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Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.01.25 13:57:00 -
[1] - Quote
I have started this topic as I have had an idea I would like to share and see the feedback of the community so lets see how this goes. The basic idea is about a new game mode based around you guessed it salvage.
1) What goes up must come down. As we all know Dust 514 is connected to eve, meaning at some point or another ships went boom. Now these ships at some point after floating in space for countless hours, days, months, and years of came out of their orbit and crashed on planets. The game mode revolves around this idea of crashed ships with parts just waited to be picked up and turned into profit by any man or woman brave enough to venture and find it. Which is where the salvage game mode comes in.
In this mode you are given the location of a wrecked ship. Difficulty on the mission changes as the ship class increases. To avoid to much confusion I will not mention tier 2 ships. But an example would be- a crashed Hurricane Battle cruiser with rogue drones at the site beginning to salvage the crash for themselves. As the damage increased lets say to a Cap or super cap ship things would get interesting because obviously other Mercs would want in on this creating a PVP scenario.
Chart of difficulty (Frigates and destroyers- No chance of PvP / Light NPC resistance, BC and BS- Low chance of PvP High NPC resistance, Caps and Super Caps- Always PvP) This creates more reward for higher risk.
Now into how the salvaging work which I have three possible ideas.
1) New gun and equipment put into the game just for salvaging purposes. This would include a salvaging tool and possibly salvage drop suits that increase the chance of better salvage. You would enter a match and you and your team would have to search the outside and inside of a wrecked ship to find things of value while fighting off NPCs or other players who wish to have the salvage for themselves. The locations of the salvage would not be shown on a map and would be randomly generated therefore would be sort of a treasure hunt to hopefully find the best stuff you can and than leave once you are satisfied.
2) This idea would require the player to join a salvage game type upon entry the players would be tasked with escorting an NPC salvage drone around the crash site as it stop periodically to salvage things of value. Protecting the drone until the end of the end of its voyage. This would also give the option for a defence and attack style of play for PvP where as one team would be escorting and another would be attempting to stop the salvage team. Also quite possible is two teams of salvagers with two totally different drones who make their way across a map eventually meeting in the middle. This would give player choice to choose to take out the enemy team early on or wait until they actually meet or even setting up ambushed on the path.
3) Possibly the best option and most easy to put in would have each salvage point be a capture point like in skirmish(although not shown on the map until found) You would tag the salvage for pick up after the match is over by a salvage drone which than would show the salvage you have been awarded in the end game screen. This mode would act out sort of a race between teams when played in PvP where as both teams rush to cap as many places as they can before the other team gets them. After a salvage point is captured the other team would not be able to capture it although the enemy team happens to stumble upon your salvage they may destroy it(kinda an if I cant have it nobody can scenario) Other than that the game would much resemble the first option without all needing to add all new equipment into the game.
In all three game mods the NPCs would act as a kinda Horde mode, possibly being killed off after a certain number of waves leaving you free to salvage. All modes would be 1 squad per team and 1 life per member so players are encouraged to be careful and pick each other up. If possible there could be 4 way battles making a total of 16 players for salvage mode (24 once the squad number is changed to 6). I personally believe mode 3 would have the most success although mode 2 could be put in later. I would be scared about mode 2 though because lets face it no one likes to babysit NPC, especially stupid ones.
Well I look forward to feed back, thanks for reading if you did. If this seems to be liked by a lot of people ill post other ideas I have had if not ill just keep them to myself.
Have fun and die safe!
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Rynx Sinfar
Subdreddit Test Alliance Please Ignore
186
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Posted - 2013.01.25 14:11:00 -
[2] - Quote
https://forums.dust514.com/default.aspx?g=topics&f=730 |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.01.25 14:15:00 -
[3] - Quote
Mm am I able to move it or does that require a mod? |
Big Popa Smurff
Seraphim Initiative. CRONOS.
