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Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 19:32:00 -
[1] - Quote
I've been a massive fan of the EVE franchise for years and was waiting with baited breath to get my hands on Dust 514, being an avid console FPS player (Halo, Battlefield) and a PC gamer to putt, what I've experienced over the past few days has been an utter disappointment.
Huge lag problems, with players glitching around and a general fps constantly dropping to noticeably stuttering levels, not to mention the massive system lag spikes that freeze the game for up to 5 seconds at a time. For this reason alone the game is often impossible to play, and that's before getting in to the incredibly clunky and horrible controls. For an FPS game I can't believe how annoying the controls are. This is one of the prime reasons the game has quickly become nothing more than a constant annoyance. There seems to be a combination of bad/delayed controls and really iffy hit recognition that makes attempting to play with any amount of skill pretty much mute.
I have decided to play as a scout class, and such have poured all my skill points and learning in to this path. Since doing this it has come to my attention that the scout class is pretty much useless, the sniper rifles either don't cause enough damage or the charge takes way too long, coupled with the TINY hit reticule and the necessity for literal pixel fine accuracy to get a shot on target (not forgetting the terrible hit recognition and clunky sluggish controls). If my intention is to keep skilling up with the scout class to a point I can actually use decent equipment, my role is forced in to very long range engagements with sub par equipment, the necessity for pixel fine accuracy with over bearing scope sway, a comparatively low damage output, long gaps between shots and only a very small chance to hit someone amongst them glitching around the hit not registering, or them turning and shooting me, wiping me off the face of the planet before I've recharged my shot. My only option then is to switch to another class, playing with bottom tier milita gear while dumping all my sp in to the scout skills
For a game that promotes it's self as one you can 'play how you want to', my choices are already incredibly limited and influenced by factors out side of my control. I have become certain that you simply can't carry the ethos of EVE online's 'play how you want' perspective over to an FPS game. Especially not in the way they have attempted. The nature of EVE's combat works well for specific customizations and is balanced beautifully, this is largely due to it's 'numbers' nature and that it is a point and click affair. An FPS game works on very very different laws and what CCP have tried to do either isn't possible, or they've failed miserably at attempting it.
To be honest the game feels largely like a badly designed money trap, with BUY AUR splattered everywhere you look, the majority of named modules AUR only with no option for player trading or simply charging much larger amounts of ISK for the same named modules, to the "Look what you COULD have won (if you bought an SP booster... for more Aur)" at the end of every match. I can't help but be aware of the insidiously capitalist undertone shrouding the entire game, which is in it's self honestly horribly designed anyway.
CCP obviously have no experience making FPS games, they should have gone in to partner ship with a company that actually knew what they were doing. It really saddens what the reality of this came has turned out to be. I'm holding up very little hope for this game to see much life beyond a year, 2 at most, unless it drastically changes and addresses it's many, many flaws. It simply isn't up to par with any other current game on the FPS market. It's utter insanity when you take in to account that CCP pretty much requires a large and active player base on Dust 514 to be the other half of the integration with the EVE universe on PC, the way things are going, they're going to have very very big problems on their hands when this thing falls flat on it's face. |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.27 19:38:00 -
[2] - Quote
the part about frame rate and lag was legit the rest sounding like more common QQIng over the most noobiest role in the game- sniper |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.27 19:41:00 -
[3] - Quote
Xenoma Prime wrote:I've been a massive fan of the EVE franchise for years and was waiting with baited breath to get my hands on Dust 514, being an avid console FPS player (Halo, Battlefield) and a PC gamer to putt, what I've experienced over the past few days has been an utter disappointment.
Huge lag problems, with players glitching around and a general fps constantly dropping to noticeably stuttering levels, not to mention the massive system lag spikes that freeze the game for up to 5 seconds at a time. For this reason alone the game is often impossible to play, and that's before getting in to the incredibly clunky and horrible controls. For an FPS game I can't believe how annoying the controls are. This is one of the prime reasons the game has quickly become nothing more than a constant annoyance. There seems to be a combination of bad/delayed controls and really iffy hit recognition that makes attempting to play with any amount of skill pretty much mute.
