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Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.01.26 22:26:00 -
[1] - Quote
I pretty much agree with Tac Com. Just want to add that after missile nerfs, they are useless. In their current state, you should NEVER use a large missile turret on your HAV. Make sure you level armor HAV (Gallente) and not shield (Calamari). They give a bonus to blasters, and can absorb more damage.
All small turrets are terrible. I wish CCP would let me remove them. |
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Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.27 15:18:00 -
[2] - Quote
Red Vodka wrote::O
I think I got the Calamari -.-
I wish you could undo skill points and reallocate them in this game.
In that case I suggest you either make a new account and character to skill gallente, or stop skilling calamari and go galente.
It's only two-ish weeks into open beta, and if you plan to use your account for years to come, it will be worth it. I have one of each race that I am skilling into each type. This is because CCP changes things, and having multiple options will allow me to be more effective on the battlefield.
I see many of the EVE people saying: no points are useless because you'll use them eventually, don't bother specializing in only one thing because it will be nerfed, and eventually your character will be able to fill multiple roles. I guess if you want to wait years that's how you should roll, but I like to be as effective as I can be at all times.
I thought it was funny, but recently I heard people talking about a "personality test" for character creation. My first thought was that it would be a good idea because certain weapons and armor will eventually get racial bonuses. Maybe a scout type should go gallente, heavy armar, and shield tank/assault go calamari. I lol'd when they said, "so if you're religious maybe you should go amar". I didn't know people payed attention to that kind of stuff, I thought they just went for whatever race would give them an advantage in whatever field they want to go in ._. Anyways, if you are the kind of player who uses race to your advantage, and like me stared at the character creation screen trying to figure out what those advantages were (*lol, and which ones were alien instead of human... we are in space in the future, right? Where are the aliens!*) go make a new character. If you're the other way, it probably doesn't matter. |
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Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.27 20:38:00 -
[3] - Quote
Tac Com wrote:But to really clarify, your race has no bearing on anything in game. It's only racial skills that matter. A Caldari character is free to train Gallente HAV skills as they see fit.
oh. Thank you for correcting that! I thought racial bonus meant that a gallente would get an additional bonus to gallente stuff. I didn't know it was a skill bonus only, and available to any race.
Cody Sietz wrote:And remember, you do race specific DMG with the maradur skill (+4 percent per level) since you starter race is caldari, that means you get a bonus with rail guns.
sadly, calamari get a bonus to missiles right now, and not the railguns ;(. 4% to blaster on gallente is true. I know the video the devs put out said that railguns are calamari, but I think in game they turned out to be gallente.
The advantage to having additional characters is that you can skill into everything faster. Someone with no alts will only be able to go one way. In a few months, I'll have a proto tank, an alt will have proto dropsuit and infantry skills, I'll have a proto logi, and proto whatever new content is added. It's supposed to take something like 7 years to skill into everything on one character. Alts also let me be ready for new content. I absolutely love the idea of scrambler rifles, but I put all of my points into skills for a tank, and will continue to do so until tank is maxed out. An alt lets me skill scrambler rifles to see if I like them.
Alts can make the game more expensive if you spend AUR. I don't buy the expendable gear, but I did get the BPO on a few guys before the prices went up. |
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