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Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.24 22:01:00 -
[1] - Quote
Seriously 5.6 normal 7.8 sprint... When an assault moves at 5.0 and sprints at 7.0 It felt as though something was amiss after revisiting this dropsuit. When and why did this get changed? its not here, or here... Any one know where i can find a patch note that can elaborate on the point? Also i think this now has an answer. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.24 22:27:00 -
[2] - Quote
crazy space 2100046106 wrote:That's always been the speed hasn't it?
One issue I have is the mobility skill does not increase movement speed
Mobility would then effect all drop suits equally. (that would be a good skill and I'm not complaining about the idea but for the purpose this thread it solves nothing.) The scout is supposed to have thin pools of shield, and armor in exchange for utility gained by speed and stealth. Now all you have is a much weaker slightly faster assault who can regenerate that thin pool a second sooner.
And no, a few builds back i remember my alts uplink fit with a Complex Kenetic Catalyzer topping out at 12.1m/s and now even that is 12% instead of 25% |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.24 23:15:00 -
[3] - Quote
FatalFlaw V1 wrote:People complained about scouts being too difficult (for them) to track/hit and it was nerfed a long time ago. They used to be much faster. They have not even a fraction of the mobility advantage they used to, so in almost all cases you are better off using a type 2 assault suit.
Which is fugging r*tarded lets say you make a shield tanked type B with 3 complex shield extenders, a basic armor rep, and a Complex Kinetic Catalyzer. (Yes that would require you to sacrifice a bit on weapons and equipment.) So you would then have an Assault running about with 528 Shield 131 Armor for 659EHP at level 5 Shield Management and Field Mechanics. that suit would be able to move at 5.1m/s and Sprint at 7.95m/s. Now, we look at a Scout Type A. 2 complex shield extenders basic armor rep and a Complex Kinetic Catalyzer. 290 Shield and 112 Armor that's 402EHP, moving at 5.6m/s and sprinting at 8.73m/s.
Scan profile be dam*ed the current speed fails to make up for the disparity erring on the side of an apparent bias. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.24 23:21:00 -
[4] - Quote
Mirana Cheshire wrote:Volgair wrote:Seriously 5.6 normal 7.8 sprint... When an assault moves at 5.0 and sprints at 7.0 It felt as though something was amiss after revisiting this dropsuit. When and why did this get changed? its not here, or here... Any one know where i can find a patch note that can elaborate on the point? Also i think this now has an answer. in reference to thispeople do seem to forget what the scout role is supposed to do like people forgetting that recons in BF3 is supposed to gather intel and spot enemies for dust, if you fight head on with the scout you are surely going to have a bad time winning the gun fight, but if you flank the enemy and strike hard and fast, they wont even notice you were there until it is too late go around the enemy, go deep into the enemy lines to hack objectives, place spawn beacons, not fight a heavy face to face and expect to win and now for the speed itself, while it does seem like you only get a small amount of speed, the scout suit is not easily detected on radar and thus you can easily slip by enemies that are not paying attention in a gunfight it could use a bit of a speed buff, but not too much
the same profile dampening skills on an assault serves a purpose to a similar effect. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.24 23:46:00 -
[5] - Quote
Arramakaian Eka wrote:Volgair wrote:the same profile dampening skills on an assault serves a purpose to a similar effect. But Assault has higher native profile than Scout suits, so a Scout will have better stealth with similar skill level.
Here are some numbers for you.
Scout Scan Profile-45db Assault Scan Profile- 50db
Dropsuit Command -5% Scan Profile/level Profile Dampening- -5% Scan Profile/level
-----------------------------BASE------COM.------P.D. Scout Scan Profile- 45db --> 33.75 --> 25.31 Assault Scan Profile- 50db --> 37.5 ---> 28.125
Scout Scan Precision- 45db Assault Scan precision- 55db
Profile Analysis -5% Scan Precision/level
-----------------------------BASE------P.A. Scout Scan Profile- 45db --> 33.75 Assault Scan Profile- 55db --> 41.25
So as an Assault with max skills you can easily sneak about like a Scout |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.25 00:31:00 -
[6] - Quote
i'm just about to rename this thread obvious problem is obvious... |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.25 00:46:00 -
[7] - Quote
James-5955 wrote:I've seen some insanely fast scouts, do higher tier drop suits have faster movement speed?
No, the shield variant move faster by .1 m/s then the armor variant. that's the only real improvement speed wise. The Assault shield variant gets a 1 increase as well. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.25 05:53:00 -
[8] - Quote
I don't see many Scouts those I do see melt under my HMG(main) or AR (alt) those that i don't see get a few hit's i turn about then they die as well.
Speaking with scout playing corp members. They only have 3 options for weapons. Shotgun, Sniper Rifle and Mass Driver... Yes, they can equip every other weapon that fits into the large weapon slot, and even succeed at getting fairly regular kills, but the scout can only take about 4 seconds of consistent AR or HMG fire which is about the same as an assault starting the fight with 1/3 shield and full armor. Meaning that to expect any thing greater then a 2 to 1 KDR you need to use the burst damage high-risk high-reward weapons. Because. Simply stated, the inadequate EHP fails you by keeping you from prolonged engagement. Now you cant even disengage and open space by way of superior speed that is supposed to have defined the class.
And just to be clear the grossly inadequate tank is not the issue. (Though it would be nice if they returned the base shield HP to 135) Its the running, strafing and sprinting speed that needs to be returned. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 17:43:00 -
[9] - Quote
Here is the biggest problem with slow scouts, its breaking the base dynamic of the classes.
Heavy- Thick Armor and Big Guns. Moves slow. Assault- Heavy Armor, Large Guns. Moves at a medium pace. Logi- Heavy Armor, Lots of gear to improve combat effectiveness of Assaults and Heavy's. Moves at a medium pace. Scout- Light Armor, Easy to miss. (Assault is almost as easy to miss as scout with the same skills) Moves at a medium pace. (Only slightly faster then Assault.)
The Dropsuits that are not yet in game. Crusader- (formerly Command) damage and utility enhancement. Pilot- Supposedly to improve the passive abilities of Vehicles.
No stats exist beyond this. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.26 18:10:00 -
[10] - Quote
Sleepy Zan wrote:Scouts do need some significant buff in some aspect to give them an actual role. I see alot of people posting that they are good with snipers and shotguns when in actuality an assault suit fills those roles more effectively. A tanked assault suit with a shotgun devastates enemies and as a sniper it has far more flexibility than a scout could hope to match.
Scouts need an identity and in comparison to the other suits they currently show nothing significant or that's useful through out the entire match.
Which is kind of exactly my point. I like my Scout suits, but i cant as consistently point in them as well as i do in an assault suit. Because a scout suit fills every roll an Assault fills only not as well. Making me not invest in the Scout as i have done in the past because as it exists right now a bit pointless. (And yes, that was intentionally a Double Entendre) |
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