Baal Roo
Subdreddit Test Alliance Please Ignore
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Posted - 2013.01.25 23:04:00 -
[1] - Quote
I pretty much fundamentally disagree with everything except for these parts:
Quote: breach rifle 1.bring back old damage 2.increase the recoil 3.tighter bullet spread while aiming 4.bullet spread will need to expand while hipfiring to counter act "spray and pray"
hmg 1. increase how fast its effective rating drops the further away the target is.
swarms 1. make them faster to catch up with dropships
dropships 1. give counter measures against the swarms i.e. make swarms destructible by turrets for ex a merc in a dropship is manning the blaster turret while this gun is ineffective against infantry it will be useful in blowing up the swarms chasing the ship. since turrets cannot aim directly behind or in front of the ship this requires the pilot to outmaneuvre the swarms in a way that allows his gunner to be able to lead the missiles to destroy them. plus since the dropship has two turret slots it will still be able to fire upon enemy infantry with the other turret slot if that slot is not being used as a counter measure itself.
this will also give a new play style to dropships as they could then be extremley durable mobile spawns as they could have two blaster or railgun turrets dedicated to eliminating swarms so that the ship can deploy more soldiers.
And I only agree with the premise of increasing swarm launcher speed if they include the dropship stuff you posted. As is, swarm launchers are already extremely effective vs. dropships considering their low price, ease of fit, and ease of use. Dropships are BY FAR one of the most difficult things in the game to use effectively, considering they are paper thin, slow as molases, easily visible to nearly everyone in the field, expensive to use, and can be hit from 3/4 the way across almost every map in rotation. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2013.01.25 23:23:00 -
[2] - Quote
mikegunnz wrote:IMO:
Lazer rifle just needs a slightly faster overheat. Anything more, would be overkill.
MD needs to go back down to having 2 less rounds. (original drum capacity) Anything more would be overkill.
ARs are fine, except damage on militia/std should be back down to 30, Duvolle should be bumped up to 34.5. Only other level of differentiation should be a 5% increase in ROF as you go up a level. That way, the damage per round only goes up by a couple points, but the DPS goes up more, because of faster ROF. This along with the fact that accuracy goes up with higher level ARs, would be enough.
* Regarding Breach, they just need to be bumped back up to original damage. (and give Creodron it's old 42 round magazine)
HMG just needs it accuracy to drop at the farther ranges.
So, basically, nerf everything except AR... which just so happens to be the gun that most people use, and the large majority of in-game kills come from.
Makes perfect sense, I mean heck, I still occasionally get killed by LRs, MDs, and HMGs. |