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Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.09 09:12:00 -
[1] - Quote
Sete Clifton wrote:Aim assist does not mean that your aim will "snap" to targets like call of duty, nor will it completely track a target without you having to do anything. It's supposed to smooth out the little imperfections that come with using an analog stick, and not make playing a console game a frustrating chore. It's a feature that is supposed to be subtle enough that you don't notice it, and I can tell you I definitely don't notice it in Dust, as it appears to do next to nothing right now.
Honestly, just about every console shooter has some form of aim assist to compensate for the lack of precision in an analog stick. I personally think it's more unfair to have people with controllers play against M/KB, but I deal with it. This is a console game first and foremost, not a PC game, it should play by console rules first.
Actually, the turn rate of the mouse has a limiter on it to slow it down to something closer to what's possible for a DS3. This was broken in the last build, but they've fixed it in this one. I can't snap a 180 now like I could in the last build. As for strafing, I haven't noticed any difference in strafe maneuver capability between DS3 and KB.
As for Aim Assist. It actually hindered my ability to aim when I had it on. I thought it was a game bug. Then when I found out I could turn it off, I did, and then I didn't care about it anymore. If it helps a less skilled player keep up better, then great for them. I'm up for the challenge. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.09 09:26:00 -
[2] - Quote
Sete Clifton wrote:Shijima Kuraimaru wrote:Sete Clifton wrote:Aim assist does not mean that your aim will "snap" to targets like call of duty, nor will it completely track a target without you having to do anything. It's supposed to smooth out the little imperfections that come with using an analog stick, and not make playing a console game a frustrating chore. It's a feature that is supposed to be subtle enough that you don't notice it, and I can tell you I definitely don't notice it in Dust, as it appears to do next to nothing right now.
Honestly, just about every console shooter has some form of aim assist to compensate for the lack of precision in an analog stick. I personally think it's more unfair to have people with controllers play against M/KB, but I deal with it. This is a console game first and foremost, not a PC game, it should play by console rules first. Actually, the turn rate of the mouse has a limiter on it to slow it down to something closer to what's possible for a DS3. This was broken in the last build, but they've fixed it in this one. I can't snap a 180 now like I could in the last build. As for strafing, I haven't noticed any difference in strafe maneuver capability between DS3 and KB. As for Aim Assist. It actually hindered my ability to aim when I had it on. I thought it was a game bug. Then when I found out I could turn it off, I did, and then I didn't care about it anymore. If it helps a less skilled player keep up better, then great for them. I'm up for the challenge. Yeah, I tried KB+M recently and found it fairly slow as well. The advantage though is that it can be much more precise than a controller, especially when it comes to close range hip fire and long range tracking. Anyway, I can understand people not wanting to use aim assist because they feel like they can play better with it off. All this talk of aim assist breaking the game in favor of its users is ridiculous though.
I agree with you there. I do have more refined aim with a mouse than with DS3, but then I have been playing PC FPS games since Castle Wolfenstein (no mouse support in early FPS games). But I can tell you that the DS3 really doesn't have much of a disadvantage. My son-in-law is just as good at aiming with a DS3 as I am with a mouse when it comes to FPS games on PS3 and X-360.
The only exception right now is in trying to get used to fresh new controllers where the springs on the sticks are still stiff. LOL |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.09 09:47:00 -
[3] - Quote
usrevenge2 wrote:having played shooters without auto aim, you are crazy to not want it. the earlier builds of dust didn't have the auto aim and combat was terrible basically 2 people saw each other and ran back and forth for 10 minutes hoping to kill the other, now when you see an enemy you can kill them in a decent length of time or die trying.
It's Aim Assist, not auto-aim. |
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