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Vir Sigvaldt
RED COLONIAL MARINES Covert Intervention
20
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Posted - 2013.01.26 23:42:00 -
[1] - Quote
Hiya, just wanted to put forth a suggestion for a training/simulation mode where you basically just do target practice and can drive your vehicles around in an isolated setting without fear of it blowing up. The idea is simply to allow people to get the feel for a new piece of equipment or a vehicle before they take it into the battlefield where their mistakes will cost them ISK (or Aurum.) If there are other threads suggesting something like this, point me to them.
The reason I am making this suggestion is because of an embarrassing piloting error I made with my first dropship. I understand the idea of "don't drop it if you can't afford to lose it", but to lose it because you couldn't figure out how to pilot it and then never learn how to pilot it because the only way to learn is on the battlefield is a bit annoying... Even a militia dropship can be expensive to someone who hasn't had a chance to learn to fly them properly.
I called down my first dropship roughly two weeks ago. After climbing in, I tried to get a feel for the controls and next thing you know; my dropship is nose up, then upside down, and falling towards the ground, it crashes and explodes (with a few teammates in it) and just I lost my first dropship one minute into a battle without learning anything... I have since been too afraid to buy another dropship and haven't been able to gain any further understand of the controls.
The ideas for this mode would be: -Allows players to get a feel for the game controls before jumping into a multiplayer game and possibly dragging their team down (like I did for a few days.) -No skill points or isk gained or equipment lost on death in this mode. -Allows players to get a feel for certain weapons and equipment before jumping into battle with it. -Allows players to learn the controls for dropships without worrying about losing them to pilot error like I did.
Other stuff that would be nice: -Allow players to try out equipment before they put points into the requirements and buy the equipment. -Simulator with holographic targets. -A skirmish mode where you and some corp mates can basically goof around while waiting for everyone else to be online. |
Koro Markel
Onikanabo Brigade Caldari State
0
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Posted - 2013.01.27 09:14:00 -
[2] - Quote
I approve of this. The main thing keeping me from taking a character through the skills for piloting is currently saving up enough that I can comfortably purchase many, many dropships, out of a fear of the many I'll lose just figuring out how to fly the damned thing. Combat will still be wildly different from practicing in a safe environment, which I'd think is a big enough difference to matter. I really would prefer to know what I'm doing when I get behind the wheel, than spend all my ISK on trial and error disasters. |
Odiain Suliis
ZionTCD Legacy Rising
112
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Posted - 2013.01.27 09:36:00 -
[3] - Quote
Makeshift training grounds available now:
*Have 2 corporations. *Create a dummy corporation match betwene them. *Have only you join it.
=> Now you have time to train your flying, driving, etc....
"Learn the system and use it to your advantage." |
Coleus Rattus
Villore Sec Ops Gallente Federation
25
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Posted - 2013.01.27 14:32:00 -
[4] - Quote
But, having 2 corporations sets you back 3.180.000 ISK, which would get you 20 dropships... plenty to learn to fly.
So making two corps is not a viable solution to learn to fly IMHO. |
Vir Sigvaldt
RED COLONIAL MARINES Covert Intervention
20
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Posted - 2013.01.28 14:59:00 -
[5] - Quote
It would be viable if I could send ISK from my EVE character, 3 million is half a trip for my Mackinaw. But even if I could, that's still 20 dropships, probably only need ten to really get a feel for the controls. Oh well.
But yeah, Coleus has a point, the amount of isk to set up two corporations is enough to buy plenty of dropships.
And Koro, you don't have to train into the dropship skills right away, there is a Militia dropship which is cheaper and requires no skills but sacrifices tank and has a lot less PG, CPU and slots to work with (I think, haven't looked at the numbers and can't at the time of this post.) They're still expensive, just not as much. I think they're 150k each and come loaded with a shield booster and two missile turrets. |
Fox Gaden
DUST University Ivy League
165
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Posted - 2013.01.28 15:11:00 -
[6] - Quote
I support this suggestion.
I was an EVE player who had not played a FPS since Doom back in 1993. (My god! That is 20 years ago isnGÇÖt it?) The first time I played Dust I picked Ambush because it was first on the list and the first three times I spawned right in front of enemy fire. Three times in a row I died within 20 seconds of spawning.
This experience did not put me off but it might put off a lot of people. Even as the masochist I am, I would have still much preferred to learn how to control my character and aim my weapon on a target range than in the teeth of the beast.