I have decided to play as a scout class, and such have poured all my skill points and learning in to this path. Since doing this it has come to my attention that the scout class is pretty much useless, the sniper rifles either don't cause enough damage or the charge takes way too long, coupled with the TINY hit reticule and the necessity for literal pixel fine accuracy to get a shot on target (not forgetting the terrible hit recognition and clunky sluggish controls). If my intention is to keep skilling up with the scout class to a point I can actually use decent equipment, my role is forced in to very long range engagements with sub par equipment, the necessity for pixel fine accuracy with over bearing scope sway, a comparatively low damage output, long gaps between shots and only a very small chance to hit someone amongst them glitching around the hit not registering, or them turning and shooting me, wiping me off the face of the planet before I've recharged my shot. My only option then is to switch to another class, playing with bottom tier milita gear while dumping all my sp in to the scout skills
For a game that promotes it's self as one you can 'play how you want to', my choices are already incredibly limited and influenced by factors out side of my control. I have become certain that you simply can't carry the ethos of EVE online's 'play how you want' perspective over to an FPS game. Especially not in the way they have attempted. The nature of EVE's combat works well for specific customizations and is balanced beautifully, this is largely due to it's 'numbers' nature and that it is a point and click affair. An FPS game works on very very different laws and what CCP have tried to do either isn't possible, or they've failed miserably at attempting it.
To be honest the game feels largely like a badly designed money trap, with BUY AUR splattered everywhere you look, the majority of named modules AUR only with no option for player trading or simply charging much larger amounts of ISK for the same named modules, to the "Look what you COULD have won (if you bought an SP booster... for more Aur)" at the end of every match. I can't help but be aware of the insidiously capitalist undertone shrouding the entire game, which is in it's self honestly horribly designed anyway.
CCP obviously have no experience making FPS games, they should have gone in to partner ship with a company that actually knew what they were doing. It really saddens what the reality of this came has turned out to be. I'm holding up very little hope for this game to see much life beyond a year, 2 at most, unless it drastically changes and addresses it's many, many flaws. It simply isn't up to par with any other current game on the FPS market. It's utter insanity when you take in to account that CCP pretty much requires a large and active player base on Dust 514 to be the other half of the integration with the EVE universe on PC, the way things are going, they're going to have very very big problems on their hands when this thing falls flat on it's face.
adapt or die. |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.27 19:48:00 -
[4] - Quote
Xenoma Prime wrote: I have decided to play as a scout class, and such have poured all my skill points and learning in to this path. Since doing this it has come to my attention that the scout class is pretty much useless,.
LOL tell this to DTorcale or Sleep Zan.. |
Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 19:56:00 -
[5] - Quote
You're entitled to your opinion of course. I suppose it was quite QQ-y, but that says something in it's self, to me at least. I'm not someone to moan usual. I'm far a field from your usual 14 year old spoiled brat gamer boy I can assure you.
I understand that the way I came across may not have represented my underlying points as justifiably as possible. Though I do honestly believe that there are currently several fundamental flaws with the way the game has been designed; in terms of class balance, control mechanics, hit recognition, The kind of relationship Aur has to the game, and, something harder to explain. something to do with the ethos of design CCP have taken. The theory is astounding and innovative. It doesn't translate well in to practice at all.
A game is supposed to be fun, it also markets it's self as one you can play your way, one you can skill up in your own way and develop your own play style. The very fact you called the scout class 'the most noobiest role' speaks volumes to my point about game balance. Yes you are correct, the role is currently pointless. It feels as though the game's only logical choice is to train up into a heavy with a heavy machine gun and armor/shield buffs. It is already becoming linear, making most of the other options mute. This is exactly my point. The game is very badly designed, people are exploiting the imbalance, causing 'me' to be forced in to a certain character progression to counter act the lack of proper game design. I don't want to play that way. I play scout/ in all FPS games and I'm damn good at it. Except for in Dust, there are reasons for that. Now I don't want to get in to a pointless argument with strangers over the Internet. My intention here isn't to moan. I am expressing my disappointment at a product I have looked forward to being released for a long time.
