![DJINN leukoplast DJINN leukoplast](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
DJINN leukoplast
Hellstorm Inc League of Infamy
288
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.25 12:14:00 -
[1] - Quote
I personally find the slowest possible aiming speed to be a bit too quick for ADS, and WAY too quick for hip-fire (yet far too slow for quick turning if getting shot at in the back).
I should have some precise aiming with ADS and hip-fire, yet be able tot turn 180 degrees on a dime if needed. Sadly, that is not the case.
CCP has made significant improvements to the aiming in this game (most notably on Chromosome), but it still needs a massive amount of work. I am still holding out hope that they give the players the ultimate choice, meaning we have full control over the deadzones, accelerations etc etc of the controls.
CCP have broken the FPS mold, so why not with controls as well? I'm tired of being limited to what the devs think is "proper" aiming. Give US the ultimate choice for once. |
![DJINN leukoplast DJINN leukoplast](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
DJINN leukoplast
Hellstorm Inc League of Infamy
288
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.25 13:12:00 -
[2] - Quote
Treemugger wrote:DJINN leukoplast wrote:I should have some precise aiming with ADS and hip-fire, yet be able tot turn 180 degrees on a dime if needed. Sadly, that is not the case.
CCP has made significant improvements to the aiming in this game (most notably on Chromosome), but it still needs a massive amount of work. I am still holding out hope that they give the players the ultimate choice, meaning we have full control over the deadzones, accelerations etc etc of the controls. Heavies would be unstoppable if they could quick-turn. They have so much health and firepower that if they get you in their sights, you're a dead man walking. That's the advantage of the Scout: It has really low health, but can dance around bullets. If everyone turned quickly, the Scout would be pretty useless. Plus, it makes flanking actually relevant. In games where you have low health like COD, flanking works because you can kill them before they know what hit them. Dust players have more health so that brief period of time where they're like "Where am I being shot from?" is less significant. Making it where dudes can't turn instantly means the flankers have more time to shoot so it's actually a valid strategy.
I can agree and disagree with your statement at the same time ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
You have a point about different classes being able to turn at different rates (true, I agree a heavy shouldn't be able to insta-turn on a dime). However this game is very similar to COD in respects to insta-killing, for the most part. Unless somebody is a well-speced heavy or a crazy logi with all high/low slots filled with complex/enhanced shield/armor mods, it is very possible to kill even a proto player with maxed out everything nearly instantly if you can get the beat on them.
It all depends on aim. Every so often I could have the clear cut advantage, and I start haphazardly firing on somebody's back, but unless I make my shots count, they can turn around and annihilate me if they have the better aim. No only has this happened to me, but I have also killed many players with this technique as well.
So I guess I just killed my own idea with my own post.. LOL. But still, I would like to see more options in regards to turning speed, deadzones, acceleration and etc, even if it is limited to what class I choose.
|