some epic last stands, and amazing come backs |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.29 00:04:00 -
[2] - Quote
Rasputin La'Gar wrote:Not sure if anyone's talked about it yet but why are deployed clones rendered useless after the reserves run out?? It seriously takes away from what could be some epic last stands, and amazing come backs Cause I know where to hide to make that game last forever. |
Drado Arona
Kirkinen Risk Control Caldari State
64
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Posted - 2013.01.29 00:04:00 -
[3] - Quote
Rasputin La'Gar wrote:Not sure if anyone's talked about it yet but why are deployed clones rendered useless after the reserves run out?? It seriously takes away from what could be some epic last stands, and amazing come backs Ah..... actually I have no problem with this... |
Drado Arona
Kirkinen Risk Control Caldari State
64
|
Posted - 2013.01.29 00:04:00 -
[4] - Quote
SoTa PoP wrote:Rasputin La'Gar wrote:Not sure if anyone's talked about it yet but why are deployed clones rendered useless after the reserves run out?? It seriously takes away from what could be some epic last stands, and amazing come backs Cause I know where to hide to make that game last forever. they could destroy the MCC still. all 5 caped destroys it fast. |
FiveFourteen On PSN
Team USA
0
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Posted - 2013.01.29 00:07:00 -
[5] - Quote
I dont want ambush to be a long game.. i play skirmish to get to my daily cap then play ambush to get isk. |
EternalRMG
ZionTCD Legacy Rising
234
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Posted - 2013.01.29 00:08:00 -
[6] - Quote
Drado Arona wrote:SoTa PoP wrote:Rasputin La'Gar wrote:Not sure if anyone's talked about it yet but why are deployed clones rendered useless after the reserves run out?? It seriously takes away from what could be some epic last stands, and amazing come backs Cause I know where to hide to make that game last forever. they could destroy the MCC still. all 5 caped destroys it fast. Ambush = No null cannons No null Cannons = No Mcc destruccion |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.29 00:11:00 -
[7] - Quote
Because you'll never destroy my tank, hell id call one in 4 each of my remaining teammates, muhahaaha and then clean your clone count, if im on the losing team and if im on the winning team why delay the inevitable.
When we up in da Barge, All Eyez on us, all eyez on usGǪGǪ You are now now rockin with I M Perfects and IMPSwarm b itch!!
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Reimus Klinsman
BetaMax.
320
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Posted - 2013.01.29 00:13:00 -
[8] - Quote
Rasputin La'Gar wrote:Not sure if anyone's talked about it yet but why are deployed clones rendered useless after the reserves run out?? It seriously takes away from what could be some epic last stands, and amazing come backs
Because the lack of available clones creates a divide by zero issue and every clone on the face of the planet implodes instantly... Just look at the battle on the victory/defeat screen. Tanks are still present, unmoving and there are absolutely no mercs on the grounds. They imploded into nothingness. |
The Dragon Ascendant
Celtic Anarchy
101
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Posted - 2013.01.29 00:16:00 -
[9] - Quote
I could get behind a full blown elimination mode where this was the case, if it was done properly. |
Rasputin La'Gar
Tritan-Industries Legacy Rising
28
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Posted - 2013.01.29 00:46:00 -
[10] - Quote
A 1 minute no-death count down during this time. If there are no kills in 1 minute then the team with the most clones left wins
And if the team is organised enough to tank up like that (in instant matches this isn't the case), the other team should be experienced with rpg's or at the very least, their own tanks |
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