Please explain to me how this game is on par with other titles of it's genre, and please explain to me how I can play the game how I want to play it, while not becoming incredibly disheartened by the annoying game play experience because of this. It is not my fault that I find the game aggravating as the cause is down to imbalanced mechanics and a handful of other issues that have already been expressed.
I am honestly convicted in the stance that there are too many flaws to this game for it to be enjoyable, or 'as' enjoyable as other titles on the market and please don't argue that I should just 'play better'; if you honestly can't see how utterly clunky and, just, 'bad quality' this game is compared to others out there right now, the world has gone insane...
I'm expressing these points because I want this game to be better, they are issues I feel personally, need to be addressed. ok? |
Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 19:59:00 -
[6] - Quote
Paran Tadec wrote:
adapt or die.
This ethos works in eve (something I have said many, many times to people), sadly it doesn't in Dust. By adapt you mean "play the only way that works", sadly. My point remains |
Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 20:00:00 -
[7] - Quote
Sobriety Denied wrote: LOL tell this to DTorcale or Sleep Zan..
It's logically flawed to use two of the best snipers in the game as evidence the class isn't imbalanced. Think about it... |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.27 20:02:00 -
[8] - Quote
Xenoma Prime wrote:You're entitled to your opinion of course. I suppose it was quite QQ-y, but that says something in it's self, to me at least. I'm not someone to moan usual. I'm far a field from your usual 14 year old spoiled brat gamer boy I can assure you.
I understand that the way I came across may not have represented my underlying points as justifiably as possible. Though I do honestly believe that there are currently several fundamental flaws with the way the game has been designed; in terms of class balance, control mechanics, hit recognition, The kind of relationship Aur has to the game, and, something harder to explain. something to do with the ethos of design CCP have taken. The theory is astounding and innovative. It doesn't translate well in to practice at all.
A game is supposed to be fun, it also markets it's self as one you can play your way, one you can skill up in your own way and develop your own play style. The very fact you called the scout class 'the most noobiest role' speaks volumes to my point about game balance. Yes you are correct, the role is currently pointless. It feels as though the game's only logical choice is to train up into a heavy with a heavy machine gun and armor/shield buffs. It is already becoming linear, making most of the other options mute. This is exactly my point. The game is very badly designed, people are exploiting the imbalance, causing 'me' to be forced in to a certain character progression to counter act the lack of proper game design. I don't want to play that way. I play scout/ in all FPS games and I'm damn good at it. Except for in Dust, there are reasons for that. Now I don't want to get in to a pointless argument with strangers over the Internet. My intention here isn't to moan. I am expressing my disappointment at a product I have looked forward to being released for a long time.
Please explain to me how this game is on par with other titles of it's genre, and please explain to me how I can play the game how I want to play it, while not becoming incredibly disheartened by the annoying game play experience because of this. It is not my fault that I find the game aggravating as the cause is down to imbalanced mechanics and a handful of other issues that have already been expressed. ok i can see your not some brat that gets easily trolled so +1 for you
so i think you're just knee jerking a little too much. i think you need to give the game some more time and need to spend some time with other experienced scouts before making your declaration that the role is useless. if you want you can run some squads with us perhaps if you actually played as a non lone wolf you might see the game differently but if you're already set in your feelings i will not try to change them.
as they love to say on your BF3 forums, COD is that way..
no i'm not gonna sit here and argue/list for you how i think dust is better, because i sold lolBF3 back to gamestop months ago and frankly would have nothing more to do with EA ever again. they went down the tubes after bad company 2. |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.27 20:04:00 -
[9] - Quote
Xenoma Prime wrote:Sobriety Denied wrote: LOL tell this to DTorcale or Sleep Zan..
It's logically flawed to use two of the best snipers in the game as evidence the class isn't imbalanced. Think about it...
ok well what is it then do you want the class nerfed or buffed
and oracles mostly shotgun perhaps something you should consider |
Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 20:08:00 -
[10] - Quote
Sobriety Denied wrote:Xenoma Prime wrote:Sobriety Denied wrote: LOL tell this to DTorcale or Sleep Zan..
