Berserker007
Imperfects Negative-Feedback
206
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Posted - 2013.01.26 17:29:00 -
[1] - Quote
Exmaple Core wrote:Judging by last update and the changes made it would seem that CCP and much of the gamming community is happy about most weapon's capabiltys. The mass driver use to be poop and the AR was OP but now they are fixed, and the hmg got minor tweaks while the scrambler pistol's range was fixed to be a pistol. In my observation these 3 weapons are likely nearing their final stages of game relase. Hell maby they are at that point now. The laser rifile was mostly untouched or ignored in the update ( i dont remember the exact details) and in my oppion i belive it is about to be regulated as well. I see alot of people are saying people QQed so much that its getting nerfed, but it is a needed nerf to balance the weapon. I certainly dont expect it to become nerf hammered like missiles were but it should become more fair now like the AR, as the current lasers are toooo efective at its long range. I still expect it to be an overall efective but more fair weapon after it gets touched on.
Fairness: The people "QQing" seem to mostly be people who are good at dust. It is one thing for a noob to complain about it, but when a mass of experienced players say it needs to be fixed something has to be done for the balance of the game. To sum it up, it is not fair to nerf a weapon or class because people try to fight something in its optimal enviornment (I.E. sucking at the game) but experienced players are saying its not fair as it currently is so something should be done.
Promblems with the laser: If your at close range you simply cant defend yourself without a sidearm. No question about it, you will get killed by fists, nova knifes, SMGs, ARs, whatever. Having a weapon that is 100% useless in half of the engagements is not fair to the user. However, if your good at the game youl reduce close ranged encounters from 50% to 25% or less cuz youknow your effective at long range. With just a tap of your long range laser you droped someone down to half armor... and it was a heavy. Not fair to the rest of the players in the game because the weapon is simply too good at what it specialises in. The mid ranged damage seems reasonable on this weapon as is, imo.
My speculation: I belive the lazer will be slightly more powerful at close range, have slightly more or less mid ranged damage and have decreased long range damage with about the same clip, faster overheat rates, and probally doing the same range. Seems like the optimal way to balance the weapon. Personal gain aside, would you agree changing the weapon as i describe would work best? Oppions! :)
like to bring attention to point i highlighted. My question is, how can you make that justification about a LR, yet not bring up the AR & HMG (not smg, as other 3 are pure primary slot weapons) engagements?
If you look at the HMG, its range goes out to 65M, which no offense, is no longer a CQC weapon, yet in range of a LR & AR, and is still very potent at that range.
Then the AR which is mid range, is taken out by the LR (as is), so it loses there a decent amount, and it can lose against an HMG well past a CQC situation; and loses to HMG's, and SMG's in CQC a good amount now as well. So where is an AR's beneficial range?
So, you can't say a LR is 100% useless, when you have other weapons like the AR which are useless in its "Designated" ranges, and have an HMG which is far more potent past what its range should be. LR are great at mid-long range. If you only take engagement distances, the problem is people run them in logi suits sometimes. Put it on a scout or assault suit and u have a sidearm for CQC situations.
The problem w/ the laser isn't that it isn't good in CQC, it has a whole other set of issues that need to be addressed |