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![ElitePixelEnemy ElitePixelEnemy](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
ElitePixelEnemy
Eyniletti Rangers Minmatar Republic
15
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Posted - 2013.01.28 23:11:00 -
[1] - Quote
looks like we have a update this week or tomorrow mostly tomorrow because the PSN Store update every Tuesdays well almost every game updates on Tuesdays but whatever but 1 of the dev's said something about update this week right here https://forums.dust514.com/default.aspx?g=posts&m=483332#post483332 |
![Kiiran-B Kiiran-B](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kiiran-B
Seraphim Initiative. CRONOS.
46
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Posted - 2013.01.28 23:16:00 -
[2] - Quote
Sound effects. Isn't exactly the most important thing in New Eden. |
![General Tiberius1 General Tiberius1](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 23:19:00 -
[3] - Quote
Kiiran-B wrote:Sound effects. Isn't exactly the most important thing in New Eden.
well, if the sound effects actually work for a change, that would be nice |
![ElitePixelEnemy ElitePixelEnemy](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
ElitePixelEnemy
Eyniletti Rangers Minmatar Republic
15
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Posted - 2013.01.28 23:22:00 -
[4] - Quote
Kiiran-B wrote:Sound effects. Isn't exactly the most important thing in New Eden. Did u read it right |
![R F Gyro R F Gyro](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
R F Gyro
ZionTCD Legacy Rising
315
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Posted - 2013.01.28 23:26:00 -
[5] - Quote
Not a new build though...
Quote:Later this week we're content streaming a lot of new sounds
(my emphasis)
They'll send the new sounds in through in-game update. |
![birdog's duster birdog's duster](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
birdog's duster
Nevec Task Force Orbis Imperialis
13
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Posted - 2013.01.28 23:29:00 -
[6] - Quote
Hoping for an update to the SP gains too, it would be nice. |
![Sete Clifton Sete Clifton](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Sete Clifton
PSU GHOST SYNDICATE
67
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Posted - 2013.01.28 23:29:00 -
[7] - Quote
Much like in film and tv, sound design in games is something that is extremely important but often overlooked. Bad sound design is actually worse and a bigger turn off than bad visual design. Don't underestimate it's importance. Right now in dust, it's serviceable, but far from excellent. You need to strike a balance between realistic and artificial, as too far in either direction and it sounds boring and generic. To this day, I still think battlefield bad company 2 has the best sound design of any shooter, it sounds simply fantastic, and it takes the enjoyment of playing it to a whole new level. |
![ElitePixelEnemy ElitePixelEnemy](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
ElitePixelEnemy
Eyniletti Rangers Minmatar Republic
15
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Posted - 2013.01.28 23:32:00 -
[8] - Quote
Sete Clifton wrote:Much like in film and tv, sound design in games is something that is extremely important but often overlooked. Bad sound design is actually worse and a bigger turn off than bad visual design. Don't underestimate it's importance. Right now in dust, it's serviceable, but far from excellent. You need to strike a balance between realistic and artificial, as too far in either direction and it sounds boring and generic. To this day, I still think battlefield bad company 2 has the best sound design of any shooter, it sounds simply fantastic, and it takes the enjoyment of playing it to a whole new level. Planet side 2 got good sound |
![Richard Sebire Richard Sebire](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Richard Sebire
Osmon Surveillance Caldari State
7
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Posted - 2013.01.28 23:42:00 -
[9] - Quote
Sete Clifton wrote:Much like in film and tv, sound design in games is something that is extremely important but often overlooked. Bad sound design is actually worse and a bigger turn off than bad visual design. Don't underestimate it's importance. Right now in dust, it's serviceable, but far from excellent. You need to strike a balance between realistic and artificial, as too far in either direction and it sounds boring and generic. To this day, I still think battlefield bad company 2 has the best sound design of any shooter, it sounds simply fantastic, and it takes the enjoyment of playing it to a whole new level.
![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) ![Idea](https://forums.dust514.com/Images/Emoticons/ccp_idea.png)
If you have played journey of the unfinished swan, you will know how, if sound is employed correctly, it is a huge part of the game. |
![Icy Tiger Icy Tiger](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.01.29 00:09:00 -
[10] - Quote
Battlefield 3 I only played because the sound of the battle was epic. And it was fun for a bit, until the patches came and killed it. |
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.29 00:11:00 -
[11] - Quote
Killzone 2 and 3 have the best sound design. Much better than any Battlefield games. |
![Iron Wolf Saber Iron Wolf Saber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.01.29 00:20:00 -
[12] - Quote
Eve has sound? |
![James Thraxton James Thraxton](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
James Thraxton
The Exemplars
73
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Posted - 2013.01.29 00:24:00 -
[13] - Quote
Sete Clifton wrote:Much like in film and tv, sound design in games is something that is extremely important but often overlooked. Bad sound design is actually worse and a bigger turn off than bad visual design. Don't underestimate it's importance. Right now in dust, it's serviceable, but far from excellent. You need to strike a balance between realistic and artificial, as too far in either direction and it sounds boring and generic. To this day, I still think battlefield bad company 2 has the best sound design of any shooter, it sounds simply fantastic, and it takes the enjoyment of playing it to a whole new level.
i remember when i hooked bfbc2 up to my subsystem and started driving a tank. . .my gf was downstairs and thought one was rolling up the street, started screaming from the kitchen to come downstairs . . . |
![TREY Trey TREY Trey](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
TREY Trey
THE DOLLARS
33
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Posted - 2013.01.29 00:39:00 -
[14] - Quote
I want new game features. Not more sounds... |
![Kiiran-B Kiiran-B](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kiiran-B
Seraphim Initiative. CRONOS.