It's logically flawed to use two of the best snipers in the game as evidence the class isn't imbalanced. Think about it... ok well what is it then do you want the class nerfed or buffed and oracles mostly shotgun perhaps something you should consider
What I want addressed is implied in what I'm speaking about, is that not obvious? (holding conversations on Internet game forums gets very tiring sometimes)
EDIT: These messages are actually aimed at CCP, as this is their feedback forum and hopefully an employee will be of the right mind to take constructive (and not so) criticism for what it is. |
|
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.27 20:09:00 -
[11] - Quote
Xenoma Prime wrote:Paran Tadec wrote:
adapt or die.
This ethos works in eve (something I have said many, many times to people), sadly it doesn't in Dust. By adapt you mean "play the only way that works", sadly. My point remains
that;s pretty much exactly what it means.. if shooting full health players isn't working for you then you should shoot at the wounded ones until you earn your skill points/right to fully one shot advanced players in advanced gear |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.27 20:12:00 -
[12] - Quote
Xenoma Prime wrote:Sobriety Denied wrote:Xenoma Prime wrote:Sobriety Denied wrote: LOL tell this to DTorcale or Sleep Zan..
It's logically flawed to use two of the best snipers in the game as evidence the class isn't imbalanced. Think about it... ok well what is it then do you want the class nerfed or buffed and oracles mostly shotgun perhaps something you should consider What I want addressed is implied in what I'm speaking about, is that not obvious? (holding conversations on Internet game forums gets very tiring sometimes) EDIT: These messages are actually aimed at CCP, as this is their feedback forum and hopefully an employee will be of the right mind to take constructive (and not so) criticism for what it is.
well navigating around all the QQ it apears what you want is instant pwn power when we all had to earn ours the hard way over several weeks. and dont say were all very ahead of you there's plenty of new players in militia gear that you should be able to OHK
and from the amount of people that flock to scout/sniper it's obviously something good about it. |
Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 20:13:00 -
[13] - Quote
Sobriety Denied wrote:Xenoma Prime wrote:Paran Tadec wrote:
adapt or die.
This ethos works in eve (something I have said many, many times to people), sadly it doesn't in Dust. By adapt you mean "play the only way that works", sadly. My point remains that;s pretty much exactly what it means.. if shooting full health players isn't working for you then you should shoot at the wounded ones until you earn your skill points/right to fully one shot advanced players in advanced gear
You're missing my point. The game mechanics themselves make the game annoying. It isn't this hard to play other games, and that isn't to do with lack of skill points, it may be partly, but much more noticeably, to me is the quality of immediate feedback i get from the engine it's self, which is inarguably comparatively very badly designed. This is a beta. This is why I am speaking about what I think needs to be changed. At the moment this problem is drastic.
I understand the ideal, the philosophy behind the game, in which case you are right, but it isn't relevant here. |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.27 20:16:00 -
[14] - Quote
Xenoma Prime wrote:Sobriety Denied wrote:Xenoma Prime wrote:Paran Tadec wrote:
adapt or die.
This ethos works in eve (something I have said many, many times to people), sadly it doesn't in Dust. By adapt you mean "play the only way that works", sadly. My point remains that;s pretty much exactly what it means.. if shooting full health players isn't working for you then you should shoot at the wounded ones until you earn your skill points/right to fully one shot advanced players in advanced gear You're missing my point. The game mechanics themselves make the game annoying. It isn't this hard to play other games, and that isn't to do with lack of skill points, it may be partly, but much more noticeably, to me is the quality of immediate feedback i get from the engine it's self, which is inarguably comparatively very badly designed. This is a beta. This is why I am speaking about what I think needs to be changed. At the moment this problem is drastic. I understand the ideal, the philosophy behind the game, in which case you are right, but it isn't relevant here.
ok if you're complaining about shield flashes with no damage then i apologize and that is a legitimate gripe
you do realize we dont have bullet drop and travel time i take it |
Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 20:18:00 -
[15] - Quote
Sobriety Denied wrote:Xenoma Prime wrote:Sobriety Denied wrote:Xenoma Prime wrote:Sobriety Denied wrote: LOL tell this to DTorcale or Sleep Zan..
