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Deveshi
WarRavens
144
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Posted - 2013.01.25 21:37:00 -
[1] - Quote
As people are aware there is an issue between the amount of ISK in Eve and Dust. On average Dust mercs are currently earning about 200,000 ISK per battle equating to maybe a couple of million ISK per day. Conversely, Eve players regularly earn tens if not hundreds of millions of ISK per day.
As a consequence Eve players are capable of manipluating Dust with things like the market and bounties. It may be intended but isn't this one of the primary reasons why the Dust and Eve markets have not been linked?
I think the best way to solve this issue is to inject large quantities of ISK from Eve into dust so that the amounts of ISK in the 2 games begin to balance. Two ways of accomplishing this is 1) bounties, 2) by making high level Eve technology such as melted nano ribbons available as salvage to Dust mercs. They can then sell it on the market to Eve players for a wage that would be equivilant to that of an Eve player.
This may have an effect on the Eve market by devaluing equipment, but this can be avoided by making new technology in Eve. Another effect of this could be issues with AUR items but this may be avoided by giving AUR items flexible prices that adjust proportionally to the average ISK prices of their ISK equivilants with maximum and minimum caps (to avoid extortion and business risk).
Thoughts? |
Mia Romani
Nexus Marines
2
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Posted - 2013.01.26 01:38:00 -
[2] - Quote
Once the dust bunnies are capable of doing their own resource harvesting & manufacturing, and once the logistics of moving tanks and guns from one planet to another becomes relevant, I think we'll be able to start talking about linking the two economies.
Right now, I just don't see how the two systems could interact. They don't have enough in common. :(
That being said, I would absolutely love to send my dust alt a buttload of ISK from my eve main. In the meantime, I'd settle for just being able to buy the skillbooks in eve and then sending them to my dust alt to use. |
Deveshi
WarRavens
144
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Posted - 2013.01.26 16:04:00 -
[3] - Quote
But Dust equipment is already visible on the market in Eve. There must be some intention to link them soon? |
Jekib Banks
ZionTCD Legacy Rising
0
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Posted - 2013.01.27 09:19:00 -
[4] - Quote
bump |
Sebastian Seraphim
Seraphim Initiative. CRONOS.
25
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Posted - 2013.01.27 09:40:00 -
[5] - Quote
Like Mia said, hopefully we'll get more financial options to earn ISK with.
The thing is, EVE's market has had a life span of 10 years which has allowed CCP and in fact the players themselves to create such a realistic market, just like and if not better than the real world market that to be able to duplicate the same thing for DUST will take quite a while.
Eventually corporations will stockpile assets such as drop suits and vehicles for their members to use instead of having each individual member purchase everything for themselves but, we'll still have the option to do that too.
Also the main way we'll be making our money is through contracts placed by capsuleers in EVE which will have different payouts that could probably span to their billions if the job is a long term, high risk contract.
We're mercenaries, we fight for the highest bidder. In EVE capsuleers can have different occupations such as merchant, miner, military personnel and even pirate so they have many options to create financial stability for themselves. Whereas we are classed as only one occupation and so at the moment that's our only option of making money. Maybe in the future we can choose to actually not participate in battles and in fact run political and financial occupations in New Eden. Hell, my fantasy is to be able to walk around the massive amarrian capital and have an appointment with the empress herself. |
DAMIOS82
Seituoda Taskforce Command Caldari State
3
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Posted - 2013.01.27 10:43:00 -
[6] - Quote
Personally I believe it would have been better if they named the Dust ISK something else, that way one could balance it out more better, like for instance the Dollar and the Euro. Now when you hear isk, you think off the same thing yet the value's are different.
For Eve Isk to have the same value as Dust Isk, one would have to devide it by a 100, to get the same ruff value. 1 Mil Eve Isk would then have the value off 10000 dust Isk 100 mil = 1 mil 1 Bil = 10 mil
This would be the best method, since if this where not to be implemented one single donation of a Billion isk, would set you up for life. Later when the full game is released, i believe there will be items in dust like the installations and support MCC's that will cost over 1 mil Dust Isk. using this method would then also mean corporation would have to seriously invest to be able to use those things.
