mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2013.01.25 23:09:00 -
[1] - Quote
IMO:
Lazer rifle just needs a slightly faster overheat. Anything more, would be overkill.
MD needs to go back down to having 2 less rounds. (original drum capacity) Anything more would be overkill.
ARs are fine, except damage on militia/std should be back down to 30, Duvolle should be bumped up to 34.5. Only other level of differentiation should be a 5% increase in ROF as you go up a level. That way, the damage per round only goes up by a couple points, but the DPS goes up more, because of faster ROF. This along with the fact that accuracy goes up with higher level ARs, would be enough.
* Regarding Breach, they just need to be bumped back up to original damage. (and give Creodron it's old 42 round magazine)
HMG just needs it accuracy to drop at the farther ranges. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.26 00:00:00 -
[2] - Quote
Baal Roo wrote:mikegunnz wrote:IMO:
Lazer rifle just needs a slightly faster overheat. Anything more, would be overkill.
MD needs to go back down to having 2 less rounds. (original drum capacity) Anything more would be overkill.
ARs are fine, except damage on militia/std should be back down to 30, Duvolle should be bumped up to 34.5. Only other level of differentiation should be a 5% increase in ROF as you go up a level. That way, the damage per round only goes up by a couple points, but the DPS goes up more, because of faster ROF. This along with the fact that accuracy goes up with higher level ARs, would be enough.
* Regarding Breach, they just need to be bumped back up to original damage. (and give Creodron it's old 42 round magazine)
HMG just needs it accuracy to drop at the farther ranges. So, basically, nerf everything except AR... which just so happens to be the gun that most people use, and the large majority of in-game kills come from. Makes perfect sense, I mean heck, I still occasionally get killed by LRs, MDs, and HMGs.
You do realize that over the last few builds, the ARs have been nerfed, MD buffed, HMG buffed, and perhaps lasers (although I can't remember if lasers were touched)?????
Simple logic, AR should do many things REASONABLY well. (it's an all around weapon, not just in this game, but in most games)
HMG, GREAT short-to-mid range weapon. Better than all other weapons in it's range forte... short of maybe the shotgun. (but shotgun is really more just short range not so much mid) The problem, is that is even excels at medium-longish range, especially with sharpshooter skills. It has no real weakness. My suggestion simply helps balance it, to that it would be slightly less effective at longer ranges.
Speaking of longer ranges, that's where the laser excels. Medium-to-long range, it is king (as it should be) The problem, is that with a second of heatup, it can melt 1000HP heavy, even an armor heavy, in no more than a sec. (laser is SUPPOSED to be effective against shields, but a little less so against armor, problem is that it does massive damage to ALL when heated up. That's why I suggested to speed the overheat up, this way, you're aim has to be good to kill a 1000HP heavy in a second, before overheating. As it stands now, even with sub-par aim, you just have to continue to swing the "heated up laser" around target until you hit it for a sec.
MD, as I said, it just needs a slight capacity drop. I don't mind the knock effect it has, that's it strength. Generally it can kill in 1 or two rounds, and even with misses, you can kill someone in 3-4 rounds because of splash. If you reduce the capacity, only GOOD players will be effective with it. As it is now, anybody can just fire off a few rounds, that are "just close enough" to splash a guy to death. (remember, the knock effect, gives the MD user an extra sec against the victim, until they can recover.
I give this advice, as someone who has used ALL these weapons in the past. And currently have toons that use AR, MD, and HMG. |