It's logically flawed to use two of the best snipers in the game as evidence the class isn't imbalanced. Think about it... ok well what is it then do you want the class nerfed or buffed and oracles mostly shotgun perhaps something you should consider What I want addressed is implied in what I'm speaking about, is that not obvious? (holding conversations on Internet game forums gets very tiring sometimes) EDIT: These messages are actually aimed at CCP, as this is their feedback forum and hopefully an employee will be of the right mind to take constructive (and not so) criticism for what it is. well navigating around all the QQ it apears what you want is instant pwn power when we all had to earn ours the hard way over several weeks. and dont say were all very ahead of you there's plenty of new players in militia gear that you should be able to OHK
No. I want a balanced game, and one with a more responsive feedback loop between me and the engine. don't you?
I've obviously made a mistake in trying to talk about issues with the game in the games beta forums. Is it not within my rights to express some form of discontent with the game if it is indeed making me feel this way? Why is it so hard to accept? Again I ask for you to refrain from a one liner 'fad' response resembling "play better" or "you're just QQing", it shows your age and maturity. There are valid points here, if you can't see that my move has obviously fallen on deaf ears. |
BlindMango
Algintal Core Gallente Federation
3
|
Posted - 2013.01.27 20:21:00 -
[16] - Quote
I'm going to have to agree with this, the whole gameplay experience of DUST just doesn't feel very well done, I even made my own forum post regarding some things, there are issues with the game right now and that is undeniable, I want this game to succeed as much as everyone else does, that's why it's important to bring the numerous issues up. |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.27 20:21:00 -
[17] - Quote
well at least i bumped your thread for you
remember tho this is still an actual beta not one of those glorified demos |
Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 20:27:00 -
[18] - Quote
Sobriety Denied wrote:Xenoma Prime wrote:Sobriety Denied wrote:Xenoma Prime wrote:Paran Tadec wrote:
adapt or die.
This ethos works in eve (something I have said many, many times to people), sadly it doesn't in Dust. By adapt you mean "play the only way that works", sadly. My point remains that;s pretty much exactly what it means.. if shooting full health players isn't working for you then you should shoot at the wounded ones until you earn your skill points/right to fully one shot advanced players in advanced gear You're missing my point. The game mechanics themselves make the game annoying. It isn't this hard to play other games, and that isn't to do with lack of skill points, it may be partly, but much more noticeably, to me is the quality of immediate feedback i get from the engine it's self, which is inarguably comparatively very badly designed. This is a beta. This is why I am speaking about what I think needs to be changed. At the moment this problem is drastic. I understand the ideal, the philosophy behind the game, in which case you are right, but it isn't relevant here. ok if you're complaining about shield flashes with no damage then i apologize and that is a legitimate gripe you do realize we dont have bullet drop and travel time i take it
I do realize that. And yes that is one of the things I'm talking about. In all though my point is that there are simply too many things wrong with this game to justify any argument in it's defense. It's theoretically brilliant, but it's let down so so much by an unavoidably terrible over all design, in many interrelating areas. That is all I'm saying. I know it's vague but I can assume you know what I'm talking about. |
Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 20:31:00 -
[19] - Quote
Sobriety Denied wrote:well at least i bumped your thread for you
remember tho this is still an actual beta not one of those glorified demos
Of course, it's a beta. But the problem lies in looking deeper. The current mechanics that are in my opinion badly designed are too implicit to the engine to be 'fixed'. They are for all intents and purposes here to stay (largely at least) without completely re-writing parts of the engine on the code level. It's hard to explain what I mean but if you know anything about game design...
Which leads me back to my original gripe, my OP was simply a statement of discontent about what Dust 514 has turned out to be. I'm gutted, honestly. It's a huge shame.
