KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.28 12:19:00 -
[1] - Quote
Education of new players is lacking right now. I have seen people confuse starter fits for static FPS classes, and not know that they could even edit them or create new ones. I have seen players generally clueless about how the market everything works. New players need to informed so that they can have a good experience in Dust, and hopefully stay and contribute to the game's growth and success.
If you are a new player, I recommend going to the help tab on the Neocom, go to tutorials, and do them all. You were asked to do the Neocom tutorial when you started Dust, but not the others. They're really short, and you might learn something valuable.
[Out of battle education]: Neocom, skills, market, fittings, & more I'm not sure if its a glitch or not, but there is no tutorial prompt for new player after the Neocom tutorial; this means players are currently not asked to the market, fitting, and skills tutorial. I posted this about it in here since I think its a bug. If its not, then it needs to be changed. Players must be prompted to do the tutorial.
The "Way of the merc" video that shows up after character creation explaining various aspects of Dust 514 should not be skippable (Ten-Sidhe's idea). It contains important information that players will need to know.
ALL tutorials must be mandatory. If you already done it with one of your characters on your account, you should not have to do it with other characters on your account.
If the tutorials are not mandatory, then an audio message must tell the new player that they will get an item or ISK reward to complete the tutorials (Ten-Sidhe's idea). This would motivate players to learn.
Since you guys still refuse to have voice chat set ON by default, then at least have a tutorial on tweaking settings that cover voice chat settings, push-to-talk settings, screen scale settings, brightness settings, and controls settings.
The uses, strengths, and weaknesses of various dropsuit, vehicles, and equipment types.
Explain the different tiers of items, and the higher skill point requirement as well as financial risk that comes with higher tier items.
[In battle education]: pew pew pew & other important things There needs to be a gameplay tutorial simulation with some AI enemies, and AI teammates. The AI doesn't have to be smart, just move, follow squad orders (attack/defend/capture/rally), and shoot. The simulation must do the following things. Basic movement and shooting.
Switching to secondary by tapping R2 instead of holding R2 to bring up the item wheel (like many seem to do, tapping is faster).
Switching to, and using equipment like nanite injectors and nanohives.
Checking the enemy's dropsuit tier by aiming down sights on the enemy to see the tags (MLT, STD, ADV, PRO).
Checking the efficiency percentage of their guns at different ranges, and on different targets.
Calling down vehicles.
Setting squad objectives from the map.
Setting squad objectives with the command wheel (R2+R3, select, aim, R1).
Hacking objectives.
Climbing ladders.
Calling down precision strikes.
Whatever else I'm forgetting.
[Other threads]: For further ideas on how to educate new players about weapons, dropsuits, roles, etc, please read these threads: Certificate System, Teaching Players to Play better and rewarding them a bit.: A certificate system based on skill training and actions in battle to train players. Click the link and read it, this is a great thread.
More militia gear + ALL suits/guns/equipment represented in BPC starter fits: Expanding militia weapon selection, and having all suits and weapons represented in starter fits to give players the ability to try out a variety of things and find what they like. This would help broaden their horizons to different items and playstyles besides just assault suit and AR. These starter fits could be BPCs that eventually run out.
Thank you for reading. |