46
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Posted - 2013.01.29 00:40:00 -
[15] - Quote
ElitePixelEnemy wrote:Kiiran-B wrote:Sound effects. Isn't exactly the most important thing in New Eden. Did u read it right
Yes.
|
![Kiiran-B Kiiran-B](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kiiran-B
Seraphim Initiative. CRONOS.
46
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Posted - 2013.01.29 00:41:00 -
[16] - Quote
Sete Clifton wrote:Much like in film and tv, sound design in games is something that is extremely important but often overlooked. Bad sound design is actually worse and a bigger turn off than bad visual design. Don't underestimate it's importance. Right now in dust, it's serviceable, but far from excellent. You need to strike a balance between realistic and artificial, as too far in either direction and it sounds boring and generic. To this day, I still think battlefield bad company 2 has the best sound design of any shooter, it sounds simply fantastic, and it takes the enjoyment of playing it to a whole new level.
It's not as important than the gameplay and constant bugs is it? Sound can wait. |
![Skihids Skihids](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.01.29 00:52:00 -
[17] - Quote
Kiiran-B wrote:Sete Clifton wrote:Much like in film and tv, sound design in games is something that is extremely important but often overlooked. Bad sound design is actually worse and a bigger turn off than bad visual design. Don't underestimate it's importance. Right now in dust, it's serviceable, but far from excellent. You need to strike a balance between realistic and artificial, as too far in either direction and it sounds boring and generic. To this day, I still think battlefield bad company 2 has the best sound design of any shooter, it sounds simply fantastic, and it takes the enjoyment of playing it to a whole new level. It's not as important than the gameplay and constant bugs is it? Sound can wait.
It's not as If the sound designer can just switch to map construction or network debugging. You wouldn't expect expect a flight mechanic to be assigned to fly your plane if there weren't enough pilots, would you? |
![Maestia Maestia](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Maestia
The Vanguardians Orion Empire
0
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Posted - 2013.01.29 00:57:00 -
[18] - Quote
Wonder if the ARs are going to have a sound change, since they sound like their shooting high speed peas at our enemies. |
![Kiiran-B Kiiran-B](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kiiran-B
Seraphim Initiative. CRONOS.
46
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Posted - 2013.01.29 01:11:00 -
[19] - Quote
Skihids wrote:Kiiran-B wrote:Sete Clifton wrote:Much like in film and tv, sound design in games is something that is extremely important but often overlooked. Bad sound design is actually worse and a bigger turn off than bad visual design. Don't underestimate it's importance. Right now in dust, it's serviceable, but far from excellent. You need to strike a balance between realistic and artificial, as too far in either direction and it sounds boring and generic. To this day, I still think battlefield bad company 2 has the best sound design of any shooter, it sounds simply fantastic, and it takes the enjoyment of playing it to a whole new level. It's not as important than the gameplay and constant bugs is it? Sound can wait. It's not as If the sound designer can just switch to map construction or network debugging. You wouldn't expect expect a flight mechanic to be assigned to fly your plane if there weren't enough pilots, would you?
Good point. But if they're doing a hotfix on sound why not release hotfixes on other, more pressing matters. |
![Ghost-33 Ghost-33](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Ghost-33
ShootBreakStab
108
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Posted - 2013.01.29 01:17:00 -
[20] - Quote
Ambient war noises and visuals (random fighters doggin it out in the sky every now and then or streaks of lasers / missiles in the air) would add a lot of atmosphere to DUST. I agree on the BFBC2 had a great sense of actually being in a war zone. Distant gunfire and mortar (i know not in game yet) fire always made it seem more real than it was.
I'd love seeing that in game once less pressing issues are taken care of. |
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![Hauker Due Hauker Due](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Hauker Due
Rubber Chicken Bombers
25
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Posted - 2013.01.29 01:26:00 -
[21] - Quote
It's not like CCP is sitting there going "Oh! lets just focus on sound"
Different departments work on different things
Why people are complaining about CCP further developing a piece of the game is blowing my mind. |
![Kiiran-B Kiiran-B](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kiiran-B
Seraphim Initiative. CRONOS.
46
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Posted - 2013.01.29 02:40:00 -
[22] - Quote
I'm not complaining. Just commenting.
I'd prefer a hotfix on game stability or game bugs to be released. Not sounds. Wouldn't you agree? |
![Orin the Freak Orin the Freak](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.01.29 02:44:00 -
[23] - Quote
I'll take what I can get, but this is by no means happening tomorrow. the post said "later this week" a week ago. this is technically "next week".
