Vrain Matari
ZionTCD Legacy Rising
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Posted - 2013.01.25 15:42:00 -
[1] - Quote
Iron Wolf Saber: +1 for a valuable merc public service announcement.
New meat: We are only playing the bare bones of the game atm - not kidding - and some of the bones are missing. CCP(the developers) have not even started giving us the cool things they're excited about yet because the focus is on getting the basics right, as it should be. For a cross-platform game real-time embedded into the New Eden universe running on a single-shard server the basics can be fairly involved.
Just about everything you see is in a good-enough-for beta-testing state atm: sounds, textures, maps, game modes, gear, suits, vehicles, communication tools, corp tools, etc. The list goes on.
The game will change almost beyond recognition in the months to come. Every new build(on about 6 week intervals) brings major changes and improvements. Sometimes things get broken, but don't freak, that's why we're here: to test and give CCP the feedback they need.
We're the scouts and the rangers. And every indication, for peeps who have long experience dealing with CCP's strengths and weaknesses, is that what lies over the horizon will be absolutely mind-blowing. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.01.26 19:09:00 -
[2] - Quote
Three Double-A Batteries wrote:Is that OP a laundry list of the first brain storming session?
To be REALLY honest CCP never release anything that isn't semi-broken and doesnt require years to maybe fix.
Like how are those promised POS changes coming?
The point is you have to sometimes measure things on what is delivered, not what is promised.
+1 My underlineing. Measuring against pre-defined goals allows one to avoid drowning in their own bullpoop.
Agreed. To be fair to CCP, tho, at this point their primary problem re: EVE development is that the devs are hamstrung by the legacy code. The physics/celestial code is the core beast, which is apparently has the rest of the code completely ententacled.
The hangar/inventory work they've done lately has been motivated largely by the need to address how EVE handles hangars and cargoholds because they needed to fix that before they could have a hope of succeeding with a POS revamp.
So, imho, they are marching towards the goal, but the path is a rocky one.
But the good news is that its pretty obvious that the time, money, painful lessons and valuable experience that EVE has given our devs is being applied in an intelligent way to the development of DUST.
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