Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.27 02:41:00 -
[1] - Quote
I think millita BPO is good in that it allows the dirt poor or cheep to go free forever. Many games turn into a massacre especially with ******** spawning at a camped spawn point,so a way of playing with limited risk is always good.
But. it is just as good as the tech one stuff that you need to actually skill into AND pay for.
I am a avid user of millita gear being I run cheep fits, and will keep using them as much as possible, instead of tech 1 because it is literally free. Only paying for weapons that I can't get a BPO for when I feel like (actually started liking militia shot gun over mass driver that I pay isk for)
A way to allow people to keep using it for whatever reason, and be encouraged to actually use tech 1 or better is have tech 1 be 110% more effective or reduce the effectiveness of militia across the board to 90% of tech 1, suit HP, weapon damage, mod effectiveness, etc.
If this change is done, I might actually consider using tech 1 weapons mods and suits, and others would follow suit. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.27 04:39:00 -
[2] - Quote
Y0UR NAME HERE wrote:Patoman Radiant wrote:I think millita BPO is good in that it allows the dirt poor or cheep to go free forever. Many games turn into a massacre especially with ******** spawning at a camped spawn point,so a way of playing with limited risk is always good.
But. it is just as good as the tech one stuff that you need to actually skill into AND pay for.
I am a avid user of millita gear being I run cheep fits, and will keep using them as much as possible, instead of tech 1 because it is literally free. Only paying for weapons that I can't get a BPO for when I feel like (actually started liking militia shot gun over mass driver that I pay isk for)
A way to allow people to keep using it for whatever reason, and be encouraged to actually use tech 1 or better is have tech 1 be 110% more effective or reduce the effectiveness of militia across the board to 90% of tech 1, suit HP, weapon damage, mod effectiveness, etc.
If this change is done, I might actually consider using tech 1 weapons mods and suits, and others would follow suit. But, tech 1 stuff is so cheap 1 game will easily cover your isk loss and then some. +1 to OP, its a pretty cool idea, no elimination of militia gear, just a limited amount which would be plenty for your initial isk and sp build as well as knowing what you want to put that sp into.
but that is the point, tech one suit fits should be covered regardless for the most part, being that those are the real fits that have a measure of realism that don't come out of thin air.
and having that just as good as millita is messed up, I look through stats and millita is just as good as tech 1, by having a actual difference gives a incentive to not use millita gear (and not the current situation where only thing I buy is some guns that I can't get millita BPO for) |