I do hope it comes tonight though, along with the new SP cap. |
![Kiiran-B Kiiran-B](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kiiran-B
Seraphim Initiative. CRONOS.
46
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Posted - 2013.01.29 02:46:00 -
[24] - Quote
Orin the Freak wrote:I'll take what I can get, but this is by no means happening tomorrow. the post said "later this week" a week ago. this is technically "next week".
I do hope it comes tonight though, along with the new SP cap.
SP cap is with the next big update I think. I remember a dev saying something about it. |
![Beast Beastlington Beast Beastlington](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2013.01.29 03:05:00 -
[25] - Quote
Sete Clifton wrote:Much like in film and tv, sound design in games is something that is extremely important but often overlooked. Bad sound design is actually worse and a bigger turn off than bad visual design. Don't underestimate it's importance. Right now in dust, it's serviceable, but far from excellent. You need to strike a balance between realistic and artificial, as too far in either direction and it sounds boring and generic. To this day, I still think battlefield bad company 2 has the best sound design of any shooter, it sounds simply fantastic, and it takes the enjoyment of playing it to a whole new level.
Fantastic post sir.
|
![KrankyPenguin KrankyPenguin](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
KrankyPenguin
Digital Mercs
1
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Posted - 2013.01.29 03:48:00 -
[26] - Quote
BC2 is my all time favorite shooter for many reasons. Sound is one of the bigger ones. The sounds that came with just heading up to the next objective made running a lot more entertaining. Most games nowadays don't add ambiance type sounds which make a bland game. I hope CCP is adding these types of sounds.
Dust might even pass up Bad Company, who knows?! ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![General Tiberius1 General Tiberius1](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.29 03:50:00 -
[27] - Quote
KrankyPenguin wrote:BC2 is my all time favorite shooter for many reasons. Sound is one of the bigger ones. The sounds that came with just heading up to the next objective made running a lot more entertaining. Most games nowadays don't add ambiance type sounds which make a bland game. I hope CCP is adding these types of sounds. Dust might even pass up Bad Company, who knows?! ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
have ti agree BC2, one of the best games when it came to MP, blowing up an entire town, never gets old ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![Michael Cratar Michael Cratar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Michael Cratar
Red and Silver Hand Amarr Empire
179
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Posted - 2013.01.29 05:18:00 -
[28] - Quote
I hope they sound cool! |
![Brass Stalker Brass Stalker](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Brass Stalker
Elite Mercenaries
17
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Posted - 2013.01.29 05:57:00 -
[29] - Quote
battlefield bad company 2 so far has had the most realistic sound design ive ever experienced on a console. if you were playing on a snow map you could literally hear how cold it was and when your guy went into a house you could hear him trying to warm himself up through the breathing noises he made. followed by hearing the enemies foot steps in the attic 2 floors up. and the approaching tank in the distance. |
![Toyis Winknife Toyis Winknife](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Toyis Winknife
Ametat Security Amarr Empire
13
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Posted - 2013.01.29 06:10:00 -
[30] - Quote
you can play music in background in dust.thats important to me.bf3 wont allow that.so hatts off to ccp for letting me rock out and still hear voices of squad. |
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![Vrain Matari Vrain Matari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.01.29 06:39:00 -
[31] - Quote
Kiiran-B wrote:Skihids wrote:Kiiran-B wrote:Sete Clifton wrote:Much like in film and tv, sound design in games is something that is extremely important but often overlooked. Bad sound design is actually worse and a bigger turn off than bad visual design. Don't underestimate it's importance. Right now in dust, it's serviceable, but far from excellent. You need to strike a balance between realistic and artificial, as too far in either direction and it sounds boring and generic. To this day, I still think battlefield bad company 2 has the best sound design of any shooter, it sounds simply fantastic, and it takes the enjoyment of playing it to a whole new level. It's not as important than the gameplay and constant bugs is it? Sound can wait. It's not as If the sound designer can just switch to map construction or network debugging. You wouldn't expect expect a flight mechanic to be assigned to fly your plane if there weren't enough pilots, would you? Good point. But if they're doing a hotfix on sound why not release hotfixes on other, more pressing matters. Because for sounds and database items CCP cleverly built in the ability to stream new content(sound files in this case) to the client without having to change the client code. Code fixes require more that just streaming updates, so those we gotta wait for. |
![Vrain Matari Vrain Matari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vrain Matari
ZionTCD Legacy Rising
404
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.29 06:44:00 -
[32] - Quote
Looks like we're getting vote option #2 for the interim skillpoint system too, with a 190k weekly cap and a 1wp=1sp payout after the cap, maxxed at 1000 sp pr match.
A much more civilized and inclusive system, thank you CCP. |
![ElitePixelEnemy ElitePixelEnemy](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
ElitePixelEnemy
Eyniletti Rangers Minmatar Republic
15
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Posted - 2013.01.29 07:31:00 -
[33] - Quote
Vrain Matari wrote:Looks like we're getting vote option #2 for the interim skillpoint system too, with a 190k weekly cap and a 1wp=1sp payout after the cap, maxxed at 1000 sp pr match.
A much more civilized and inclusive system, thank you CCP. Ewww |
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