Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.28 18:36:00 -
[1] - Quote
SoTa PoP wrote:If we couldn't put down two damage complex mods and beef up damage so damn much to a gun with such good RoF you wouldn't be seeing so many newberries QQing at lower levels. When's CCP going to hotfix the Damage mods to get a proper stacking penalty before everything gets nerfed too hell from the tears of newberries.
The above is accurate, the damage mods do need a fix so they become 'working as intended'.
Beyond that it's important for new players (and some vets) to understand that there are plateau points within skill development. In the early days low level Heavy suits with HMGs can be quite dominate but they lose this lead as the Assault class develops proper builds in a higher SP environment. At the start of the build when SP was reset militia tanks were close to an "I Win button" but with a few players having invested SP into the various forms of AV they're now much closer to a "kick me" sign than a tactical edge.
I don't play Heavy, but HMGs aren't overpowered, honestly the GEK AR kills me more often than Lasers and HMGs combined (not that I'm saying the GEK is overpowered either, because it's fine since CCP put the fix through). With a proper understanding of the weapons strengths and weaknesses an HMG is no more or less potent than any other weapon, engage a HMG head on, a shotgun up close, or a laser at range and you're courting death. It's a question of proper tactics, not mechanical imbalance.
0.02 ISK Cross
PS ~ I've taken out HMG Heavies with SMGs, it's not optimal of course and it's not something I recommend trying (more of a desperation move than a tactic per se) but it's quite doable (without a single point invested into SMG skills btw), done it a couple of times with Nova Knives too for that matter . Folks really need to take a breath and stop dramatizing balance assessments.
PPS ~ Damage Mods are broken but it's not at 2 that you'll see the greatest effect of this it's and 3 and above, furthermore last time I check the intended penalty was active as a bonus. Combine that with the frequent trend of many players to focus on dps rather than defense and there are many glass cannons who will evaporate if looked at wrong. But that's a result of a bug + dubious SP investments, not a broken weapon iteration. In any event stacking damage mods at this point most certainly is broken and people with a limited understanding of the game may easily misconstrue this as a broken weapon rather than a broken mod. |