I would also think that learning to fly a Drop Ship in combat would be a bit expensive. |
Dagon Cthulhu Clone
Fraternity of St. Venefice Amarr Empire
4
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Posted - 2013.01.28 15:33:00 -
[7] - Quote
Odiain Suliis wrote:Makeshift training grounds available now:
*Have 2 corporations. *Create a dummy corporation match betwene them. *Have only you join it.
=> Now you have time to train your flying, driving, etc....
"Learn the system and use it to your advantage."
can you do this between corps on the same account? |
Raja Qstis
Eyniletti Rangers Minmatar Republic
0
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Posted - 2013.01.28 15:53:00 -
[8] - Quote
With such a deep economy and skill setup, I think this is a fantastic idea. I've already had a few friends download the beta, only to leave after a few matches because while they were getting over the learing curve, they lost a ton of ISK and skill points and felt like they blew their resources.
The militia gear helps absorb this, but when you dump points into a vehicle tree, then find that the class of vehicle you have chosen handles awkwardly or just isn't for you, then you are out a lot of gametime. |
Dack Darksmith
Serenity Prime Kraken.
10
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Posted - 2013.01.28 16:44:00 -
[9] - Quote
Training area
+1 |
Vir Sigvaldt
RED COLONIAL MARINES Covert Intervention
20
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Posted - 2013.01.28 18:58:00 -
[10] - Quote
Fox Gaden wrote:... I would also think that learning to fly a Drop Ship in combat would be a bit expensive. It is. I finally started buying dropships again to try to learn and I've just been using starter dropsuits to balance out the cost. Lost a few dropships to pilot error and one to actual fire (this one lasted almost a quarter of the game before someone shot it down, next one started losing control and smashed into a building.) I still haven't figured out how to land or slow down forward movement without going full reverse instead... |
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Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.29 01:42:00 -
[11] - Quote
Vir Sigvaldt wrote:Fox Gaden wrote:... I would also think that learning to fly a Drop Ship in combat would be a bit expensive. It is. I finally started buying dropships again to try to learn and I've just been using starter dropsuits to balance out the cost. Lost a few dropships to pilot error and one to actual fire (this one lasted almost a quarter of the game before someone shot it down, next one started losing control and smashed into a building.) I still haven't figured out how to land or slow down forward movement without going full reverse instead...
Read Skihids Dropship Flight school thread it'll help you out immensely
Link : https://forums.dust514.com/default.aspx?g=posts&m=284964#post284964
also +1 for the training room |
Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.02.03 06:43:00 -
[12] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=54561&find=unread
Coleus' idea, for public consumption. Spread the word! |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.03 06:54:00 -
[13] - Quote
Coleus Rattus wrote:But, having 2 corporations sets you back 3.180.000 ISK, which would get you 20 dropships... plenty to learn to fly.
So making two corps is not a viable solution to learn to fly IMHO.
eve isk is plentiful and relatively cheep
Though I guess if you don't play the game and have stores of isk or willing to sell plex for isk it can be problem. |
Vir Sigvaldt
RED COLONIAL MARINES Covert Intervention
20
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Posted - 2013.02.03 15:29:00 -
[14] - Quote
There isn't a way to transfer isk between Dust and EVE right now (to my knowledge anyways), so 3 million is still quite a bit for a Dust player. If I could, I probably would have already done that idea myself since 3 million isk is less than half a load of ore on my Mackinaw. |
Coleus Rattus
Villore Sec Ops Gallente Federation
25
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Posted - 2013.02.03 18:37:00 -
[15] - Quote
Patoman Radiant wrote:Coleus Rattus wrote:But, having 2 corporations sets you back 3.180.000 ISK, which would get you 20 dropships... plenty to learn to fly.
So making two corps is not a viable solution to learn to fly IMHO. eve isk is plentiful and relatively cheep Though I guess if you don't play the game and have stores of isk or willing to sell plex for isk it can be problem.
It's not about 3 mil ISK being much or little money, it's about the comparative value. It's just that if you have enough money to start two corporations, you have enough money to buy enough Ds to learn to fly, so the proposed method is not a "shortcut" to learning to fly... |
Doc Jones
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.02.17 01:33:00 -
[16] - Quote
+1 good idea and I fully support it! Good job! |
Terry Webber
Gothic Wars Consortium
35
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Posted - 2013.02.17 01:43:00 -
[17] - Quote
I like this idea. |
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