If you re-read my OP (and the second long one) and give it the benefit of the doubt, try and see where I'm coming from, you may just well notice that everything I mention is nothing short of completely true. |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.27 20:36:00 -
[20] - Quote
then that's one less future sniper i have to worry about |
|
Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 20:42:00 -
[21] - Quote
Sobriety Denied wrote:Xenoma Prime wrote:You're entitled to your opinion of course. I suppose it was quite QQ-y, but that says something in it's self, to me at least. I'm not someone to moan usual. I'm far a field from your usual 14 year old spoiled brat gamer boy I can assure you.
I understand that the way I came across may not have represented my underlying points as justifiably as possible. Though I do honestly believe that there are currently several fundamental flaws with the way the game has been designed; in terms of class balance, control mechanics, hit recognition, The kind of relationship Aur has to the game, and, something harder to explain. something to do with the ethos of design CCP have taken. The theory is astounding and innovative. It doesn't translate well in to practice at all.
A game is supposed to be fun, it also markets it's self as one you can play your way, one you can skill up in your own way and develop your own play style. The very fact you called the scout class 'the most noobiest role' speaks volumes to my point about game balance. Yes you are correct, the role is currently pointless. It feels as though the game's only logical choice is to train up into a heavy with a heavy machine gun and armor/shield buffs. It is already becoming linear, making most of the other options mute. This is exactly my point. The game is very badly designed, people are exploiting the imbalance, causing 'me' to be forced in to a certain character progression to counter act the lack of proper game design. I don't want to play that way. I play scout/ in all FPS games and I'm damn good at it. Except for in Dust, there are reasons for that. Now I don't want to get in to a pointless argument with strangers over the Internet. My intention here isn't to moan. I am expressing my disappointment at a product I have looked forward to being released for a long time.
Please explain to me how this game is on par with other titles of it's genre, and please explain to me how I can play the game how I want to play it, while not becoming incredibly disheartened by the annoying game play experience because of this. It is not my fault that I find the game aggravating as the cause is down to imbalanced mechanics and a handful of other issues that have already been expressed. ok i can see your not some brat that gets easily trolled so +1 for you so i think you're just knee jerking a little too much. i think you need to give the game some more time and need to spend some time with other experienced scouts before making your declaration that the role is useless. if you want you can run some squads with us perhaps if you actually played as a non lone wolf you might see the game differently but if you're already set in your feelings i will not try to change them. as they love to say on your BF3 forums, COD is that way.. no i'm not gonna sit here and argue/list for you how i think dust is better, because i sold lolBF3 back to gamestop months ago and frankly would have nothing more to do with EA ever again. they went down the tubes after bad company 2.
I didn't see this reply. It's a good reply Thanks, yes I'm going to give it chance, and I haven't had chance to play with other people yet. I know that it will take time to get better what with the SP and stuff. I just honestly hope they fix the balance issues, hit recognition and general clunkyness to the game.
It is just that the game has quickly become quite annoying with the almost impossibility of hitting half mile away 3 pixel high running targets with the sniper rifle (you must admit it's unusually hard), the problem being this is almost the only 'effective' role of the scout, which means you spend most of your time miles away from any action meaning you really don't get that many kills and generally get quite sketched out over not being able to contribute enough to your team, otherwise you run i closer and die instantly to close range mercs with ARs. I think that's it. The SNiper Rifles are too 'off' to be truly effective at long range, but are horribly under equipped to be effective at short range. If they fiddled with the specs on the sniper rifles....
saying that I've thought about possible infiltration roles and all that using low sig res and high scan range e.t.c. Lets hope I get more used to the controls (they're so odd compared to other FPS games, come on, you must notice too.)
And don't get me wrong. I do have good matches, they're just very rare...
Thanks for talking sense and allowing me to offload. I'll probably see you on the field And I'll deffinitely try and track down an experienced scout. Cheers for the advise. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.27 21:57:00 -
[22] - Quote
I have defiantly encountered more lag in halo, most matches in this game lag is a non issue.
I seriously suggest playing halo 4 to understand the true meaning of random lag. |
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