Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Musta Tornius
BetaMax.
265
|
Posted - 2013.01.28 08:37:00 -
[1] - Quote
Hi guys, managed to catch Blam on irc and asked a few questions. This topic has mostly been forgotten but as I never saw a definite answer to it I thought I'd ask and Blam was kind enough to answer.
(08:25:39)Musta_Tornius>hey can I ask whilst you are here [CCP]Blam, whose skillset affects the damage of a turret on a vehicle, is it the gunner or the driver? Just trying to clarify as I've never seen an official answer. (08:27:20)[CCP]Blam>they're skill stacked (08:27:29)Musta_Tornius>hehe I've seen a few 'we tested' it threads but everyone is contradicting one another (08:27:44)[CCP]Blam>so if you've got a skill for your turret, and the driver's got a skill for it then it'll use both (08:28:02)Musta_Tornius>takes into account stacking penalties? (08:28:17)[CCP]Blam>depending on whether that skill has stacking penalties enabled (08:29:14)[CCP]Blam>one sec (08:29:43)[CCP]Blam>just checking on the stacking flag for turret skill (08:30:00)[CCP]Blam>i think it's fine
So tldr: turret damage is based on both the driver's and the gunner's skills combined! |
3 bird
DUST University Ivy League
86
|
Posted - 2013.01.28 08:52:00 -
[2] - Quote
Awesome, so with a skilled gunner AND pilot/driver your looking at +30% damage from skills alone.... That means even the Basic Cycled missiles have a splash damage of 97.5..... and the best have a splash damage of 126....
Still not great but not to shabby.
Anyway thanks for letting us all know Musta tis a great help ^_^ |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.28 08:54:00 -
[3] - Quote
What would be interesting to hear is if this 'combined' skill thing is calculated.
Is it: 1.) Both drives and gunners skill lvl added together such as if driver has turret operation @lvl2 and gunner @lvl3 then combined turret operation would be lvl5
2.) Have a median of all gunners and driver skill and round id to closest lvl |
Grit Breather
BetaMax.
660
|
Posted - 2013.01.28 10:18:00 -
[4] - Quote
Odiain Suliis wrote:What would be interesting to hear is if this 'combined' skill thing is calculated.
Is it: 1.) Both drives and gunners skill lvl added together such as if driver has turret operation @lvl2 and gunner @lvl3 then combined turret operation would be lvl5
2.) Have a median of all gunners and driver skill and round id to closest lvl The level of skill isn't important, it's the skill level's return. Plainly put, why would a turret care if the driver has level 3 and the gunner level 2? What the turret would care about is the driver having a CALCULATED TOTAL of 17.5% increase and the gunner having one of 12%. The turret would then have a CALCULATED TOTAL increase of 29.5%.
Skill levels are irrelevant, skill return is everything. |
droidb0ne
BetaMax.
12
|
Posted - 2013.01.28 10:22:00 -
[5] - Quote
Nice clarification. Good work musta |
KalOfTheRathi
CowTek
175
|
Posted - 2013.03.02 01:16:00 -
[6] - Quote
Grit Breather wrote:Plainly put, why would a turret care if the driver has level 3 and the gunner level 2? Are you aware that your statement makes no sense?
This is a game that operates within a set of rules that the Game Designers make. The players (us) use those rules to eek out and an advantage. The Turret doesn't care but the Code does. That is what implements those rules and they are driven the Game Designers and not your existentialist confusion regarding how sensitive Turrets and their feelings are.
The Turret Owner has to be able to Buy the Turret. That Requires particular Skill levels and sets the Base level of the Turret. When a Random Blue Berry hops into a Turret they are Rarely Skilled into Turrets. However when a Gunner hops in they (as I am) are Skilled in Turrets and there is a Reward for putting SP into the appropriate Skill. That reward, as many things in down in the DUST are, is Increased Lethality.
Side Note: As I understand it, in EVE one cannot fly off in a Ship that one is not Skilled for. And is used to torment EVE's version of New Berries. DUST does not implement that, although it might be desired by the Vehicle owner.
|
KalOfTheRathi
CowTek
175
|
Posted - 2013.03.02 01:22:00 -
[7] - Quote
@Musta Tornius, first thanks for the update.
