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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.25 22:39:00 -
[1] - Quote
laser rifle first off i dont know if its true or not but dont do a major nerf of the laser rifle it is fairly well balanced as it is and ive never really died to it except when im completley out in the open. my solution to it would be to give it a faster heat build up speed (say it maxes every 20?) and reduce clip size to at least 80 that way if you time it right you get four deadly bursts before reloading. also instead of reducing the damage that the gun does how about changing how fast the gun overheats every level and the total clip size for each level for example 1. std holds 60 per clip and overheats after 15 2. adv holds 80 per clip and overheats after 20 3. proto holds 100 per clip and overheats after 25 4. ofc level holds 100 per clip and overheats after 35
mass driver i feel is pretty well done but it would be more balanced it you 1. reduce how much it moves the direction you're looking if you get caught in the blast
Assault rifles in general 1.there needs to be more damage difference between each level of gun i think at least 10 because it is pointless to level up a weapon right now just to get an extra 2 or 4 dps 2.recoil is fine
breach rifle 1.bring back old damage 2.increase the recoil 3.tighter bullet spread while aiming 4.bullet spread will need to expand while hipfiring to counter act "spray and pray"
hmg 1. increase how fast its effective rating drops the further away the target is.
swarms 1. make them faster to catch up with dropships
dropships 1. give counter measures against the swarms i.e. make swarms destructible by turrets for ex a merc in a dropship is manning the blaster turret while this gun is ineffective against infantry it will be useful in blowing up the swarms chasing the ship. since turrets cannot aim directly behind or in front of the ship this requires the pilot to outmaneuvre the swarms in a way that allows his gunner to be able to lead the missiles to destroy them. plus since the dropship has two turret slots it will still be able to fire upon enemy infantry with the other turret slot if that slot is not being used as a counter measure itself.
this will also give a new play style to dropships as they could then be extremley durable mobile spawns as they could have two blaster or railgun turrets dedicated to eliminating swarms so that the ship can deploy more soldiers.
turrets specifically the missile turret, the amount of missile dispersion needs to be reduced and the direct and splash damage needs a slight rebuff, theres a reason that everyone stopped using it after you nerfed it ccp and its because you whacked it with the nerf bat too hard. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.25 22:48:00 -
[2] - Quote
if you have any comments or additions please add them below and i will be sure to read them.
if you see something by someone else or me that you agree with please like that post as well as giving a comment of asent that way ill be doubly sure to see which ideas have some support. if an idea gets enough support i will of course add it into the op. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.25 23:08:00 -
[3] - Quote
and i thank you for your feed back because if it gets the support it needs hopefully this thread will not just be a suggestion of what to do but an actual list of things that we will se in game because ccp listened to us and gave the game a reason for us to spend the skill points in. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.25 23:35:00 -
[4] - Quote
lets try to stay civilized last thing i want is for this thread to become an argument that would destroy the purpose of the thread and then nothing would change |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.25 23:57:00 -
[5] - Quote
Y0UR NAME HERE wrote:Lasers are fine, I've been using them since they came out, ya I can go 36-1 with a laser but hey, can do it with ar as well. I was playing a game today and a kid got killed by a laser, he said oh well they'll get nerfed soon enough and I won't have to worry about it then, I believe ccp in the past said these are working as intended. They are not something that is easy to use, you can be flanked, if you overheat while being shot you commit suicide, my viziam alone costs 86k, up close they're garbage.
People just don't understand just like a sniper, if someone is sniping are you going to stay in the open and be sniped? When a laser rifle is charging up, which I always do before going for my targets, I'm at max damage, yet ppl stand there watching the pretty light ready to be slayed.
The initial I'd say 80% heat build has extremely low damage and gives targets time to run if you shoot to early, also by building heat you waste a ton of ammo and a nano hive is mandatory which takes from your suit, also the LR takes alot to fit further diminishing your ability to fit tank on your suit.
I will also agree with the swarm changes if dropships are changed and tanks are changed, at current to many ppl can switch to a militia swarm fit at a supply depot and it becomes lunicris.
HMG's def need some range toned down will agree there as well.
Sorry my post was mainly on the LR but most people don't understand them enough, and is one weapon that is balanced and working. AR's need a bigger difference in them from militia up to compensate as well.
its fine if your discussing on one topic of it there is no need to have to voice your opinion on all of them if you only really care about one of them this thread is about the free exchangement of ideas that we believe will actually give back the meaning to diversifying.
it has been said before that dust has become a swarm of people using the ar and im not going to sit here anylonger with the empty hope that ccp will see the difference between the new guys who had a bad game and the experienced vets who are giving constructive criticism and critical feedback to improve the game.
the assault rifle horde needs to go and not just to other weapons they need to go to the different types of assault rifles as well. right now there are 5 variants on the assault rifle if you include the 'exile' and how many of them do you ever see being used in a match? all the while you see some people still using the LR and the MD and all the other types of weapons.
back when it was a viable choice i was a breach assault rifle user and i had found my neiche within new eden the people i could kill were assault guys when i got close enough to do max damage, heavies if i could stay out of the hmg range, and some scouts if they didnt get close enough with their shotgun. its range and damage were completley balanced and it had its specific niche.
but people complained because they didnt use their weapons advantages that mine didn't have. the regular ar users tried to fight me in cqc and lost so they complained that the breach was op.
the burst ar guys tried to best me while hip firing so they lost and complained that the breach was op.
even some tac rifle users tried to engage me within my range when their range was double mine so they lost and complained that the breach was op.
