Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.26 02:01:00 -
[1] - Quote
Laser Rifle - no. The LR does sustained, medium-long range fire. Making it "burst" changes that role entirely. Also note that letting it overheat damages your suit, which means that your bursting idea is more likely to kill the user than the enemy. Instead, I would make it overheat faster with current damage build-up time, but remove reloading as a trade - you just have to watch total ammo and overheat.
MD - yes. Currently the only "problem" is when people get in the center of that rocket-launch map and rain death from above using nanohives - but the map has a built-in counter that I found yesterday, so this isn't an issue for me. IIRC the old clip was 4 for standard, right? It's not that big a deal, but i'm sure somebody will thank you for it. And the reduced shake makes sense from a tech standpoint - shouldn't our dropsuits be protecting us from the blast anyway (given we still have suit health)?
AR - yes, except for one thing This is mostly about tiers of weapon - I agree there needs to be enough difference to justify paying almost 10x the ISK for proto. Hipfire also needs to behave like hipfire with a CoF bloom However, the range is fine - the AR is a blaster, well-known in EVE for having the shortest total range of all weapon types. And even with sharpshooter unskilled, I've been hitting at a good enough range that it doesn't need a buff.
Breach - I haven't used a Breach yet, so I can't make anything direct. I do know, however, that the Breach was utterly OP in earlier builds - if it needs a buff, the buff can only be slight or else we risk returning to that situation.
HMG - only if the drop is after short-medium range. Otherwise no. If taken too far, an HMG nerf can make it less effective than the AR, at which point the Heavy suit becomes a Forge Gun novelty toy. The HMG is supposed to murder at medium-close range - that's exactly why it exists. I agree that it shouldn't be terribly dangerous at much further ranges, but it has to be viable at its current "sweet spot" range.
Swarms and Dropships - yes. The Swarms need their speed buffed - and this isn't just about dropships. Fighters were described in internal tests as so fast, they would almost instantly redzone in the current beta maps, partly why CCP's waiting for some months to release them. Tell me, how effective would any current weapon system be against that!?!? Having missiles susceptible to being shot just makes sense - Those gunner seats weren't really intended to be full-altitude infantry killers, they were intended to defend the dropship. I would much rather have dropship gunners act as Phalanx turrets to knock out swarm missiles. And I've been clamoring for ECM myself for the longest time. Air vehicles rely on maneuverability instead of a hefty tank, and just about every 21st Century combat aircraft in existence has countermeasures of some kind - why aren't they available for us 20,000 years later? |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.26 02:41:00 -
[2] - Quote
theschizogenious wrote:just a quick response to your view on the breach.
the breach was labeled op for the reasons that the LR is now marked op
people did not pay attention to keeping distance which was the breach's weakness just like how they do not attempt to get into cqc vs the laser rifle. while there are aspects in both that needed and need tweaking respectively overall they were balanced compared to other weapons Good point - except for one thing: in some of the earlier builds, the Breach's tight hipfire allowed it to continue killing faster in close-quarters range, and it was the weapon of choice for the infamous Dance Wars of 2012. The Breach can be made into a balanced weapon yet. It needs a stronger kick, which also means a large CoF bloom - it should start with a tighter hipspread, but bloom to wider than the AR with continued fire. Both of those additions can be added to the damage buff to make the Breach a weapon that does best firing in controlled bursts - something that isn't represented well in DUST currently. |