104
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Posted - 2013.01.25 14:26:00 -
[4] - Quote
usually a GM would move this thread to the appropriate location, but its a great read better to have it in general discussion for more to see. excellent idea mate! i hope they add this to the game, they could add in modules for scanning for salvage. I like game mode 2. |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.01.25 14:39:00 -
[5] - Quote
Haha if anything maybe it will get a GM to look at it I guess. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.25 14:50:00 -
[6] - Quote
wouldnt a hurricane take up an entire map or more |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.01.25 14:55:00 -
[7] - Quote
Sobriety Denied wrote:wouldnt a hurricane take up an entire map or more
Well it'd be broken up from being blown up, re entry, and hitting the ground so bits and pieces of the ship depending on how big the map can be I guess will effect how big the pieces of the ship will be allowed to be. |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.01.25 16:44:00 -
[8] - Quote
As it isnt looking to get much attention here I am reposting this in the forums that was recommended. |
Sontie
VENGEANCE FOR HIRE
95
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Posted - 2013.01.25 18:18:00 -
[9] - Quote
LOVE IT! Make a suggestion, NOW! |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.01.26 00:14:00 -
[10] - Quote
lol I have tried neither is getting much attention and just being pushed further back into the pages, im guessing people just don't like the idea or to read as much as I typed. |
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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.26 00:23:00 -
[11] - Quote
It's all the reading, it wasn't till someone said it wasnt till someone said that it was a good idea that I actually went and read it. But I agree good idea of a game mode and god knows we need more of them!
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Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.02.05 05:16:00 -
[12] - Quote
I saw this today from CCP Frame
"[SUGGESTION/REQUEST] PvE game mode: Salvage Update: We like the idea. There is design in place for this PVE game mode which is very similar to this specific player request. Possible candidate for one of the future game expansions."
Not sure if it was my idea but I can dream.
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Jason Punk
DUST University Ivy League
71
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Posted - 2013.02.05 05:45:00 -
[13] - Quote
Ruyan Aldent wrote:I saw this today from CCP Frame
"[SUGGESTION/REQUEST] PvE game mode: Salvage Update: We like the idea. There is design in place for this PVE game mode which is very similar to this specific player request. Possible candidate for one of the future game expansions."
Not sure if it was my idea but I can dream.
I saw that man. I'm pretty sure it was and here's hoping it happens. Added you to the compilation ^^
https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.02.05 05:49:00 -
[14] - Quote
Ohh thanks, I'm gonna go there and read some of the other ideas that you have compiled. |
IRuby Heart
DIOS EX.
326
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Posted - 2013.02.05 05:49:00 -
[15] - Quote
Really hoping to see option 3 make it into the game
Great post! |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
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Posted - 2013.02.05 05:51:00 -
[16] - Quote
my only problem with the pvp modes is the good players would just band together and wipe the floor with anyone else potentially making the good players better with more gear, in a never ending cycle. I do like the idea though. |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.02.05 05:54:00 -
[17] - Quote
usrevenge2 wrote:my only problem with the pvp modes is the good players would just band together and wipe the floor with anyone else potentially making the good players better with more gear, in a never ending cycle. I do like the idea though.
Is that not how EVE works now? The big corps with the best players own the best space and make the most money and get the best stuff. I believe it is Goonswarm holds the market on all tier 3 cruisers as you can only find the BPs in their Sov space. I may be wrong on that I did not play EVE to long. |
Seed Dren
L.O.T.I.S. Legacy Rising
10
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Posted - 2013.02.05 06:05:00 -
[18] - Quote
I think is a great idea but I'll settle for any PVE at this point. Just to add more flavor. |
Jason Punk
DUST University Ivy League
71
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Posted - 2013.02.10 07:22:00 -
[19] - Quote
Ruyan Aldent wrote:usrevenge2 wrote:my only problem with the pvp modes is the good players would just band together and wipe the floor with anyone else potentially making the good players better with more gear, in a never ending cycle. I do like the idea though. Is that not how EVE works now? The big corps with the best players own the best space and make the most money and get the best stuff. I believe it is Goonswarm holds the market on all tier 3 cruisers as you can only find the BPs in their Sov space. I may be wrong on that I did not play EVE to long.
It's spit up, but it's more like those who take the time to work hard for their isk and also work smart and learn the game become both better and wealthier players. The Alliances certainly appear on the outside to be at critical mass, but he in reality they are very tenuous and in danger of falling apart quite often. There have been brief moments in Eve's history where this has been inverse, but only because warfare itself was reaping less gains than peace.
To make it simpler, there is no class of "the best players" over the "worst players"...there is simply initiative and givens pitted against opportunity and shear will. Best way to win is to make your enemy feel like he has lost. Players are very liquid and many jump from corp to corp, alliance to alliance all the time ^^
As for space and resources, it's not quite the greatest factor of Eve Wars. Drama, petty rivalries, and terrible mistakes take the cake there X) But even if there were...the bigger and wealthier you and your space are...the easier it is to convince a lot of people to "re-establish borders". |
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