there were even some people in heavy suits that were mad about a gun that wasnt theirs that could kill them if a merc got behind them and started shooting so they complained that the breach was op. the breach imho was supposed to be the ar's answer to the heavies able to wear them down slightly quicker than the ar at a cost to RoF so that the heavies didnt rule the cqc aspect of dust.
and now the newberries are trying to do the same thing to the LR and i think that enough is enough! they need to harden the kitten up like we all had to play the game get the skill points and get the guns were using and until they get to that point they need to learn some goddamn gungame or go back to whatever shooter they came from. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.26 01:14:00 -
[6] - Quote
my idea on the different clip capacities and heat rates were just ground work but you cant deny that they have viable use as a base for a better solution |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.26 02:33:00 -
[7] - Quote
just a quick response to your view on the breach.
the breach was labeled op for the reasons that the LR is now marked op
people did not pay attention to keeping distance which was the breach's weakness just like how they do not attempt to get into cqc vs the laser rifle. while there are aspects in both that needed and need tweaking respectively overall they were balanced compared to other weapons |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.26 02:49:00 -
[8] - Quote
Zat Earthshatter wrote:theschizogenious wrote:just a quick response to your view on the breach.
the breach was labeled op for the reasons that the LR is now marked op
people did not pay attention to keeping distance which was the breach's weakness just like how they do not attempt to get into cqc vs the laser rifle. while there are aspects in both that needed and need tweaking respectively overall they were balanced compared to other weapons Good point - except for one thing: in some of the earlier builds, the Breach's tight hipfire allowed it to continue killing faster in close-quarters range, and it was the weapon of choice for the infamous Dance Wars of 2012. The Breach can be made into a balanced weapon yet. It needs a stronger kick, which also means a large CoF bloom - it should start with a tighter hipspread, but bloom to wider than the AR with continued fire. Both of those additions can be added to the damage buff to make the Breach a weapon that does best firing in controlled bursts - something that isn't represented well in DUST currently.
and i did take that into consideration when giving suggestions on how to balance it if you look at the op i believe i said that its hipfire needs to become less accurate faster.
edit: #4 i said that its accuracy while hipfiring needs to go down faster. while writing it i put down the intention to eliminate the chance to spray and pray but your example is just another reinforcement of it being a feasible counter to it being to accurate. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.26 06:40:00 -
[9] - Quote
removed range for ar's and added a slight buff to missiles
thanks for the feed back guys and keep posting your suggestions |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.27 03:17:00 -
[10] - Quote
thanks red
yeah ive used the laser rifle probably 5 times total so im definitley not an expert on it so any suggestions or comments about that or the mass driver would be appreciated |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.27 03:42:00 -
[11] - Quote
Y0UR NAME HERE wrote:theschizogenious wrote:thanks red
yeah ive used the laser rifle probably 5 times total so im definitley not an expert on it so any suggestions or comments about that or the mass driver would be appreciated It was actually this OP that made me try MD, dude I love it. Its definitely fine where its at, takes some practice. But in no way is it overpowered.
thank you
upon further reflection to the posts made i have removed the need for a reduction in clip size suggestion |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.27 16:22:00 -
[12] - Quote
Ragmesesis wrote:I think the weapons you buy should be more noticeable from the weapons that you start on. I pay i think 200k for 20 weapons and they were not too much diferent from the start pack of weapons you have. I was like... man i just wasted 200k in weapons that i dont see minimal results. Today i got my first big score with a starter pack weapon, it seems a wast of time and money to buy market weapons and thats bad because the economy does not flow
this is the exact reason why i made the op |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.27 21:25:00 -
[13] - Quote
shameless bump |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2013.01.28 01:02:00 -
[14] - Quote
nobody else has any views on any of the guns? |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.28 11:48:00 -
[15] - Quote
noooo? |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.02.10 03:51:00 -
[16] - Quote
bump |
theschizogenious
KILL-EM-QUICK RISE of LEGION
174
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Posted - 2013.03.19 23:28:00 -
[17] - Quote
thread rezz
if we let this topic die then ccp will balance guns by looking at unbalanced pub matches and we as vets will lose as a whole |
theschizogenious
KILL-EM-QUICK RISE of LEGION
189
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Posted - 2013.05.03 15:56:00 -
[18] - Quote
the biggest problem for me is really the fact that when you get hit by it your guy ends up looking in a different direction. and that makes it effective at all ranges. they should take out that feature and put a fuse on the grenades so that it gains a range limit. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
189
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Posted - 2013.05.03 18:47:00 -
[19] - Quote
Lynn Beck wrote:theschizogenious wrote:the biggest problem for me is really the fact that when you get hit by it your guy ends up looking in a different direction. and that makes it effective at all ranges. they should take out that feature and put a fuse on the grenades so that it gains a range limit. Unlike button? I use the standard levels and those are pretty darn useful, I can kill everything except snipers and EXO-5, which is working as intended. Edit: TF2 Nade launchers? GO PLAY TF2 THEN NOOB. If you really want that, just Hive+nades. There ya go, fused GL
pfft yes i am def a noob for thinking that grendes should blow up after a set amount of time instead of it being only when they hit something.
and do you even think before you post? all you did was help prove my point with your weak argument. "i can kill EVERYTHING except snipers and EXO-5" (adv md) so your idea of a balanced weapon is one where you can only be beaten by either a ridiculous range disadvantage or a better version of your weapon?
and i wasn't referencing tf2 i meant simply that if it goes for a certain amount of time like 3 seconds without hitting anything then it should explode. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
190
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Posted - 2013.05.04 19:02:00 -
[20] - Quote
shameless bump |
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