Market wise it would be better aswell, a single standard suit might be 6000 isk in Dust, but in eve it would be 600000. so people wouldn't go overboard buying 1000 of suits for nearly nothing.
Now offcourse one could say what about plex; well the average value of plex in Eve is 500.000.000, so in Dust that would still only give 5 mill. Offcourse that is alott of isk in Dust, but then again its alott in Eve aswell. In Eve it would allow me to buy 1000 standard suits, yet in Dust it would only give the same.
The avarage mission in eve might only give a few mil, etc. so not speaking of corporations. The avarage player only makes so much isk per week. The amount that they could buy as for items from dust, are not that much, perhaps the same as we might spend if we play a few hours each day. Now the average Corp might make Billions per week, and can buy surtain items and ship for nearly nothing, but even the most expensive ships and items, will cost them. Same would then apply to dust, they might be able to buy thousends of cheap standard suits, but for prototype tanks, dropship, turret installations, etc. it would cost them.
Now offcourse the player market in Eve is deccided by the masses, But Most EVE players want one thing and that is to make as much isk possible so that they can affored those spaceships and ammo. and they are not going to sell something that does not make isk. So in order for an item to have a surtain value. they gave it surtain cost for making the item, in minerall wise, so that allready gives it a surtain value, plus every transaction has a tax, not much but still something. So even if a suit was made, and the price for it declined, at one point or the other someone would say i want my money's worth out of it and increase the price again.
Another way is that CCP controls that part of the market, not allowing it to be manufactured, and that the items allways have a surtain price tag to it, like a minimal value, so that it could never be sold for less then it's Dust value.
mission wise for earning isk are not all that different as with Eve. In Eve a single battle would cost billions if they lose every ship, allong with items and modules. So in Dust a single battle, would have the same equivalent. if they use a surtain tank or installation and it is destroyed. then they lose that Isk. They make Isk via missions, trading, production/inventing, contracting, etc. We do it via Merc contracts and perhaps more in the future.
But like i said this is just my opinion. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.27 11:51:00 -
[7] - Quote
Dust earnings could be balanced to fluctuating market values if the bounty you earned for killing players in Dust matches were based on the real-time value of the equipment. Right now I believe it's a static value, relative to the quality of the items. This way, Dust items having their prices massively inflated wouldn't be such a big deal, as Dust earnings would be similarly inflated as a result. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.27 12:08:00 -
[8] - Quote
Because of the fundamental difference of scale (massive interstellar ships compared to tiny mercs with tiny gear), I don't see this changing. High level technologies or not, the scale of it multiplies the price. About bounties, are we suppose to take bounties against other Dust mercs? because that would be pointless considering how often we die anyway. |
Val'herik Dorn
CrimeWave Syndicate
264
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Posted - 2013.01.27 14:48:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Because of the fundamental difference of scale (massive interstellar ships compared to tiny mercs with tiny gear), I don't see this changing. High level technologies or not, the scale of it multiplies the price. About bounties, are we suppose to take bounties against other Dust mercs? because that would be pointless considering how often we die anyway.
Bounties for us are more likely to be beat them in a battle kill them x amiunt of times.
Remember our gear (at least some of it) is based off of sleeper tech. That is some expensive ****! |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.27 14:55:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:Because of the fundamental difference of scale (massive interstellar ships compared to tiny mercs with tiny gear), I don't see this changing. High level technologies or not, the scale of it multiplies the price. About bounties, are we suppose to take bounties against other Dust mercs? because that would be pointless considering how often we die anyway.
Resource cost of producing the Dust stuff will determine its cost. But the demand for Dust items will be very high, so I guess it'd balance out. Cheap to produce, but you need to produce hundreds/thousands of them at a time.
Bounties are pointless. You can't find an enemy except through random chance in Instant Battles. A system based purely on luck would be pretty silly. That said, dynamic bounties which manifest as extra rewards for stopping kill streaks or otherwise killing the top players on an enemy team would also be interesting. As would extra rewards for destroying a tank that shows up and starts pulverizing your entire team. |
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