If the opportunity arises I would ask for a clarification.
Is the Base Turret value set by the Purchaser of that Turret?
Or Is it set when the Turret is installed or When a Pilot/Driver assumes command?
Adding the Skills of the current Gunner will increase the Base values but knowing When the Base value is determined would be of interest.
Thanks.
|
ladwar
Dead Six Initiative
3
|
Posted - 2013.03.02 01:25:00 -
[8] - Quote
the turret has the skill of the user applied ie the gunner only this works with hp as well |
Free Killing
Universal Allies Inc.
2
|
Posted - 2013.03.02 01:40:00 -
[9] - Quote
You should have asked him why do dropships suck that much |
Iron Wolf Saber
BetaMax.
2945
|
Posted - 2013.03.02 01:43:00 -
[10] - Quote
Lore Reasoning.
All mercenaries are muscle imprinted with the operation of all current and future weapons when their firmware is available to download into new mercs. This is why militia level items are still usable by any mercenary.
Your suit is equipped a highly advanced neural weave impulse feed skin. This skin allows subconscious thoughts of the mind to be able to program and manage on board modules, weapons, defenses, networking, and sensors.
This allows soldiers to adjust the magnetic bubble on the fly of the plasma rifle, attenuate the focal range of the laser rifle quickly in its set range, change the detonation of the microfrags shells fired from the SMG, or resonate the shields to perfectly deflect the round with the least amount of field stability.
This also allows the operator of vehicles to handle most of its aspects but like most humans we're horrible active thinking multi-taskers and cannot control all the guns in multiple directions but when an operator of a turret networks with that of the driver both are able to quickly use the vehicles sensors and attune the shell to penetrate the best way possible into the target. |
|
Skihids
Tritan-Industries Legacy Rising
983
|
Posted - 2013.03.02 01:44:00 -
[11] - Quote
Free Killing wrote:You should have asked him why do dropships suck that much
Because he said the dropship was his favorite, and you only hurt the ones you love.
Hence the consistent nerfs on dropships. |
Requin Toblat
Terra Rosa Marines
1
|
Posted - 2013.03.03 15:43:00 -
[12] - Quote
ladwar wrote:the turret has the skill of the user applied ie the gunner only this works with hp as well. your skills are apply whenever you enter said spot and they are in no shape combined (driver/gunner). the deployer only need the level to be able to put of said turret(like a mechanic knowing who to put in a engine) but the turret only gets a damage buff from the operator of the turret. Did you read the OP?
|
Cody Sietz
Tritan-Industries Legacy Rising
66
|
Posted - 2013.03.03 16:12:00 -
[13] - Quote
Thank you. |
Vrain Matari
ZionTCD Legacy Rising
423
|
Posted - 2013.03.03 18:03:00 -
[14] - Quote
Musta Tornius wrote:Hi guys, managed to catch Blam on irc and asked a few questions. This topic has mostly been forgotten but as I never saw a definite answer to it I thought I'd ask and Blam was kind enough to answer.
(08:25:39)Musta_Tornius>hey can I ask whilst you are here [CCP]Blam, whose skillset affects the damage of a turret on a vehicle, is it the gunner or the driver? Just trying to clarify as I've never seen an official answer. (08:27:20)[CCP]Blam>they're skill stacked (08:27:29)Musta_Tornius>hehe I've seen a few 'we tested' it threads but everyone is contradicting one another (08:27:44)[CCP]Blam>so if you've got a skill for your turret, and the driver's got a skill for it then it'll use both (08:28:02)Musta_Tornius>takes into account stacking penalties? (08:28:17)[CCP]Blam>depending on whether that skill has stacking penalties enabled (08:29:14)[CCP]Blam>one sec (08:29:43)[CCP]Blam>just checking on the stacking flag for turret skill (08:30:00)[CCP]Blam>i think it's fine
So tldr: turret damage is based on both the driver's and the gunner's skills combined! Thank you Musta Tornius!!
It's a pleasure to scratch that one off the 'great mysteries' list.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |