Marston VC wrote:Recently ive been reading a lot of people QQing about how the "lazor riflez are OP!!!" "it insta kills me!" "im not good at the game so its OP!" ect ect..... Being an observer to most of these posts ive noticed that most people never say "i used it and it was really easy to use." Well ill admit.... its pretty easy to use (most of the time).
Back when lasers were introduced i jumped on them immediately. At first i thought they sucked but after a couple games i learned how to use them properly. Ive been using them ever since then, and have learned a lot about how to use them properly and why people think there so overpowered. I don't believe there nearly as bad as everyone thinks because ive been on the receiving end before and its relatively easy to avoid dying from it, but that being said there are a few things that could be tweaked in order to give people a better chance.
The rumors ive been hearing recently are major nurfs to the weapon involving..... "clip size decrease, damage decrease, range decrease, and possibly a heat build up increase" All four of those, or even only three of those will break the weapon gauranteed depending on how hard the nerf is. Some might say "but marston! they wont nurf all of those attributes thatttt bad" and my response to them would be "look at what they did to missiles......" and so begins my argument/seloution to what im going to call........ the "laser problem"
PROBLEMS WITH CURRENT LASER STATS:
currently the laser rifle can insta-melt people at medium-long range after its charged up a bit. This makes it difficult for our militia grade noobs to survive if they weren't paying attention or were in the middle of an open field, thus making them cry "OP" The reason the laser rifle is so easy to use is because of how it has zero recoil, coupled with a quick damage build up. One needs only to swipe the laser two or three times to kill one person because after three seconds the of damage stacking the basic laser rifle is doing over 45 damage per shot.
SOLUTION TO THE CURRENT PROBLEM:
The following will provide a solution to the current problem that i think would make it more fair to others while still making it possible to get kills with the laser rifle.
Damage Nurf: -5 = 10 damage for stand/adv lvl gun, 15 damage for proto lvl gun.
Damage cap: A cap for the damage stacking set at 35-40 for the standard/adv guns, and 50 for the proto gun.
Range nurf: nerf the range by 10% so as to make only people with sharpshooter proficiency seem like they have a sniper rifle.
A rate of fire nurf: This is most important by FAR, the reason only one or two charged laser swipes can kill someone is because in the time it takes that once swipe to pass over a body, it can land two to four 60 damage "shots". The RoF nurf should bring it down to something in between the assault rifle, and breach rifle RoF.
problem fixed:
CONCLUSION:
with those nurfs in place, it would basically put the laser rifle on par with assault rifles damage wise. The only difference between the two would be that the laser rifle works efficiently long range, where as the assault works better mid-range.
The reason why those nurfs are acceptable is because it would "balance" the gun rather then "break" it. Heat build up and clip size are not the problem here. The problem is DPS, and three of the four things listed above effect the guns dps by A LOT. Now more importantly then that, i could actually see myself still using the laser rifle if these nurfs were applied, would it be as good? no, but would it be fair? IMO yes, it would essentially do the same DPS an assault rifle does only at its optimal range, and if anyone wants to nurf it further then i would recommend nurfing the assault rifles again too, but thats just my opinion. So what do you guys think? good? bad? discuss below, ill also post this again in the feedback/request section.