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Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.27 17:59:00 -
[1] - Quote
I've noticed recently that LAVs driving anywhere near someone with even standard AV grenades is screwed. First, with my experience as an LAV driver, the range of AV grenades is roughly the same as small blaster range; that's OK, except people with AV grenades can never be prioritized as a special target, as you can't see that they have grenades. That is the strength of them, and I don't have a problem with that.
The problem I have is that in the short amount of time it takes someone to hit a vehicle with all 3 of their AV grenades (assuming they don't have a nanohive), a swarm launcher can only fire once, and forge guns are still charging. The difference is, a single standard forge round or swarm volley won't down a decent LAV, but the 3 standard AV grenades will, no problem. LAVs that are driving to let their gunner get a shot, rather than driving full speed, can't accelerate quickly enough to react to this (believe it or not).
I think AV grenades should actually be grenades- give them a fuse instead of letting them detonate on impact. HAVs have the health to survive this, so why not let LAVs use speed to their advantage? Having to time a grenade throw would also take more skill than just throwing all your homing impact grenades in rapid succession. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.29 02:47:00 -
[2] - Quote
As far as what 2 of you have said about the mobility of LAVs, it isn't as good as you would think for escaping grenades. Using blasters, the driver WILL have to slow down for the gunner to do any serious damage to all but the stupidest infantry. Even with a boost system or whatever it's called that I'm using, someone with good reflexes will still probably get hit twice (unless you have top of the line modules, you won't survive that), and your average player will probably take a third grenade. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.29 02:48:00 -
[3] - Quote
Sargon Akkadi wrote:The range on the AV is short enough that getting 3 on a LAV that is zooming by is not that feasible. Getting two or three on the guy that is trying to run you over whilst appearing intoxicated behind the wheel is a cinch. LAVs are pretty soft to them, granted, but infantry is pretty soft to well-driven LAVs. We are just here to keep the DWI's down with a zero-tolerance policy! Keep in mind that most legit drivers don't try running over people. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.29 13:52:00 -
[4] - Quote
Vaerana Myshtana wrote:-1
AV Grenades are fine. They are supposed to nuke vehicles that get too close. AV or not, vehicles need a chance. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.29 18:29:00 -
[5] - Quote
Vaerana Myshtana wrote:Scheneighnay McBob wrote:Vaerana Myshtana wrote:-1
AV Grenades are fine. They are supposed to nuke vehicles that get too close. AV or not, vehicles need a chance. It's called don't slow down. If you slow down, my Swarms will catch you- one shot, one kill. If you slow down, I can hit you with my Forge Gun- one shot, one kill. If you slow down, I can chuck AV Grenades at you- three grenades, one kill. LAVs are supposed to rely on speed. The gun is a harassment tool, not a Blaster Turret. If you stop in one place too long, you are asking to go boom. OK genius, how can a gunner with a blaster turret kill someone with a top speed driveby?
Don Von Hulio wrote:Scheneighnay McBob wrote:"The problem I have..." Someones tired of being blown up repeatedly. This almost sounds like you think.... they are OP? Well, swarms and Forge gun can fire from long distances, AV nades are fine.... next time dont try running every enemy over thinking they are a scrub or driving so close to groups (Thats where most of my AV nade kills come from). Maybe put some SP into your vehicle if you are worried so much about dieing in it. If it coming straight at you, just toss it on the ground in front of you and hope its a OHK. Bullshit. It's the times when I'm driving parallel to AVers that I'm getting hit 2 or 3 times. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.29 18:48:00 -
[6] - Quote
Vaerana Myshtana wrote:Scheneighnay McBob wrote:Vaerana Myshtana wrote: It's called don't slow down.
If you slow down, my Swarms will catch you- one shot, one kill. If you slow down, I can hit you with my Forge Gun- one shot, one kill. If you slow down, I can chuck AV Grenades at you- three grenades, one kill.
LAVs are supposed to rely on speed. The gun is a harassment tool, not a Blaster Turret. If you stop in one place too long, you are asking to go boom.
OK genius, how can a gunner with a blaster turret kill someone with a top speed driveby? They aren't supposed to. As I said, LAVs are a harassment tool. The point is to get the Reds to keep their heads down so that the infantry advancing behind you has a better chance of opening a breach and routing them. As I also said, this game is about choices. The driver can stop for a few seconds to let the gunner get some kills, but knowing that to do so puts his LAV at greater risk. Frankly, if you stop AT ALL in a Militia LAV, a Militia Swarm Launcher will cream it. Your only hope is to keep moving and interpose an obstacle before it gets too close. AV Grenades will do the same thing, but they at least require the thrower to be close enough to shoot back at. It is also worth noting that there are multiple types of 20GJ blasters. You can upgrade these, based on your skills. If you want to have a better shot of using your LAV to kill infantry, skill into better LAVs and turrets. There's no one way to use something (LAVs are a rpime example, since there are tons of different opinions on how they're used). IMO, LAVs are for quickly bringing heavy firepower into an engagement, then quickly escaping once it gets too hot. There is no chance to escape the engagement with AV grenades like this |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.29 18:49:00 -
[7] - Quote
Kaiden Solian wrote:Look the satchel seems more out because 1 can take the tank down and a reg AV can take down a tank in roughly 2 or three I never tried but it can take an LAV in 1 LAV are light so its gonna feel like an OP to some. A good LAV actually takes 2 or 3
edit: or are you talking about proxy mines/remote explosives? not sure what you mean by satchel |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.29 19:17:00 -
[8] - Quote
KEROSIINI-TERO wrote:Scheneighnay McBob wrote:I've noticed recently that LAVs driving anywhere near someone with even standard AV grenades is screwed. First, with my experience as an LAV driver, the range of AV grenades is roughly the same as small blaster range; that's OK, except people with AV grenades can never be prioritized as a special target, as you can't see that they have grenades. That is the strength of them, and I don't have a problem with that.
The problem I have is that in the short amount of time it takes someone to hit a vehicle with all 3 of their AV grenades (assuming they don't have a nanohive), a swarm launcher can only fire once, and forge guns are still charging. The difference is, a single standard forge round or swarm volley won't down a decent LAV, but the 3 standard AV grenades will, no problem. LAVs that are driving to let their gunner get a shot, rather than driving full speed, can't accelerate quickly enough to react to this (believe it or not).
I think AV grenades should actually be grenades- give them a fuse instead of letting them detonate on impact. HAVs have the health to survive this, so why not let LAVs use speed to their advantage? Having to time a grenade throw would also take more skill than just throwing all your homing impact grenades in rapid succession. You see LAVs popping around you? How do you know haw they're fitted? Unmodified militia LAVs have only a crappy shield booster, no HP buffer whatsoever. Are you having problems with your saga (or armor version)? Did you remember to fit extenders? Well-fit LAV might be able to survive 3 non-packed AV grenades, which is a lot. Don't quite remember the numbers but I recall my saga had between 2000 and 3000 HPs. AV grenade spam rate of fire is a bit too high though. When did I say anything about other LAVs? Hell, I almost never see any other standard LAVs. My methana is plenty tanky, too. |
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